gallium: new draw stage for polygon stipple.

For hardware without native polygon stipple.  Create a 32x32 alpha texture
that encodes the stipple pattern.  Modify the user's fragment program to
sample the texture (with gl_FragCoord) and kill the fragment according to
the texel value.
Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
This commit is contained in:
Brian 2008-02-21 16:56:32 -07:00
parent eb4dc2dd5e
commit 446bfc32a8
8 changed files with 742 additions and 0 deletions

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@ -16,6 +16,7 @@ C_SOURCES = \
draw_flatshade.c \
draw_offset.c \
draw_prim.c \
draw_pstipple.c \
draw_stipple.c \
draw_twoside.c \
draw_unfilled.c \

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@ -102,6 +102,9 @@ draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
void
draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
void
draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
int
draw_find_vs_output(struct draw_context *draw,

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@ -182,6 +182,7 @@ struct draw_context
struct draw_stage *stipple;
struct draw_stage *aapoint;
struct draw_stage *aaline;
struct draw_stage *pstipple;
struct draw_stage *wide;
struct draw_stage *rasterize;
} pipeline;

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@ -0,0 +1,717 @@
/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Polygon stipple stage: implement polygon stipple with texture map and
* fragment program. The fragment program samples the texture and does
* a fragment kill for the stipple-failing fragments.
*
* Authors: Brian Paul
*/
#include "pipe/p_util.h"
#include "pipe/p_inlines.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi/util/tgsi_transform.h"
#include "tgsi/util/tgsi_dump.h"
#include "draw_context.h"
#include "draw_private.h"
/**
* Subclass of pipe_shader_state to carry extra fragment shader info.
*/
struct pstip_fragment_shader
{
struct pipe_shader_state state;
void *driver_fs;
void *pstip_fs;
};
/**
* Subclass of draw_stage
*/
struct pstip_stage
{
struct draw_stage stage;
void *sampler_cso;
struct pipe_texture *texture;
uint sampler_unit;
/*
* Currently bound state
*/
struct pstip_fragment_shader *fs;
struct {
void *sampler[PIPE_MAX_SAMPLERS];
struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
const struct pipe_poly_stipple *stipple;
} state;
/*
* Driver interface/override functions
*/
void * (*driver_create_fs_state)(struct pipe_context *,
const struct pipe_shader_state *);
void (*driver_bind_fs_state)(struct pipe_context *, void *);
void (*driver_delete_fs_state)(struct pipe_context *, void *);
void (*driver_bind_sampler_state)(struct pipe_context *, unsigned, void *);
void (*driver_set_sampler_texture)(struct pipe_context *,
unsigned sampler,
struct pipe_texture *);
void (*driver_set_polygon_stipple)(struct pipe_context *,
const struct pipe_poly_stipple *);
struct pipe_context *pipe;
};
/**
* Subclass of tgsi_transform_context, used for transforming the
* user's fragment shader to add the special AA instructions.
*/
struct pstip_transform_context {
struct tgsi_transform_context base;
uint tempsUsed; /**< bitmask */
int wincoordInput;
int maxInput;
int maxSampler; /**< max sampler index found */
int texTemp; /**< temp registers */
int numImmed;
boolean firstInstruction;
};
/**
* TGSI declaration transform callback.
* Look for a free sampler, a free input attrib, and two free temp regs.
*/
static void
pstip_transform_decl(struct tgsi_transform_context *ctx,
struct tgsi_full_declaration *decl)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
if ((int) decl->u.DeclarationRange.Last > pctx->maxSampler)
pctx->maxSampler = (int) decl->u.DeclarationRange.Last;
}
else if (decl->Declaration.File == TGSI_FILE_INPUT) {
pctx->maxInput = MAX2(pctx->maxInput, decl->u.DeclarationRange.Last);
if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
}
else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
uint i;
for (i = decl->u.DeclarationRange.First;
i <= decl->u.DeclarationRange.Last; i++) {
pctx->tempsUsed |= (1 << i);
}
}
ctx->emit_declaration(ctx, decl);
}
static void
pstip_transform_immed(struct tgsi_transform_context *ctx,
struct tgsi_full_immediate *immed)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
pctx->numImmed++;
}
/**
* TGSI instruction transform callback.
* Replace writes to result.color w/ a temp reg.
* Upon END instruction, insert texture sampling code for antialiasing.
*/
static void
pstip_transform_inst(struct tgsi_transform_context *ctx,
struct tgsi_full_instruction *inst)
{
struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
if (pctx->firstInstruction) {
/* emit our new declarations before the first instruction */
struct tgsi_full_declaration decl;
struct tgsi_full_instruction newInst;
uint i;
int wincoordInput;
const int sampler = pctx->maxSampler + 1;
if (pctx->wincoordInput < 0)
wincoordInput = pctx->maxInput + 1;
else
wincoordInput = pctx->wincoordInput;
/* find one free temp reg */
for (i = 0; i < 32; i++) {
if ((pctx->tempsUsed & (1 << i)) == 0) {
/* found a free temp */
if (pctx->texTemp < 0)
pctx->texTemp = i;
else
break;
}
}
assert(pctx->texTemp >= 0);
if (pctx->wincoordInput < 0) {
/* declare new position input reg */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_INPUT;
decl.Declaration.Semantic = 1;
decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
decl.Semantic.SemanticIndex = 0;
decl.Declaration.Interpolate = 1;
decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
decl.u.DeclarationRange.First =
decl.u.DeclarationRange.Last = wincoordInput;
ctx->emit_declaration(ctx, &decl);
}
/* declare new sampler */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_SAMPLER;
decl.u.DeclarationRange.First =
