intel: Don't tile textures so small that size is blown up by over 2x.
Noted on the mailing list for an app that puts each glyph for its text into a separate texture.
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@ -116,17 +116,16 @@ intel_miptree_create(struct intel_context *intel,
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GLboolean expect_accelerated_upload)
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{
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struct intel_mipmap_tree *mt;
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uint32_t tiling;
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uint32_t tiling = I915_TILING_NONE;
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if (intel->use_texture_tiling && compress_byte == 0) {
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if (intel->gen >= 4 &&
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(base_format == GL_DEPTH_COMPONENT ||
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base_format == GL_DEPTH_STENCIL_EXT))
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tiling = I915_TILING_Y;
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else
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else if (width0 >= 64)
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tiling = I915_TILING_X;
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} else
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tiling = I915_TILING_NONE;
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}
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mt = intel_miptree_create_internal(intel, target, internal_format,
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first_level, last_level, width0,
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