iris: reworks, FS compile pieces

This commit is contained in:
Kenneth Graunke 2018-01-20 02:01:07 -08:00
parent 628a71c2e3
commit 4525dda75f
3 changed files with 140 additions and 23 deletions

View File

@ -74,7 +74,11 @@ struct iris_context {
struct pipe_debug_callback dbg;
struct iris_uncompiled_shader *progs[MESA_SHADER_STAGES];
struct {
struct iris_uncompiled_shader *progs[MESA_SHADER_STAGES];
struct brw_stage_prog_data *prog_data[MESA_SHADER_STAGES];
struct brw_vue_map *last_vue_map;
} shaders;
/** The main batch for rendering */
struct iris_batch render_batch;

View File

@ -86,7 +86,7 @@ iris_bind_vs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_VERTEX] = hwcso;
ice->shaders.progs[MESA_SHADER_VERTEX] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_VS;
}
@ -95,7 +95,7 @@ iris_bind_tcs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_TESS_CTRL] = hwcso;
ice->shaders.progs[MESA_SHADER_TESS_CTRL] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TCS;
}
@ -104,7 +104,7 @@ iris_bind_tes_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_TESS_EVAL] = hwcso;
ice->shaders.progs[MESA_SHADER_TESS_EVAL] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_TES;
}
@ -113,7 +113,7 @@ iris_bind_gs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_GEOMETRY] = hwcso;
ice->shaders.progs[MESA_SHADER_GEOMETRY] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_GS;
}
@ -122,7 +122,7 @@ iris_bind_fs_state(struct pipe_context *ctx, void *hwcso)
{
struct iris_context *ice = (struct iris_context *)ctx;
ice->progs[MESA_SHADER_FRAGMENT] = hwcso;
ice->shaders.progs[MESA_SHADER_FRAGMENT] = hwcso;
ice->state.dirty |= IRIS_DIRTY_UNCOMPILED_FS;
}
@ -198,36 +198,35 @@ iris_compile_vs(struct iris_context *ice,
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
const unsigned *program;
struct brw_vs_prog_data prog_data;
struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
struct brw_vs_prog_data vs_prog_data;
struct brw_stage_prog_data *prog_data = &vs_prog_data.base.base;
void *mem_ctx = ralloc_context(NULL);
assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
memset(&prog_data, 0, sizeof(prog_data));
memset(&vs_prog_data, 0, sizeof(vs_prog_data));
// XXX: alt mode
assign_common_binding_table_offsets(devinfo, &nir->info,
&prog_data.base.base, 0);
assign_common_binding_table_offsets(devinfo, &nir->info, prog_data, 0);
brw_compute_vue_map(devinfo,
&prog_data.base.vue_map, nir->info.outputs_written,
&vs_prog_data.base.vue_map, nir->info.outputs_written,
nir->info.separate_shader);
char *error_str;
program = brw_compile_vs(compiler, ice, mem_ctx, key, &prog_data,
char *error_str = NULL;
program = brw_compile_vs(compiler, &ice->dbg, mem_ctx, key, &vs_prog_data,
nir, -1, &error_str);
if (program == NULL) {
fprintf(stderr, "Failed to compile vertex shader: %s\n", error_str);
dbg_printf("Failed to compile vertex shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}
/* The param and pull_param arrays will be freed by the shader cache. */
ralloc_steal(NULL, prog_data.base.base.param);
ralloc_steal(NULL, prog_data.base.base.pull_param);
ralloc_steal(NULL, prog_data->param);
ralloc_steal(NULL, prog_data->pull_param);
//brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
//key, sizeof(struct brw_vs_prog_key),
//program, prog_data.base.base.program_size,
@ -251,13 +250,128 @@ iris_update_compiled_vs(struct iris_context *ice)
iris_populate_vs_key(ice, &key);
UNUSED bool success =
iris_compile_vs(ice, ice->progs[MESA_SHADER_VERTEX], &key);
iris_compile_vs(ice, ice->shaders.progs[MESA_SHADER_VERTEX], &key);
}
static bool
iris_compile_fs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
