intel/compiler: Allow for varying subgroup sizes

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
This commit is contained in:
Jason Ekstrand 2019-02-22 15:28:24 -06:00 committed by Jason Ekstrand
parent 799f0f7b28
commit 4397eb91c1
3 changed files with 26 additions and 2 deletions

View File

@ -208,6 +208,7 @@ enum PACKED brw_subgroup_size_type
{
BRW_SUBGROUP_SIZE_API_CONSTANT, /**< Vulkan behavior */
BRW_SUBGROUP_SIZE_UNIFORM, /**< OpenGL behavior */
BRW_SUBGROUP_SIZE_VARYING, /**< VK_EXT_subgroup_size_control */
};
struct brw_base_prog_key {

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@ -4916,6 +4916,14 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
break;
}
case nir_intrinsic_load_subgroup_size:
/* This should only happen for fragment shaders because every other case
* is lowered in NIR so we can optimize on it.
*/
assert(stage == MESA_SHADER_FRAGMENT);
bld.MOV(retype(dest, BRW_REGISTER_TYPE_D), brw_imm_d(dispatch_width));
break;
case nir_intrinsic_load_subgroup_invocation:
bld.MOV(retype(dest, BRW_REGISTER_TYPE_D),
nir_system_values[SYSTEM_VALUE_SUBGROUP_INVOCATION]);

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@ -967,7 +967,8 @@ brw_nir_apply_sampler_key(nir_shader *nir,
}
static unsigned
get_subgroup_size(const struct brw_base_prog_key *key,
get_subgroup_size(gl_shader_stage stage,
const struct brw_base_prog_key *key,
unsigned max_subgroup_size)
{
switch (key->subgroup_size_type) {
@ -985,6 +986,19 @@ get_subgroup_size(const struct brw_base_prog_key *key,
* to be uniform across invocations.
*/
return max_subgroup_size;
case BRW_SUBGROUP_SIZE_VARYING:
/* The subgroup size is allowed to be fully varying. For geometry
* stages, we know it's always 8 which is max_subgroup_size so we can
* return that. For compute, brw_nir_apply_key is called once per
* dispatch-width so max_subgroup_size is the real subgroup size.
*
* For fragment, we return 0 and let it fall through to the back-end
* compiler. This means we can't optimize based on subgroup size but
* that's a risk the client took when it asked for a varying subgroup
* size.
*/
return stage == MESA_SHADER_FRAGMENT ? 0 : max_subgroup_size;
}
unreachable("Invalid subgroup size type");
@ -1002,7 +1016,8 @@ brw_nir_apply_key(nir_shader *nir,
OPT(brw_nir_apply_sampler_key, compiler, &key->tex);
const nir_lower_subgroups_options subgroups_options = {
.subgroup_size = get_subgroup_size(key, max_subgroup_size),
.subgroup_size = get_subgroup_size(nir->info.stage, key,
max_subgroup_size),
.ballot_bit_size = 32,
.lower_subgroup_masks = true,
};