tgsi: get texturing working in vertex shader sse2 path
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@ -2910,14 +2910,14 @@ tgsi_emit_sse2(
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func,
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get_coef_base(),
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x86_fn_arg( func, 4 ) );
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x86_mov(
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func,
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get_sampler_base(),
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x86_make_disp( get_machine_base(),
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Offset( struct tgsi_exec_machine, Samplers ) ) );
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}
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x86_mov(
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func,
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get_sampler_base(),
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x86_make_disp( get_machine_base(),
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Offset( struct tgsi_exec_machine, Samplers ) ) );
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while( !tgsi_parse_end_of_tokens( &parse ) && ok ) {
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tgsi_parse_token( &parse );
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