vk: Remove dummy anv_depth_stencil_view

This commit is contained in:
Chad Versace 2015-08-28 07:35:39 -07:00
parent 941b48e992
commit 4461392343
2 changed files with 99 additions and 55 deletions

View File

@ -529,11 +529,8 @@ void
gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
struct anv_subpass *subpass)
{
static const struct anv_depth_stencil_view null_view =
{ .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_depth_stencil_view *view;
const struct anv_depth_stencil_view *view = NULL;
cmd_buffer->state.subpass = subpass;
@ -544,34 +541,59 @@ gen7_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
fb->attachments[subpass->depth_stencil_attachment];
assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
view = (const struct anv_depth_stencil_view *)aview;
} else {
view = &null_view;
}
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = view->depth_stride > 0,
.StencilWriteEnable = view->stencil_stride > 0,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = view->depth_format,
.SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->depth_offset },
.Height = cmd_buffer->state.framebuffer->height - 1,
.Width = cmd_buffer->state.framebuffer->width - 1,
.LOD = 0,
.Depth = 1 - 1,
.MinimumArrayElement = 0,
.DepthBufferObjectControlState = GEN7_MOCS,
.RenderTargetViewExtent = 1 - 1);
if (view) {
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = view->depth_stride > 0,
.StencilWriteEnable = view->stencil_stride > 0,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = view->depth_format,
.SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->depth_offset },
.Height = fb->height - 1,
.Width = fb->width - 1,
.LOD = 0,
.Depth = 1 - 1,
.MinimumArrayElement = 0,
.DepthBufferObjectControlState = GEN7_MOCS,
.RenderTargetViewExtent = 1 - 1);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER,
.StencilBufferObjectControlState = GEN7_MOCS,
.SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->stencil_offset });
} else {
/* Even when no depth buffer is present, the hardware requires that
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
*
* If a null depth buffer is bound, the driver must instead bind depth as:
* 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
* 3DSTATE_DEPTH.Width = 1
* 3DSTATE_DEPTH.Height = 1
* 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
* 3DSTATE_DEPTH.SurfaceBaseAddress = 0
* 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height.
*/
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.SurfaceFormat = D16_UNORM,
.Width = fb->width - 1,
.Height = fb->height - 1);
/* Disable the stencil buffer. */
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER);
}
/* Disable hierarchial depth buffers. */
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_HIER_DEPTH_BUFFER);
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_STENCIL_BUFFER,
.StencilBufferObjectControlState = GEN7_MOCS,
.SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->stencil_offset });
/* Clear the clear params. */
anv_batch_emit(&cmd_buffer->batch, GEN7_3DSTATE_CLEAR_PARAMS);
}

View File

@ -460,50 +460,72 @@ gen8_cmd_buffer_emit_depth_stencil(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_subpass *subpass = cmd_buffer->state.subpass;
struct anv_framebuffer *fb = cmd_buffer->state.framebuffer;
const struct anv_depth_stencil_view *view;
static const struct anv_depth_stencil_view null_view =
{ .depth_format = D16_UNORM, .depth_stride = 0, .stencil_stride = 0 };
const struct anv_depth_stencil_view *view = NULL;
if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) {
const struct anv_attachment_view *aview =
fb->attachments[subpass->depth_stencil_attachment];
assert(aview->attachment_type == ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL);
view = (const struct anv_depth_stencil_view *)aview;
} else {
view = &null_view;
}
/* FIXME: Implement the PMA stall W/A */
/* FIXME: Width and Height are wrong */
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = view->depth_stride > 0,
.StencilWriteEnable = view->stencil_stride > 0,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = view->depth_format,
.SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->depth_offset },
.Height = cmd_buffer->state.framebuffer->height - 1,
.Width = cmd_buffer->state.framebuffer->width - 1,
.LOD = 0,
.Depth = 1 - 1,
.MinimumArrayElement = 0,
.DepthBufferObjectControlState = GEN8_MOCS,
.RenderTargetViewExtent = 1 - 1,
.SurfaceQPitch = view->depth_qpitch >> 2);
if (view) {
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.DepthWriteEnable = view->depth_stride > 0,
.StencilWriteEnable = view->stencil_stride > 0,
.HierarchicalDepthBufferEnable = false,
.SurfaceFormat = view->depth_format,
.SurfacePitch = view->depth_stride > 0 ? view->depth_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->depth_offset },
.Height = fb->height - 1,
.Width = fb->width - 1,
.LOD = 0,
.Depth = 1 - 1,
.MinimumArrayElement = 0,
.DepthBufferObjectControlState = GEN8_MOCS,
.RenderTargetViewExtent = 1 - 1,
.SurfaceQPitch = view->depth_qpitch >> 2);
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
.StencilBufferEnable = view->stencil_stride > 0,
.StencilBufferObjectControlState = GEN8_MOCS,
.SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->stencil_offset },
.SurfaceQPitch = view->stencil_qpitch >> 2);
} else {
/* Even when no depth buffer is present, the hardware requires that
* 3DSTATE_DEPTH_BUFFER be programmed correctly. The Broadwell PRM says:
*
* If a null depth buffer is bound, the driver must instead bind depth as:
* 3DSTATE_DEPTH.SurfaceType = SURFTYPE_2D
* 3DSTATE_DEPTH.Width = 1
* 3DSTATE_DEPTH.Height = 1
* 3DSTATE_DEPTH.SuraceFormat = D16_UNORM
* 3DSTATE_DEPTH.SurfaceBaseAddress = 0
* 3DSTATE_DEPTH.HierarchicalDepthBufferEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthTestEnable = 0
* 3DSTATE_WM_DEPTH_STENCIL.DepthBufferWriteEnable = 0
*
* The PRM is wrong, though. The width and height must be programmed to
* actual framebuffer's width and height.
*/
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_DEPTH_BUFFER,
.SurfaceType = SURFTYPE_2D,
.SurfaceFormat = D16_UNORM,
.Width = fb->width - 1,
.Height = fb->height - 1);
/* Disable the stencil buffer. */
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER);
}
/* Disable hierarchial depth buffers. */
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_HIER_DEPTH_BUFFER);
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_STENCIL_BUFFER,
.StencilBufferEnable = view->stencil_stride > 0,
.StencilBufferObjectControlState = GEN8_MOCS,
.SurfacePitch = view->stencil_stride > 0 ? view->stencil_stride - 1 : 0,
.SurfaceBaseAddress = { view->bo, view->stencil_offset },
.SurfaceQPitch = view->stencil_qpitch >> 2);
/* Clear the clear params. */
anv_batch_emit(&cmd_buffer->batch, GEN8_3DSTATE_CLEAR_PARAMS);
}