decl.u.DeclarationRange.Last = sampler;
ctx->emit_declaration(ctx, &decl);
/* declare new temp regs */
decl = tgsi_default_full_declaration();
decl.Declaration.File = TGSI_FILE_TEMPORARY;
decl.u.DeclarationRange.First =
decl.u.DeclarationRange.Last = pctx->texTemp;
ctx->emit_declaration(ctx, &decl);
/* emit immediate = {1/32, 1/32, 1, 1}
* The index/position of this immediate will be pctx->numImmed
*/
{
static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
struct tgsi_full_immediate immed;
uint size = 4;
immed = tgsi_default_full_immediate();
immed.Immediate.Size = 1 + size; /* one for the token itself */
immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
ctx->emit_immediate(ctx, &immed);
}
pctx->firstInstruction = FALSE;
/*
* Insert new MUL/TEX/KILP instructions at start of program
* Take gl_FragCoord, divide by 32 (stipple size), sample the
* texture and kill fragment if needed.
*
* We'd like to use non-normalized texcoords to index into a RECT
* texture, but we can only use GL_REPEAT wrap mode with normalized
* texcoords. Darn.
*/
/* MUL texTemp, INPUT[wincoord], 1/32; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
newInst.Instruction.NumDstRegs = 1;
newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
ctx->emit_instruction(ctx, &newInst);
/* TEX texTemp, texTemp, sampler; */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
newInst.Instruction.NumDstRegs = 1;
newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
newInst.Instruction.NumSrcRegs = 2;
newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
newInst.FullSrcRegisters[1].SrcRegister.Index = sampler;
ctx->emit_instruction(ctx, &newInst);
/* KILP texTemp; # if texTemp < 0, KILL fragment */
newInst = tgsi_default_full_instruction();
newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
newInst.Instruction.NumDstRegs = 0;
newInst.Instruction.NumSrcRegs = 1;
newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
ctx->emit_instruction(ctx, &newInst);
}
/* emit this instruction */
ctx->emit_instruction(ctx, inst);
}
/**
* Generate the frag shader we'll use for doing polygon stipple.
* This will be the user's shader prefixed with a TEX and KIL instruction.
*/
static void
generate_pstip_fs(struct pstip_stage *pstip)
{
const struct pipe_shader_state *orig_fs = &pstip->fs->state;
/*struct draw_context *draw = pstip->stage.draw;*/
struct pipe_shader_state pstip_fs;
struct pstip_transform_context transform;
#define MAX 1000
pstip_fs = *orig_fs; /* copy to init */
pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
memset(&transform, 0, sizeof(transform));
transform.wincoordInput = -1;
transform.maxInput = -1;
transform.maxSampler = -1;
transform.texTemp = -1;
transform.firstInstruction = TRUE;
transform.base.transform_instruction = pstip_transform_inst;
transform.base.transform_declaration = pstip_transform_decl;
transform.base.transform_immediate = pstip_transform_immed;
tgsi_transform_shader(orig_fs->tokens,
(struct tgsi_token *) pstip_fs.tokens,
MAX, &transform.base);
#if 1 /* DEBUG */
tgsi_dump(orig_fs->tokens, 0);
tgsi_dump(pstip_fs.tokens, 0);
#endif
pstip->sampler_unit = transform.maxSampler + 1;
if (transform.wincoordInput < 0) {
pstip_fs.input_semantic_name[pstip_fs.num_inputs] = TGSI_SEMANTIC_POSITION;
pstip_fs.input_semantic_index[pstip_fs.num_inputs] = transform.maxInput;
pstip_fs.num_inputs++;
}
pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
}
/**
* Load texture image with current stipple pattern.
*/
static void
pstip_update_texture(struct pstip_stage *pstip)
{
static const uint bit31 = 1 << 31;
struct pipe_context *pipe = pstip->pipe;
struct pipe_surface *surface;
const uint *stipple = pstip->state.stipple->stipple;
uint i, j;
ubyte *data;
surface = pipe->get_tex_surface(pipe, pstip->texture, 0, 0, 0);
data = pipe_surface_map(surface);
/*
* Load alpha texture.
* Note: 0 means keep the fragment, 255 means kill it.
* We'll negate the texel value and use KILP which kills if value
* is negative.
*/
for (i = 0; i < 32; i++) {
for (j = 0; j < 32; j++) {
if (stipple[i] & (bit31 >> j)) {
/* fragment "on" */
data[i * surface->pitch + j] = 0;
}
else {
/* fragment "off" */
data[i * surface->pitch + j] = 255;
}
}
}
/* unmap */
pipe_surface_unmap(surface);
pipe_surface_reference(&surface, NULL);
pipe->texture_update(pipe, pstip->texture);
}
/**
* Create the texture map we'll use for stippling.
*/
static void
pstip_create_texture(struct pstip_stage *pstip)
{
struct pipe_context *pipe = pstip->pipe;
struct pipe_texture texTemp;
memset(&texTemp, 0, sizeof(texTemp));
texTemp.target = PIPE_TEXTURE_2D;
texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
texTemp.last_level = 0;
texTemp.width[0] = 32;
texTemp.height[0] = 32;
texTemp.depth[0] = 1;
texTemp.cpp = 1;
pstip->texture = pipe->texture_create(pipe, &texTemp);
//pstip_update_texture(pstip);
}
/**
* Create the sampler CSO that'll be used for antialiasing.
* By using a mipmapped texture, we don't have to generate a different
* texture image for each line size.
*/
static void
pstip_create_sampler(struct pstip_stage *pstip)
{
struct pipe_sampler_state sampler;
struct pipe_context *pipe = pstip->pipe;
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
sampler.normalized_coords = 1;
sampler.min_lod = 0.0f;
sampler.max_lod = 0.0f;
pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
}
/**
* When we're about to draw our first AA line in a batch, this function is
* called to tell the driver to bind our modified fragment shader.
*/
static void
bind_pstip_fragment_shader(struct pstip_stage *pstip)
{
if (!pstip->fs->pstip_fs) {
generate_pstip_fs(pstip);
}
pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
}
static INLINE struct pstip_stage *
pstip_stage( struct draw_stage *stage )
{
return (struct pstip_stage *) stage;
}
