panfrost: Use push constants for indirect dispatch

Much simpler than creating a UBO and relying on it getting optimized to a push
constant, with possible reordering.

Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16916>
This commit is contained in:
Alyssa Rosenzweig 2022-06-07 15:15:51 -04:00 committed by Marge Bot
parent 90beea75f6
commit 43884a9b09
1 changed files with 11 additions and 63 deletions

View File

@ -38,26 +38,13 @@ struct indirect_dispatch_inputs {
mali_ptr job;
mali_ptr indirect_dim;
mali_ptr num_wg_sysval[3];
};
static nir_ssa_def *
get_input_data(nir_builder *b, unsigned offset, unsigned size)
{
assert(!(offset & 0x3));
assert(size && !(size & 0x3));
return nir_load_ubo(b, 1, size,
nir_imm_int(b, 0),
nir_imm_int(b, offset),
.align_mul = 4,
.align_offset = 0,
.range_base = 0,
.range = ~0);
}
} PACKED;
#define get_input_field(b, name) \
get_input_data(b, offsetof(struct indirect_dispatch_inputs, name), \
sizeof(((struct indirect_dispatch_inputs *)0)->name) * 8)
nir_load_push_constant(b, \
1, sizeof(((struct indirect_dispatch_inputs *)0)->name) * 8, \
nir_imm_int(b, 0), \
.base = offsetof(struct indirect_dispatch_inputs, name))
static mali_ptr
get_rsd(const struct panfrost_device *dev)
@ -72,44 +59,6 @@ get_tls(const struct panfrost_device *dev)
pan_size(RENDERER_STATE);
}
static mali_ptr
get_ubos(struct pan_pool *pool,
const struct indirect_dispatch_inputs *inputs)
{
struct panfrost_ptr inputs_buf =
pan_pool_alloc_aligned(pool, ALIGN_POT(sizeof(*inputs), 16), 16);
memcpy(inputs_buf.cpu, inputs, sizeof(*inputs));
struct panfrost_ptr ubos_buf =
pan_pool_alloc_desc(pool, UNIFORM_BUFFER);
pan_pack(ubos_buf.cpu, UNIFORM_BUFFER, cfg) {
cfg.entries = DIV_ROUND_UP(sizeof(*inputs), 16);
cfg.pointer = inputs_buf.gpu;
}
return ubos_buf.gpu;
}
static mali_ptr
get_push_uniforms(struct pan_pool *pool,
const struct indirect_dispatch_inputs *inputs)
{
const struct panfrost_device *dev = pool->dev;
struct panfrost_ptr push_consts_buf =
pan_pool_alloc_aligned(pool,
ALIGN(dev->indirect_dispatch.push.count * 4, 16),
16);
uint32_t *out = push_consts_buf.cpu;
uint8_t *in = (uint8_t *)inputs;
for (unsigned i = 0; i < dev->indirect_dispatch.push.count; ++i)
memcpy(out + i, in + dev->indirect_dispatch.push.words[i].offset, 4);
return push_consts_buf.gpu;
}
unsigned
GENX(pan_indirect_dispatch_emit)(struct pan_pool *pool,
struct pan_scoreboard *scoreboard,
@ -142,8 +91,8 @@ GENX(pan_indirect_dispatch_emit)(struct pan_pool *pool,
cfg.draw_descriptor_is_64b = true;
cfg.state = get_rsd(dev);
cfg.thread_storage = get_tls(pool->dev);
cfg.uniform_buffers = get_ubos(pool, &inputs);
cfg.push_uniforms = get_push_uniforms(pool, &inputs);
cfg.push_uniforms =
pan_pool_upload_aligned(pool, &inputs, sizeof(inputs), 16);
}
return panfrost_add_job(pool, scoreboard, MALI_JOB_TYPE_COMPUTE,
@ -157,10 +106,6 @@ GENX(pan_indirect_dispatch_init)(struct panfrost_device *dev)
nir_builder_init_simple_shader(MESA_SHADER_COMPUTE,
GENX(pan_shader_get_compiler_options)(),
"%s", "indirect_dispatch");
nir_variable_create(b.shader, nir_var_mem_ubo,
glsl_uint_type(), "inputs");
b.shader->info.num_ubos++;
nir_ssa_def *zero = nir_imm_int(&b, 0);
nir_ssa_def *one = nir_imm_int(&b, 1);
nir_ssa_def *num_wg = nir_load_global(&b, get_input_field(&b, indirect_dim), 4, 3, 32);
@ -219,6 +164,7 @@ GENX(pan_indirect_dispatch_init)(struct panfrost_device *dev)
struct panfrost_compile_inputs inputs = {
.gpu_id = dev->gpu_id,
.fixed_sysval_ubo = -1,
.no_ubo_to_push = true,
};
struct pan_shader_info shader_info;
struct util_dynarray binary;
@ -232,6 +178,9 @@ GENX(pan_indirect_dispatch_init)(struct panfrost_device *dev)
assert(!shader_info.wls_size);
assert(!shader_info.sysvals.sysval_count);
shader_info.push.count =
DIV_ROUND_UP(sizeof(struct indirect_dispatch_inputs), 4);
dev->indirect_dispatch.bin =
panfrost_bo_create(dev, binary.size, PAN_BO_EXECUTE,
"Indirect dispatch shader");
@ -239,7 +188,6 @@ GENX(pan_indirect_dispatch_init)(struct panfrost_device *dev)
memcpy(dev->indirect_dispatch.bin->ptr.cpu, binary.data, binary.size);
util_dynarray_fini(&binary);
dev->indirect_dispatch.push = shader_info.push;
dev->indirect_dispatch.descs =
panfrost_bo_create(dev,
pan_size(RENDERER_STATE) +