Update Visual Studio Project files to compile the shader compiler and build the prebuilt shader header files.

This commit is contained in:
Karl Schultz 2010-02-10 15:21:06 -07:00
parent b91bb45899
commit 450524a87c
3 changed files with 795 additions and 29 deletions

View File

@ -0,0 +1,305 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="glsl_apps_compile"
ProjectGUID="{98AB3D51-1820-4D14-9195-75FCA6997784}"
RootNamespace="glsl_apps_compile"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\compile.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS"
RuntimeLibrary="2"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\compile.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy $(OutDir)\compile.exe ..\..\..\..\src\glsl\apps"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\..\..\..\src\glsl\apps\compile.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_define.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_error.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_extension.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_if.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_line.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_pragma.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.c"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_version.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"
>
</File>
<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C++ Express 2005
# Visual Studio 2005
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gdi", "gdi\gdi.vcproj", "{A1B24907-E196-4826-B6AF-26723629B633}"
ProjectSection(ProjectDependencies) = postProject
{2120C974-2717-4709-B44F-D6E6D0A56448} = {2120C974-2717-4709-B44F-D6E6D0A56448}
@ -11,12 +11,17 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glu", "glu\glu.vcproj", "{2
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mesa", "mesa\mesa.vcproj", "{2120C974-2717-4709-B44F-D6E6D0A56448}"
ProjectSection(ProjectDependencies) = postProject
{98AB3D51-1820-4D14-9195-75FCA6997784} = {98AB3D51-1820-4D14-9195-75FCA6997784}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "osmesa", "osmesa\osmesa.vcproj", "{8D6CD423-383B-49E7-81BC-D20C70B07DF5}"
ProjectSection(ProjectDependencies) = postProject
{A1B24907-E196-4826-B6AF-26723629B633} = {A1B24907-E196-4826-B6AF-26723629B633}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glsl_apps_compile", "glsl_apps_compile\glsl_apps_compile.vcproj", "{98AB3D51-1820-4D14-9195-75FCA6997784}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug Static CRT|Win32 = Debug Static CRT|Win32
@ -57,6 +62,14 @@ Global
{8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release Static CRT|Win32.Build.0 = Release Static CRT|Win32
{8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.ActiveCfg = Release|Win32
{8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.Build.0 = Release|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Debug Static CRT|Win32.ActiveCfg = Debug|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Debug Static CRT|Win32.Build.0 = Debug|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Debug|Win32.ActiveCfg = Debug|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Debug|Win32.Build.0 = Debug|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Release Static CRT|Win32.ActiveCfg = Release|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Release Static CRT|Win32.Build.0 = Release|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Release|Win32.ActiveCfg = Release|Win32
{98AB3D51-1820-4D14-9195-75FCA6997784}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -26,9 +26,13 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@ -97,9 +101,13 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@ -168,9 +176,13 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@ -239,9 +251,13 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
ExcludedFromBuild="false"
/>
<Tool
Name="VCCustomBuildTool"
CommandLine=""
Outputs=""
/>
<Tool
Name="VCXMLDataGeneratorTool"
@ -300,6 +316,10 @@
</Configuration>
</Configurations>
<References>
<ProjectReference
ReferencedProjectIdentifier="{98AB3D51-1820-4D14-9195-75FCA6997784}"
RelativePathToProject=".\glsl_apps_compile\glsl_apps_compile.vcproj"
/>
</References>
<Files>
<Filter
@ -374,6 +394,10 @@
RelativePath="..\..\..\..\src\mesa\main\colortab.c"
>
</File>
<File
RelativePath="..\..\..\..\src\mesa\main\condrender.c"
>
</File>
<File
RelativePath="..\..\..\..\src\mesa\main\context.c"
>
@ -474,6 +498,10 @@
RelativePath="..\..\..\..\src\mesa\glapi\glapi_getproc.c"
>
</File>
<File
RelativePath="..\..\..\..\src\mesa\glapi\glapi_nop.c"
>
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<File
RelativePath="..\..\..\..\src\mesa\glapi\glthread.c"
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@ -858,6 +886,70 @@
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<File
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@ -910,10 +1002,6 @@
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<File
RelativePath="..\..\..\..\src\mesa\shader\slang\slang_print.c"
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@ -1150,6 +1238,10 @@
RelativePath="..\..\..\..\src\mesa\vbo\vbo_split_inplace.c"
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RelativePath="..\..\..\..\src\mesa\main\viewport.c"
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@ -1171,10 +1263,6 @@
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>
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<File
RelativePath="..\..\..\..\src\mesa\main\api_exec.h"
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@ -1199,10 +1287,6 @@
RelativePath="..\..\..\..\src\mesa\shader\arbprogram.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\shader\arbprogram_syn.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\main\arrayobj.h"
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@ -1247,6 +1331,10 @@
RelativePath="..\..\..\..\src\mesa\main\colortab.h"
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<File
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<File
RelativePath="..\..\..\..\src\mesa\main\config.h"
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@ -1451,18 +1539,10 @@
RelativePath="..\..\..\..\src\mesa\main\macros.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\math\mathmod.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\main\matrix.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\main\mcompiler.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\main\mfeatures.h"
>
@ -1659,10 +1739,6 @@
RelativePath="..\..\..\..\src\mesa\swrast\s_points.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\swrast\s_pointtemp.h"
>
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<File
RelativePath="..\..\..\..\src\mesa\swrast\s_span.h"
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@ -1719,14 +1795,246 @@
RelativePath="..\..\..\..\src\mesa\main\simple_list.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\cl\sl_cl_parse.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_context.h"
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_dict.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_expression.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_macro.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_process.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_public.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_purify.h"
>
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<File
RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token.h"
>
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RelativePath="..\..\..\..\src\glsl\pp\sl_pp_token_util.h"
>
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>
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Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
Description="Building predefined shaders"
CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
AdditionalDependencies="..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc"
Outputs="..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
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<Tool
Name="VCCustomBuildTool"
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CommandLine="..\..\..\..\src\glsl\apps\compile.exe fragment ..\..\..\..\src\mesa\shader\slang\library\slang_120_core.gc ..\..\..\..\src\mesa\shader\slang\library\slang_120_core_gc.h"
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<Tool
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<Tool
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@ -1747,10 +2055,106 @@
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@ -1771,10 +2175,6 @@
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@ -1799,6 +2199,54 @@
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