[965] Simplify scissor handling by using DrawBuffer values.

This commit is contained in:
Eric Anholt 2007-12-17 14:51:24 -08:00
parent 8336f3ffb7
commit 447facfcd6
2 changed files with 31 additions and 51 deletions

View File

@ -43,61 +43,40 @@ static void upload_sf_vp(struct brw_context *brw)
struct brw_sf_viewport sfv;
memset(&sfv, 0, sizeof(sfv));
if (brw->intel.driDrawable)
{
/* _NEW_VIEWPORT, BRW_NEW_METAOPS */
if (!brw->metaops.active) {
const GLfloat *v = ctx->Viewport._WindowMap.m;
sfv.viewport.m00 = v[MAT_SX];
sfv.viewport.m11 = - v[MAT_SY];
sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
sfv.viewport.m30 = v[MAT_TX];
sfv.viewport.m31 = - v[MAT_TY] + brw->intel.driDrawable->h;
sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
}
else {
sfv.viewport.m00 = 1;
sfv.viewport.m11 = - 1;
sfv.viewport.m22 = 1;
sfv.viewport.m30 = 0;
sfv.viewport.m31 = brw->intel.driDrawable->h;
sfv.viewport.m32 = 0;
}
/* _NEW_VIEWPORT, BRW_NEW_METAOPS */
if (!brw->metaops.active) {
const GLfloat *v = ctx->Viewport._WindowMap.m;
sfv.viewport.m00 = v[MAT_SX];
sfv.viewport.m11 = - v[MAT_SY];
sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
sfv.viewport.m30 = v[MAT_TX];
sfv.viewport.m31 = - v[MAT_TY] + ctx->DrawBuffer->Height;
sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
} else {
sfv.viewport.m00 = 1;
sfv.viewport.m11 = - 1;
sfv.viewport.m22 = 1;
sfv.viewport.m30 = 0;
sfv.viewport.m31 = ctx->DrawBuffer->Height;
sfv.viewport.m32 = 0;
}
/* XXX: what state for this? */
if (brw->intel.driDrawable)
{
intelScreenPrivate *screen = brw->intel.intelScreen;
/* _NEW_SCISSOR */
GLint x = brw->attribs.Scissor->X;
GLint y = brw->attribs.Scissor->Y;
GLuint w = brw->attribs.Scissor->Width;
GLuint h = brw->attribs.Scissor->Height;
/* _NEW_SCISSOR */
GLint x1 = x;
GLint y1 = brw->intel.driDrawable->h - (y + h);
GLint x2 = x + w - 1;
GLint y2 = y1 + h - 1;
if (x1 < 0) x1 = 0;
if (y1 < 0) y1 = 0;
if (x2 < 0) x2 = 0;
if (y2 < 0) y2 = 0;
if (x2 >= screen->width) x2 = screen->width-1;
if (y2 >= screen->height) y2 = screen->height-1;
if (x1 >= screen->width) x1 = screen->width-1;
if (y1 >= screen->height) y1 = screen->height-1;
sfv.scissor.xmin = x1;
sfv.scissor.xmax = x2;
sfv.scissor.ymin = y1;
sfv.scissor.ymax = y2;
}
/* The scissor only needs to handle the intersection of drawable and
* scissor rect. Clipping to the boundaries of static shared buffers
* for front/back/depth is covered by looping over cliprects in brw_draw.c.
*
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
dri_bo_unreference(brw->sf.vp_bo);
brw->sf.vp_bo = brw_cache_data( &brw->cache, BRW_SF_VP, &sfv, NULL, 0 );

View File

@ -924,6 +924,7 @@ struct brw_sf_viewport
GLfloat m32;
} viewport;
/* scissor coordinates are inclusive */
struct {
GLshort xmin;
GLshort ymin;