vc4: Move the blit code to a separate file.
There will be other blit code showing up, and it seems like the place you'd look.
This commit is contained in:
parent
e214a59635
commit
43b20795b7
|
@ -1,4 +1,5 @@
|
|||
C_SOURCES := \
|
||||
vc4_blit.c \
|
||||
vc4_bufmgr.c \
|
||||
vc4_bufmgr.h \
|
||||
vc4_cl.c \
|
||||
|
|
|
@ -0,0 +1,90 @@
|
|||
/*
|
||||
* Copyright © 2015 Broadcom
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
* IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "util/u_format.h"
|
||||
#include "util/u_surface.h"
|
||||
#include "util/u_blitter.h"
|
||||
#include "vc4_context.h"
|
||||
|
||||
static bool
|
||||
vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
|
||||
{
|
||||
struct vc4_context *vc4 = vc4_context(ctx);
|
||||
|
||||
if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
|
||||
fprintf(stderr, "blit unsupported %s -> %s",
|
||||
util_format_short_name(info->src.resource->format),
|
||||
util_format_short_name(info->dst.resource->format));
|
||||
return false;
|
||||
}
|
||||
|
||||
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
|
||||
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
|
||||
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
|
||||
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
|
||||
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
|
||||
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
|
||||
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
|
||||
util_blitter_save_blend(vc4->blitter, vc4->blend);
|
||||
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
|
||||
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
|
||||
util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
|
||||
util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
|
||||
util_blitter_save_fragment_sampler_states(vc4->blitter,
|
||||
vc4->fragtex.num_samplers,
|
||||
(void **)vc4->fragtex.samplers);
|
||||
util_blitter_save_fragment_sampler_views(vc4->blitter,
|
||||
vc4->fragtex.num_textures, vc4->fragtex.textures);
|
||||
|
||||
util_blitter_blit(vc4->blitter, info);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Optimal hardware path for blitting pixels.
|
||||
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
|
||||
*/
|
||||
void
|
||||
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
|
||||
{
|
||||
struct pipe_blit_info info = *blit_info;
|
||||
|
||||
if (info.src.resource->nr_samples > 1 &&
|
||||
info.dst.resource->nr_samples <= 1 &&
|
||||
!util_format_is_depth_or_stencil(info.src.resource->format) &&
|
||||
!util_format_is_pure_integer(info.src.resource->format)) {
|
||||
fprintf(stderr, "color resolve unimplemented");
|
||||
return;
|
||||
}
|
||||
|
||||
if (util_try_blit_via_copy_region(pctx, &info)) {
|
||||
return; /* done */
|
||||
}
|
||||
|
||||
if (info.mask & PIPE_MASK_S) {
|
||||
fprintf(stderr, "cannot blit stencil, skipping");
|
||||
info.mask &= ~PIPE_MASK_S;
|
||||
}
|
||||
|
||||
vc4_render_blit(pctx, &info);
|
||||
}
|
|
@ -341,4 +341,5 @@ bool vc4_tex_format_supported(enum pipe_format f);
|
|||
uint8_t vc4_get_tex_format(enum pipe_format f);
|
||||
const uint8_t *vc4_get_format_swizzle(enum pipe_format f);
|
||||
void vc4_init_query_functions(struct vc4_context *vc4);
|
||||
void vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info);
|
||||
#endif /* VC4_CONTEXT_H */
|
||||
|
|
|
@ -26,7 +26,6 @@
|
|||
#include "util/u_format.h"
|
||||
#include "util/u_inlines.h"
|
||||
#include "util/u_surface.h"
|
||||
#include "util/u_blitter.h"
|
||||
|
||||
#include "vc4_screen.h"
|
||||
#include "vc4_context.h"
|
||||
|
@ -576,69 +575,6 @@ vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
|
|||
*/
|
||||
}
|
||||
|
||||
static bool
|
||||
render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
|
||||
{
|
||||
struct vc4_context *vc4 = vc4_context(ctx);
|
||||
|
||||
if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
|
||||
fprintf(stderr, "blit unsupported %s -> %s",
|
||||
util_format_short_name(info->src.resource->format),
|
||||
util_format_short_name(info->dst.resource->format));
|
||||
return false;
|
||||
}
|
||||
|
||||
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
|
||||
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
|
||||
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
|
||||
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
|
||||
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
|
||||
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
|
||||
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
|
||||
util_blitter_save_blend(vc4->blitter, vc4->blend);
|
||||
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
|
||||
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
|
||||
util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
|
||||
util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
|
||||
util_blitter_save_fragment_sampler_states(vc4->blitter,
|
||||
vc4->fragtex.num_samplers,
|
||||
(void **)vc4->fragtex.samplers);
|
||||
util_blitter_save_fragment_sampler_views(vc4->blitter,
|
||||
vc4->fragtex.num_textures, vc4->fragtex.textures);
|
||||
|
||||
util_blitter_blit(vc4->blitter, info);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Optimal hardware path for blitting pixels.
|
||||
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
|
||||
*/
|
||||
static void
|
||||
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
|
||||
{
|
||||
struct pipe_blit_info info = *blit_info;
|
||||
|
||||
if (info.src.resource->nr_samples > 1 &&
|
||||
info.dst.resource->nr_samples <= 1 &&
|
||||
!util_format_is_depth_or_stencil(info.src.resource->format) &&
|
||||
!util_format_is_pure_integer(info.src.resource->format)) {
|
||||
fprintf(stderr, "color resolve unimplemented");
|
||||
return;
|
||||
}
|
||||
|
||||
if (util_try_blit_via_copy_region(pctx, &info)) {
|
||||
return; /* done */
|
||||
}
|
||||
|
||||
if (info.mask & PIPE_MASK_S) {
|
||||
fprintf(stderr, "cannot blit stencil, skipping");
|
||||
info.mask &= ~PIPE_MASK_S;
|
||||
}
|
||||
|
||||
render_blit(pctx, &info);
|
||||
}
|
||||
|
||||
void
|
||||
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
|
||||
struct pipe_sampler_view *view)
|
||||
|
|
Loading…
Reference in New Issue