Fog, displaylist and zoom operations

This commit is contained in:
Keith Whitwell 1999-09-03 14:56:40 +00:00
parent 8d8e248ab2
commit 44c73933e9
1 changed files with 154 additions and 70 deletions

View File

@ -1,15 +1,31 @@
/* $Id: isosurf.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */
/* $Id: isosurf.c,v 1.2 1999/09/03 14:56:40 keithw Exp $ */
/*
* Display an isosurface of 3-D wind speed volume. Use arrow keys to
* rotate, S toggles smooth shading, L toggles lighting
* Display an isosurface of 3-D wind speed volume.
*
* Brian Paul This file in public domain.
*/
/* Keys:
* =====
*
* - Arrow keys to rotate
* - 's' toggles smooth shading
* - 'l' toggles lighting
* - 'f' toggles fog
* - 'I' and 'i' zoom in and out
* - 'c' toggles a user clip plane
* - 'm' toggles colorful materials in GL_TRIANGLES modes.
* - '+' and '-' move the user clip plane
*
* Other options are available via the popup menu.
*/
/*
* $Log: isosurf.c,v $
* Revision 1.1 1999/08/19 00:55:40 jtg
* Initial revision
* Revision 1.2 1999/09/03 14:56:40 keithw
* Fog, displaylist and zoom operations
*
* Revision 3.4 1999/04/24 01:10:47 keithw
* clip planes, materials
@ -44,11 +60,11 @@
#define NO_REFLECT 0x20
#define POINT_FILTER 0x40
#define LINEAR_FILTER 0x80
#define IMMEDIATE 0x100
#define GLVERTEX 0x100
#define DRAW_ARRAYS 0x200 /* or draw_elts, if compiled */
#define ARRAY_ELT 0x400
#define COMPILED 0x800
#define NOT_COMPILED 0x1000
#define IMMEDIATE 0x1000
#define SHADE_SMOOTH 0x2000
#define SHADE_FLAT 0x4000
#define TRIANGLES 0x8000
@ -57,18 +73,22 @@
#define NO_USER_CLIP 0x40000
#define MATERIALS 0x80000
#define NO_MATERIALS 0x100000
#define FOG 0x200000
#define NO_FOG 0x400000
#define QUIT 0x800000
#define DISPLAYLIST 0x1000000
#define LIGHT_MASK (LIT|UNLIT)
#define TEXTURE_MASK (TEXTURE|NO_TEXTURE)
#define REFLECT_MASK (REFLECT|NO_REFLECT)
#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
#define RENDER_STYLE_MASK (IMMEDIATE|DRAW_ARRAYS|ARRAY_ELT)
#define COMPILED_MASK (COMPILED|NOT_COMPILED)
#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|ARRAY_ELT)
#define COMPILED_MASK (COMPILED|IMMEDIATE|DISPLAYLIST)
#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
#define PRIMITIVE_MASK (TRIANGLES|STRIPS)
#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
#define FOG_MASK (FOG|NO_FOG)
#define MAXVERTS 10000
static float data[MAXVERTS][6];
@ -80,10 +100,11 @@ static GLint numverts, num_tri_verts, numuniq;
static GLfloat xrot;
static GLfloat yrot;
static GLfloat dist = -6;
static GLint state, allowed = ~0;
static GLboolean doubleBuffer = GL_TRUE;
static GLdouble plane[4] = {1.0, 0.0, -1.0, 0.0};
static GLuint surf1;
static void read_surface( char *filename )
{
@ -290,11 +311,11 @@ static void make_tri_indices( void )
#define MIN(x,y) (x < y) ? x : y
static void draw_surface( void )
static void draw_surface( int with_state )
{
GLuint i, j;
switch (state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
switch (with_state & (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
#ifdef GL_EXT_vertex_array
case (COMPILED|DRAW_ARRAYS|STRIPS):
@ -310,8 +331,8 @@ static void draw_surface( void )
break;
case (COMPILED|DRAW_ARRAYS|TRIANGLES):
case (NOT_COMPILED|DRAW_ARRAYS|TRIANGLES):
if (state & MATERIALS) {
case (IMMEDIATE|DRAW_ARRAYS|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