const struct brw_wm_prog_key *key,
struct brw_vue_map *vue_map)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
const struct gen_device_info *devinfo = &screen->devinfo;
const unsigned *program;
struct brw_wm_prog_data fs_prog_data;
struct brw_stage_prog_data *prog_data = &fs_prog_data.base;
void *mem_ctx = ralloc_context(NULL);
assert(ish->base.type == PIPE_SHADER_IR_NIR);
nir_shader *nir = ish->base.ir.nir;
memset(&fs_prog_data, 0, sizeof(fs_prog_data));
// XXX: alt mode
assign_common_binding_table_offsets(devinfo, &nir->info, prog_data,
MAX2(key->nr_color_regions, 1));
char *error_str = NULL;
program = brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, &fs_prog_data,
nir, NULL, -1, -1, -1, true, false, vue_map,
&error_str);
if (program == NULL) {
dbg_printf("Failed to compile fragment shader: %s\n", error_str);
ralloc_free(mem_ctx);
return false;
}
//brw_alloc_stage_scratch(brw, &brw->wm.base, prog_data.base.total_scratch);
/* The param and pull_param arrays will be freed by the shader cache. */
ralloc_steal(NULL, prog_data->param);
ralloc_steal(NULL, prog_data->pull_param);
#if 0
brw_upload_cache(&brw->cache, BRW_CACHE_FS_PROG,
key, sizeof(struct brw_wm_prog_key),
program, prog_data.base.program_size,
&prog_data, sizeof(prog_data),
&brw->wm.base.prog_offset, &brw->wm.base.prog_data);
#endif
ralloc_free(mem_ctx);
return true;
}
static void
iris_populate_fs_key(struct iris_context *ice, struct brw_wm_prog_key *key)
{
memset(key, 0, sizeof(*key));
/* XXX: dirty flags? */
struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
//struct iris_depth_stencil_alpha_state *zsa = ice->state.framebuffer;
// XXX: can't access iris structs outside iris_state.c :(
// XXX: maybe just move these to iris_state.c, honestly...they're more
// about state than programs...
key->nr_color_regions = fb->nr_cbufs;
// key->force_dual_color_blend for unigine
#if 0
//key->replicate_alpha = fb->nr_cbufs > 1 && alpha test or alpha to coverage
if (cso_rast->multisample) {
key->persample_interp =
ctx->Multisample.SampleShading &&
(ctx->Multisample.MinSampleShadingValue *
_mesa_geometric_samples(ctx->DrawBuffer) > 1);
key->multisample_fbo = fb->samples > 1;
}
#endif
key->coherent_fb_fetch = true;
}
static void
iris_update_compiled_fs(struct iris_context *ice)
{
struct brw_wm_prog_key key;
iris_populate_fs_key(ice, &key);
return; // XXX: need to fix FS compiles
UNUSED bool success =
iris_compile_fs(ice, ice->shaders.progs[MESA_SHADER_FRAGMENT], &key,
ice->shaders.last_vue_map);
}
static void
update_last_vue_map(struct iris_context *ice)
{
#if 0
struct brw_vue_prog_data *vue_prog_data;
if (ice->shaders.progs[MESA_SHADER_GEOMETRY])
vue_prog_data = brw_vue_prog_data(brw->gs.base.prog_data);
else if (ice->shaders.progs[MESA_SHADER_TESS_EVAL])
vue_prog_data = brw_vue_prog_data(brw->tes.base.prog_data);
else
vue_prog_data = brw_vue_prog_data(brw->vs.base.prog_data);
brw->vue_map_geom_out = vue_prog_data->vue_map;
#endif
}
void
iris_update_compiled_shaders(struct iris_context *ice)
{
iris_update_compiled_vs(ice);
update_last_vue_map(ice);
iris_update_compiled_fs(ice);
// ...
}

View File

@ -467,17 +467,16 @@ iris_getparam_integer(struct iris_screen *screen, int param)
static void
iris_shader_debug_log(void *data, const char *fmt, ...)
{
// XXX: is data ice?
struct iris_context *ice = data;
struct pipe_debug_callback *dbg = &ice->dbg;
unsigned msg_id = 0;
struct pipe_debug_callback *dbg = data;
unsigned id = 0;
va_list args;
if (!dbg->debug_message)
return;
va_start(args, fmt);
dbg->debug_message(ice, &msg_id, PIPE_DEBUG_TYPE_SHADER_INFO, fmt, args);
dbg->debug_message(dbg->data, &id, PIPE_DEBUG_TYPE_SHADER_INFO, fmt, args);
va_end(args);
}