static void
passthrough_point(struct draw_stage *stage, struct prim_header *header)
{
stage->next->point(stage->next, header);
}
static void
passthrough_line(struct draw_stage *stage, struct prim_header *header)
{
stage->next->line(stage->next, header);
}
static void
passthrough_tri(struct draw_stage *stage, struct prim_header *header)
{
stage->next->tri(stage->next, header);
}
static void
pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
{
struct pstip_stage *pstip = pstip_stage(stage);
struct draw_context *draw = stage->draw;
struct pipe_context *pipe = pstip->pipe;
assert(draw->rasterizer->poly_stipple_enable);
/*
* Bind our fragprog, sampler and texture
*/
bind_pstip_fragment_shader(pstip);
pstip->driver_bind_sampler_state(pipe, pstip->sampler_unit, pstip->sampler_cso);
pstip->driver_set_sampler_texture(pipe, pstip->sampler_unit, pstip->texture);
/* now really draw first line */
stage->tri = passthrough_tri;
stage->tri(stage, header);
}
static void
pstip_flush(struct draw_stage *stage, unsigned flags)
{
/*struct draw_context *draw = stage->draw;*/
struct pstip_stage *pstip = pstip_stage(stage);
struct pipe_context *pipe = pstip->pipe;
stage->tri = pstip_first_tri;
stage->next->flush( stage->next, flags );
/* restore original frag shader */
pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
/* XXX restore original texture, sampler state */
pstip->driver_bind_sampler_state(pipe, pstip->sampler_unit,
pstip->state.sampler[pstip->sampler_unit]);
pstip->driver_set_sampler_texture(pipe, pstip->sampler_unit,
pstip->state.texture[pstip->sampler_unit]);
}
static void
pstip_reset_stipple_counter(struct draw_stage *stage)
{
stage->next->reset_stipple_counter( stage->next );
}
static void
pstip_destroy(struct draw_stage *stage)
{
draw_free_temp_verts( stage );
FREE( stage );
}
static struct pstip_stage *
draw_pstip_stage(struct draw_context *draw)
{
struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
draw_alloc_temp_verts( &pstip->stage, 8 );
pstip->stage.draw = draw;
pstip->stage.next = NULL;
pstip->stage.point = passthrough_point;
pstip->stage.line = passthrough_line;
pstip->stage.tri = pstip_first_tri;
pstip->stage.flush = pstip_flush;
pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
pstip->stage.destroy = pstip_destroy;
return pstip;
}
/*
* XXX temporary? solution to mapping a pipe_context to a pstip_stage.
*/
#define MAX_CONTEXTS 10
static struct pipe_context *Pipe[MAX_CONTEXTS];
static struct pstip_stage *Stage[MAX_CONTEXTS];
static uint NumContexts;
static void
add_pstip_pipe_context(struct pipe_context *pipe, struct pstip_stage *pstip)
{
assert(NumContexts < MAX_CONTEXTS);
Pipe[NumContexts] = pipe;
Stage[NumContexts] = pstip;
NumContexts++;
}
static struct pstip_stage *
pstip_stage_from_pipe(struct pipe_context *pipe)
{
uint i;
for (i = 0; i < NumContexts; i++) {
if (Pipe[i] == pipe)
return Stage[i];
}
assert(0);
return NULL;
}
/**
* This function overrides the driver's create_fs_state() function and
* will typically be called by the state tracker.
*/
static void *
pstip_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
if (aafs) {
aafs->state = *fs;
/* pass-through */
aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
}
return aafs;
}
static void
pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
/* save current */
pstip->fs = aafs;
/* pass-through */
pstip->driver_bind_fs_state(pstip->pipe, aafs->driver_fs);
}
static void
pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
/* pass-through */
pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
FREE(aafs);
}
static void
pstip_bind_sampler_state(struct pipe_context *pipe,
unsigned unit, void *sampler)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
pstip->state.sampler[unit] = sampler;
/* pass-through */
pstip->driver_bind_sampler_state(pstip->pipe, unit, sampler);
}
static void
pstip_set_sampler_texture(struct pipe_context *pipe,
unsigned sampler, struct pipe_texture *texture)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
pstip->state.texture[sampler] = texture;
/* pass-through */
pstip->driver_set_sampler_texture(pstip->pipe, sampler, texture);
}
static void
pstip_set_polygon_stipple(struct pipe_context *pipe,
const struct pipe_poly_stipple *stipple)
{
struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
/* save current */
pstip->state.stipple = stipple;
/* pass-through */
pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
pstip_update_texture(pstip);
}
/**
* Called by drivers that want to install this AA line prim stage
* into the draw module's pipeline. This will not be used if the
* hardware has native support for AA lines.
*/
void
draw_install_pstipple_stage(struct draw_context *draw,
struct pipe_context *pipe)
{
struct pstip_stage *pstip;
/*
* Create / install AA line drawing / prim stage
*/
pstip = draw_pstip_stage( draw );
assert(pstip);
draw->pipeline.pstipple = &pstip->stage;
pstip->pipe = pipe;
/* create special texture, sampler state */
pstip_create_texture(pstip);
pstip_create_sampler(pstip);
/* save original driver functions */
pstip->driver_create_fs_state = pipe->create_fs_state;
pstip->driver_bind_fs_state = pipe->bind_fs_state;
pstip->driver_delete_fs_state = pipe->delete_fs_state;
pstip->driver_bind_sampler_state = pipe->bind_sampler_state;
pstip->driver_set_sampler_texture = pipe->set_sampler_texture;
pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
/* override the driver's functions */
pipe->create_fs_state = pstip_create_fs_state;
pipe->bind_fs_state = pstip_bind_fs_state;
pipe->delete_fs_state = pstip_delete_fs_state;
pipe->bind_sampler_state = pstip_bind_sampler_state;
pipe->set_sampler_texture = pstip_set_sampler_texture;
pipe->set_polygon_stipple = pstip_set_polygon_stipple;
add_pstip_pipe_context(pipe, pstip);
}