@ -327,22 +348,22 @@ static void draw_surface( void )
/* Uses the original arrays (including duplicate elements):
*/
case (NOT_COMPILED|DRAW_ARRAYS|STRIPS):
case (IMMEDIATE|DRAW_ARRAYS|STRIPS):
glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
break;
/* Uses the original arrays (including duplicate elements):
*/
case (NOT_COMPILED|ARRAY_ELT|STRIPS):
case (IMMEDIATE|ARRAY_ELT|STRIPS):
glBegin( GL_TRIANGLE_STRIP );
for (i = 0 ; i < numverts ; i++)
glArrayElement( i );
glEnd();
break;
case (NOT_COMPILED|ARRAY_ELT|TRIANGLES):
case (IMMEDIATE|ARRAY_ELT|TRIANGLES):
case (COMPILED|ARRAY_ELT|TRIANGLES):
if (state & MATERIALS) {
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
GLuint k;
@ -357,12 +378,13 @@ static void draw_surface( void )
glBegin( GL_TRIANGLES );
for (i = 0 ; i < num_tri_verts ; i++)
glArrayElement( tri_indices[i] );
glEnd();
}
break;
case (NOT_COMPILED|IMMEDIATE|TRIANGLES):
if (state & MATERIALS) {
case (IMMEDIATE|GLVERTEX|TRIANGLES):
if (with_state & MATERIALS) {
for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
GLuint nr = MIN(num_tri_verts-i, 600);
GLuint k;
@ -385,6 +407,13 @@ static void draw_surface( void )
}
break;
case (DISPLAYLIST|GLVERTEX|STRIPS):
if (!surf1)
surf1 = BuildList( GL_COMPILE_AND_EXECUTE );
else
glCallList(surf1);
break;
#endif
/* Uses the original arrays (including duplicate elements):
@ -404,18 +433,27 @@ static void draw_surface( void )
static void Display(void)
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
draw_surface();
draw_surface( state );
glFlush();
if (doubleBuffer) glutSwapBuffers();
}
int BuildList( int mode )
{
int rv = glGenLists(1);
glNewList(rv, mode );
draw_surface( IMMEDIATE|GLVERTEX|STRIPS );
glEndList();
return rv;
}
/* KW: only do this when necessary, so CVA can re-use results.
*/
static void set_matrix( void )
{
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef( 0.0, 0.0, -6.0 );
glTranslatef( 0.0, 0.0, dist );
glRotatef( yrot, 0.0, 1.0, 0.0 );
glRotatef( xrot, 1.0, 0.0, 0.0 );
}
@ -548,10 +586,23 @@ static void ModeMenu(int m)
}
}
if (CHANGED(state, m, FOG_MASK)) {
if (m & FOG)
{
glEnable(GL_FOG);
printf("FOG enable\n");
}
else
{
glDisable(GL_FOG);
printf("FOG disable\n");
}
}
#ifdef GL_EXT_vertex_array
if (CHANGED(state, m, (COMPILED_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
{
if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (NOT_COMPILED|STRIPS))
if ((m & (COMPILED_MASK|PRIMITIVE_MASK)) == (IMMEDIATE|STRIPS))
{
glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
@ -588,6 +639,8 @@ static void ModeMenu(int m)
static void Init(void)
{
GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
glClearColor(0.0, 0.0, 0.0, 0.0);
glEnable( GL_DEPTH_TEST );
glEnable( GL_VERTEX_ARRAY_EXT );
@ -616,20 +669,30 @@ static void Init(void)
exit(1);
}
/* Green fog is easy to see */
glFogi(GL_FOG_MODE,GL_EXP2);
glFogfv(GL_FOG_COLOR,fogColor);
glFogf(GL_FOG_DENSITY,0.15);
glHint(GL_FOG_HINT,GL_DONT_CARE);
if (allowed & COMPILED) {
compactify_arrays();
make_tri_indices();
}
surf1 = BuildList( GL_COMPILE );
ModeMenu(SHADE_SMOOTH|
LIT|
NO_TEXTURE|
NO_REFLECT|
POINT_FILTER|
NOT_COMPILED|
IMMEDIATE|
NO_USER_CLIP|
NO_MATERIALS|
IMMEDIATE);
NO_FOG|
GLVERTEX);
}
@ -644,44 +707,57 @@ static void Reshape(int width, int height)
static void Key( unsigned char key, int x, int y )
