r600g: refactor out code for buffer invalidation

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2013-11-29 16:02:12 +01:00
parent bba39d8804
commit 43ea10eb1d
3 changed files with 57 additions and 55 deletions

View File

@ -39,29 +39,6 @@ static void r600_buffer_destroy(struct pipe_screen *screen,
FREE(rbuffer);
}
static void r600_set_constants_dirty_if_bound(struct r600_context *rctx,
struct r600_resource *rbuffer)
{
unsigned shader;
for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) {
struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
bool found = false;
uint32_t mask = state->enabled_mask;
while (mask) {
unsigned i = u_bit_scan(&mask);
if (state->cb[i].buffer == &rbuffer->b.b) {
found = true;
state->dirty_mask |= 1 << i;
}
}
if (found) {
r600_constant_buffers_dirty(rctx, state);
}
}
}
static void *r600_buffer_get_transfer(struct pipe_context *ctx,
struct pipe_resource *resource,
unsigned level,
@ -114,38 +91,7 @@ static void *r600_buffer_transfer_map(struct pipe_context *ctx,
/* Check if mapping this buffer would cause waiting for the GPU. */
if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) ||
rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) {
unsigned i, mask;
/* Discard the buffer. */
pb_reference(&rbuffer->buf, NULL);
/* Create a new one in the same pipe_resource. */
/* XXX We probably want a different alignment for buffers and textures. */
r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, 4096,
TRUE, rbuffer->b.b.usage);
/* We changed the buffer, now we need to bind it where the old one was bound. */
/* Vertex buffers. */
mask = rctx->vertex_buffer_state.enabled_mask;
while (mask) {
i = u_bit_scan(&mask);
if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) {
rctx->vertex_buffer_state.dirty_mask |= 1 << i;
r600_vertex_buffers_dirty(rctx);
}
}
/* Streamout buffers. */
for (i = 0; i < rctx->b.streamout.num_targets; i++) {
if (rctx->b.streamout.targets[i]->b.buffer == &rbuffer->b.b) {
if (rctx->b.streamout.begin_emitted) {
r600_emit_streamout_end(&rctx->b);
}
rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask;
r600_streamout_buffers_dirty(&rctx->b);
}
}
/* Constant buffers. */
r600_set_constants_dirty_if_bound(rctx, rbuffer);
r600_invalidate_buffer(&rctx->b.b, &rbuffer->b.b);
}
}
else if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&

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@ -718,6 +718,7 @@ unsigned r600_get_swizzle_combined(const unsigned char *swizzle_format,
uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
const unsigned char *swizzle_view,
uint32_t *word4_p, uint32_t *yuv_format_p);
void r600_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf);
/* r600_uvd.c */
struct pipe_video_codec *r600_uvd_create_decoder(struct pipe_context *context,

View File

@ -2072,6 +2072,61 @@ out_unknown:
return ~0;
}
void r600_invalidate_buffer(struct pipe_context *ctx, struct pipe_resource *buf)
{
struct r600_context *rctx = (struct r600_context*)ctx;
struct r600_resource *rbuffer = r600_resource(buf);
unsigned i, shader, mask, alignment = rbuffer->buf->alignment;
/* Discard the buffer. */
pb_reference(&rbuffer->buf, NULL);
/* Create a new one in the same pipe_resource. */
r600_init_resource(&rctx->screen->b, rbuffer, rbuffer->b.b.width0, alignment,
TRUE, rbuffer->b.b.usage);
/* We changed the buffer, now we need to bind it where the old one was bound. */
/* Vertex buffers. */
mask = rctx->vertex_buffer_state.enabled_mask;
while (mask) {
i = u_bit_scan(&mask);
if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) {
rctx->vertex_buffer_state.dirty_mask |= 1 << i;
r600_vertex_buffers_dirty(rctx);
}
}
/* Streamout buffers. */
for (i = 0; i < rctx->b.streamout.num_targets; i++) {
if (rctx->b.streamout.targets[i]->b.buffer == &rbuffer->b.b) {
if (rctx->b.streamout.begin_emitted) {
r600_emit_streamout_end(&rctx->b);
}
rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask;
r600_streamout_buffers_dirty(&rctx->b);
}
}
/* Constant buffers. */
for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) {
struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
bool found = false;
uint32_t mask = state->enabled_mask;
while (mask) {
unsigned i = u_bit_scan(&mask);
if (state->cb[i].buffer == &rbuffer->b.b) {
found = true;
state->dirty_mask |= 1 << i;
}
}
if (found) {
r600_constant_buffers_dirty(rctx, state);
}
}
/* XXX TODO: texture buffer objects */
}
/* keep this at the end of this file, please */
void r600_init_common_state_functions(struct r600_context *rctx)
{