i965/gen7: Use to the correct program when uploading transform feedback state.

Transform feedback may come from either the geometry shader or the
vertex shader, so we can't use
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX] to find the current
post-link transform feedback information.  Fortunately we can use
ctx->TransformFeedback.CurrentObject->shader_program.

Cc: 10.0 <mesa-stable@lists.freedesktop.org>

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry 2014-01-22 05:45:28 -08:00
parent e190709119
commit 43e77215b1
2 changed files with 6 additions and 10 deletions

View File

@ -305,6 +305,7 @@ void brw_init_state( struct brw_context *brw )
STATIC_ASSERT(BRW_NUM_STATE_BITS <= 8 * sizeof(brw->state.dirty.brw));
ctx->DriverFlags.NewTransformFeedback = BRW_NEW_TRANSFORM_FEEDBACK;
ctx->DriverFlags.NewTransformFeedbackProg = BRW_NEW_TRANSFORM_FEEDBACK;
ctx->DriverFlags.NewRasterizerDiscard = BRW_NEW_RASTERIZER_DISCARD;
ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER;
ctx->DriverFlags.NewAtomicBuffer = BRW_NEW_ATOMIC_BUFFER;

View File

@ -39,14 +39,11 @@ static void
upload_3dstate_so_buffers(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VERTEX_PROGRAM */
const struct gl_shader_program *vs_prog =
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
const struct gl_transform_feedback_info *linked_xfb_info =
&vs_prog->LinkedTransformFeedback;
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
&xfb_obj->shader_program->LinkedTransformFeedback;
int i;
/* Set up the up to 4 output buffers. These are the ranges defined in the
@ -102,12 +99,11 @@ gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
const struct brw_vue_map *vue_map)
{
struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_VERTEX_PROGRAM */
const struct gl_shader_program *vs_prog =
ctx->Shader.CurrentProgram[MESA_SHADER_VERTEX];
/* BRW_NEW_TRANSFORM_FEEDBACK */
struct gl_transform_feedback_object *xfb_obj =
ctx->TransformFeedback.CurrentObject;
const struct gl_transform_feedback_info *linked_xfb_info =
&vs_prog->LinkedTransformFeedback;
&xfb_obj->shader_program->LinkedTransformFeedback;
uint16_t so_decl[128];
int buffer_mask = 0;
int next_offset[4] = {0, 0, 0, 0};
@ -260,7 +256,6 @@ const struct brw_tracked_state gen7_sol_state = {
.dirty = {
.mesa = (_NEW_LIGHT),
.brw = (BRW_NEW_BATCH |
BRW_NEW_VERTEX_PROGRAM |
BRW_NEW_VUE_MAP_GEOM_OUT |
BRW_NEW_TRANSFORM_FEEDBACK)
},