driconf: add force_glsl_abs_sqrt option
This will allow to force computing the absolute value for sqrt() and inversesqrt() in order to follow D3D9 behaviour for buggy apps that rely on it. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -248,6 +248,7 @@ struct st_config_options
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boolean allow_glsl_extension_directive_midshader;
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boolean allow_higher_compat_version;
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boolean glsl_zero_init;
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boolean force_glsl_abs_sqrt;
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unsigned char config_options_sha1[20];
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};
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@ -76,6 +76,7 @@ const __DRIconfigOptionsExtension gallium_config_options = {
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DRI_CONF_FORCE_GLSL_VERSION(0)
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DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
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DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
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DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_MISCELLANEOUS
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@ -110,6 +111,8 @@ dri_fill_st_options(struct dri_screen *screen)
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options->allow_higher_compat_version =
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driQueryOptionb(optionCache, "allow_higher_compat_version");
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options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init");
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options->force_glsl_abs_sqrt =
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driQueryOptionb(optionCache, "force_glsl_abs_sqrt");
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driComputeOptionsSha1(optionCache, options->config_options_sha1);
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}
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@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_higher_compat_version, def) \
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DRI_CONF_DESC(en,gettext("Allow a higher compat profile (version 3.1+) for apps that request it")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \
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DRI_CONF_OPT_BEGIN_B(force_glsl_abs_sqrt, def) \
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DRI_CONF_DESC(en,gettext("Force computing the absolute value for sqrt() and inversesqrt()")) \
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DRI_CONF_OPT_END
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/**
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@ -937,6 +937,9 @@ brw_process_driconf_options(struct brw_context *brw)
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ctx->Const.AllowHigherCompatVersion =
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driQueryOptionb(options, "allow_higher_compat_version");
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ctx->Const.ForceGLSLAbsSqrt =
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driQueryOptionb(options, "force_glsl_abs_sqrt");
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ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
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brw->dual_color_blend_by_location =
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@ -90,6 +90,7 @@ DRI_CONF_BEGIN
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DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION("false")
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DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
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DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
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DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
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DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
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DRI_CONF_DESC(en, "Perform code generation at shader link time.")
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@ -3555,6 +3555,12 @@ struct gl_constants
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*/
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GLboolean AllowHigherCompatVersion;
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/**
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* Force computing the absolute value for sqrt() and inversesqrt() to follow
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* D3D9 when apps rely on this behaviour.
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*/
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GLboolean ForceGLSLAbsSqrt;
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/**
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* Force uninitialized variables to default to zero.
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*/
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@ -881,6 +881,8 @@ void st_init_extensions(struct pipe_screen *screen,
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consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
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consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
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consts->dri_config_options_sha1 = options->config_options_sha1;
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if (consts->GLSLVersion >= 400)
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