driconf: add force_glsl_abs_sqrt option

This will allow to force computing the absolute value for sqrt()
and inversesqrt() in order to follow D3D9 behaviour for buggy
apps that rely on it.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-03-17 01:06:54 +01:00
parent 08f864abd9
commit 448f4c0c89
7 changed files with 21 additions and 0 deletions

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@ -248,6 +248,7 @@ struct st_config_options
boolean allow_glsl_extension_directive_midshader;
boolean allow_higher_compat_version;
boolean glsl_zero_init;
boolean force_glsl_abs_sqrt;
unsigned char config_options_sha1[20];
};

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@ -76,6 +76,7 @@ const __DRIconfigOptionsExtension gallium_config_options = {
DRI_CONF_FORCE_GLSL_VERSION(0)
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS
@ -110,6 +111,8 @@ dri_fill_st_options(struct dri_screen *screen)
options->allow_higher_compat_version =
driQueryOptionb(optionCache, "allow_higher_compat_version");
options->glsl_zero_init = driQueryOptionb(optionCache, "glsl_zero_init");
options->force_glsl_abs_sqrt =
driQueryOptionb(optionCache, "force_glsl_abs_sqrt");
driComputeOptionsSha1(optionCache, options->config_options_sha1);
}

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@ -120,6 +120,11 @@ DRI_CONF_OPT_BEGIN_B(allow_higher_compat_version, def) \
DRI_CONF_DESC(en,gettext("Allow a higher compat profile (version 3.1+) for apps that request it")) \
DRI_CONF_OPT_END
#define DRI_CONF_FORCE_GLSL_ABS_SQRT(def) \
DRI_CONF_OPT_BEGIN_B(force_glsl_abs_sqrt, def) \
DRI_CONF_DESC(en,gettext("Force computing the absolute value for sqrt() and inversesqrt()")) \
DRI_CONF_OPT_END
/**

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@ -937,6 +937,9 @@ brw_process_driconf_options(struct brw_context *brw)
ctx->Const.AllowHigherCompatVersion =
driQueryOptionb(options, "allow_higher_compat_version");
ctx->Const.ForceGLSLAbsSqrt =
driQueryOptionb(options, "force_glsl_abs_sqrt");
ctx->Const.GLSLZeroInit = driQueryOptionb(options, "glsl_zero_init");
brw->dual_color_blend_by_location =

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@ -90,6 +90,7 @@ DRI_CONF_BEGIN
DRI_CONF_DUAL_COLOR_BLEND_BY_LOCATION("false")
DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
DRI_CONF_OPT_BEGIN_B(shader_precompile, "true")
DRI_CONF_DESC(en, "Perform code generation at shader link time.")

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@ -3555,6 +3555,12 @@ struct gl_constants
*/
GLboolean AllowHigherCompatVersion;
/**
* Force computing the absolute value for sqrt() and inversesqrt() to follow
* D3D9 when apps rely on this behaviour.
*/
GLboolean ForceGLSLAbsSqrt;
/**
* Force uninitialized variables to default to zero.
*/

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@ -881,6 +881,8 @@ void st_init_extensions(struct pipe_screen *screen,
consts->AllowHigherCompatVersion = options->allow_higher_compat_version;
consts->ForceGLSLAbsSqrt = options->force_glsl_abs_sqrt;
consts->dri_config_options_sha1 = options->config_options_sha1;
if (consts->GLSLVersion >= 400)