{
switch (key) {
case 27:
exit(0);
case 's':
ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
break;
case 'l':
ModeMenu((state ^ LIGHT_MASK) & LIGHT_MASK);
break;
case 'm':
ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
break;
case 'c':
ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
break;
case 'b':
Benchmark(5.0, 0);
break;
case 'B':
Benchmark(0, 5.0);
break;
case '-':
case '_':
plane[3] += 2.0;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClipPlane(GL_CLIP_PLANE0, plane);
set_matrix();
glutPostRedisplay();
break;
case '+':
case '=':
plane[3] -= 2.0;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClipPlane(GL_CLIP_PLANE0, plane);
set_matrix();
glutPostRedisplay();
break;
case 27:
exit(0);
case 'f':
ModeMenu((state ^ FOG_MASK) & FOG_MASK);
break;
case 's':
ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
break;
case 'l':
ModeMenu((state ^ LIGHT_MASK) & LIGHT_MASK);
break;
case 'm':
ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
break;
case 'c':
ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
break;
case 'b':
Benchmark(5.0, 0);
break;
case 'B':
Benchmark(0, 5.0);
break;
case 'i':
dist += .25;
set_matrix();
glutPostRedisplay();
break;
case 'I':
dist -= .25;
set_matrix();
glutPostRedisplay();
break;
case '-':
case '_':
plane[3] += 2.0;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClipPlane(GL_CLIP_PLANE0, plane);
set_matrix();
glutPostRedisplay();
break;
case '+':
case '=':
plane[3] -= 2.0;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClipPlane(GL_CLIP_PLANE0, plane);
set_matrix();
glutPostRedisplay();
break;
}
}
@ -782,21 +858,27 @@ int main(int argc, char **argv)
glutAddMenuEntry("Smooth", SHADE_SMOOTH);
glutAddMenuEntry("Flat", SHADE_FLAT);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Fog", FOG);
glutAddMenuEntry("No Fog", NO_FOG);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Point Filtered", POINT_FILTER);
glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
glutAddMenuEntry("", 0);
glutAddMenuEntry("Immediate (STRIPS)", NOT_COMPILED|IMMEDIATE|STRIPS);
glutAddMenuEntry("Immediate (TRIANGLES)", NOT_COMPILED|IMMEDIATE|TRIANGLES);
glutAddMenuEntry("glVertex (STRIPS)", IMMEDIATE|GLVERTEX|STRIPS);
glutAddMenuEntry("glVertex (TRIANGLES)", IMMEDIATE|GLVERTEX|TRIANGLES);
glutAddMenuEntry("", 0);
glutAddMenuEntry("glVertex display list (STRIPS)",
DISPLAYLIST|GLVERTEX|STRIPS);
glutAddMenuEntry("", 0);
if (allowed & DRAW_ARRAYS) {
glutAddMenuEntry("DrawArrays (STRIPS)",
NOT_COMPILED|DRAW_ARRAYS|STRIPS);
IMMEDIATE|DRAW_ARRAYS|STRIPS);
glutAddMenuEntry("ArrayElement (STRIPS)",
NOT_COMPILED|ARRAY_ELT|STRIPS);
IMMEDIATE|ARRAY_ELT|STRIPS);
glutAddMenuEntry("DrawElements (TRIANGLES)",
NOT_COMPILED|DRAW_ARRAYS|TRIANGLES);
IMMEDIATE|DRAW_ARRAYS|TRIANGLES);
glutAddMenuEntry("ArrayElement (TRIANGLES)",
NOT_COMPILED|ARRAY_ELT|TRIANGLES);
IMMEDIATE|ARRAY_ELT|TRIANGLES);
glutAddMenuEntry("", 0);
}
@ -805,7 +887,9 @@ int main(int argc, char **argv)
COMPILED|DRAW_ARRAYS|TRIANGLES);
glutAddMenuEntry("Compiled DrawElements (STRIPS)",
COMPILED|DRAW_ARRAYS|STRIPS);
glutAddMenuEntry("Compiled ArrayElement",
glutAddMenuEntry("Compiled ArrayElement (TRIANGLES)",
COMPILED|ARRAY_ELT|TRIANGLES);
glutAddMenuEntry("Compiled ArrayElement (STRIPS)",
COMPILED|ARRAY_ELT|STRIPS);
glutAddMenuEntry("", 0);
}