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@ -82,6 +82,12 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
precalc_flat = 1; /* only needed for lines really */
}
if (draw->rasterizer->poly_stipple_enable
&& draw->pipeline.pstipple) {
draw->pipeline.pstipple->next = next;
next = draw->pipeline.pstipple;
}
if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
draw->pipeline.unfilled->next = next;

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@ -332,6 +332,11 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
#if USE_DRAW_STAGE_PSTIPPLE
/* Do polygon stipple w/ texture map + frag prog? */
draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
#endif
/* sp_prim_setup can do wide points (don't convert to quads) */
draw_convert_wide_points(softpipe->draw, FALSE);

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@ -39,6 +39,13 @@
#include "sp_quad.h"
/**
* This is a temporary variable for testing draw-stage polygon stipple.
* If zero, do stipple in sp_quad_stipple.c
*/
#define USE_DRAW_STAGE_PSTIPPLE 1
struct softpipe_winsys;
struct softpipe_vbuf_render;
struct draw_context;

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@ -112,7 +112,9 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
sp_push_quad_first( sp, sp->quad.earlyz );
}
#if !USE_DRAW_STAGE_PSTIPPLE
if (sp->rasterizer->poly_stipple_enable) {
sp_push_quad_first( sp, sp->quad.polygon_stipple );
}
#endif
}