softpipe: add option to do polygon stipple in softpipe vs. draw module
For debugging purposes.
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@ -93,6 +93,7 @@ softpipe_destroy( struct pipe_context *pipe )
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softpipe->quad.shade->destroy( softpipe->quad.shade );
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softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
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softpipe->quad.blend->destroy( softpipe->quad.blend );
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softpipe->quad.pstipple->destroy( softpipe->quad.pstipple );
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for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
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sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
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@ -296,6 +297,7 @@ softpipe_create_context( struct pipe_screen *screen,
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softpipe->quad.shade = sp_quad_shade_stage(softpipe);
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softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
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softpipe->quad.blend = sp_quad_blend_stage(softpipe);
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softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe);
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/*
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@ -330,7 +332,9 @@ softpipe_create_context( struct pipe_screen *screen,
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draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
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/* Do polygon stipple w/ texture map + frag prog? */
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#if DO_PSTIPPLE_IN_DRAW_MODULE
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draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
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#endif
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sp_init_surface_functions(softpipe);
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@ -38,6 +38,10 @@
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#include "sp_quad_pipe.h"
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/** Do polygon stipple in the driver here, or in the draw module? */
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#define DO_PSTIPPLE_IN_DRAW_MODULE 1
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struct softpipe_vbuf_render;
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struct draw_context;
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struct draw_stage;
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@ -126,6 +130,7 @@ struct softpipe_context {
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struct quad_stage *shade;
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struct quad_stage *depth_test;
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struct quad_stage *blend;
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struct quad_stage *pstipple;
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struct quad_stage *first; /**< points to one of the above stages */
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} quad;
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@ -59,5 +59,10 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
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sp_push_quad_first( sp, sp->quad.depth_test );
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sp_push_quad_first( sp, sp->quad.shade );
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}
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#if !DO_PSTIPPLE_IN_DRAW_MODULE
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if (sp->rasterizer->poly_stipple_enable)
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sp_push_quad_first( sp, sp->quad.pstipple );
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#endif
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}
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