gallium/u_blitter: use draw_rectangle callback for layered clears
They are done with instancing. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Tested-by: Brian Paul <brianp@vmware.com>
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@ -1268,7 +1268,8 @@ static void blitter_draw(struct blitter_context_priv *ctx,
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}
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void util_blitter_draw_rectangle(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2, float depth,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib)
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{
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@ -1286,7 +1287,7 @@ void util_blitter_draw_rectangle(struct blitter_context *blitter,
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default:;
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}
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blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
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blitter_draw(ctx, x1, y1, x2, y2, depth, num_instances);
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}
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static void *get_clear_blend_state(struct blitter_context_priv *ctx,
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@ -1383,18 +1384,17 @@ static void util_blitter_clear_custom(struct blitter_context *blitter,
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pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
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bind_fs_write_all_cbufs(ctx);
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union blitter_attrib attrib;
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memcpy(attrib.color, color->ui, sizeof(color->ui));
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if (num_layers > 1 && ctx->has_layered) {
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blitter_set_common_draw_rect_state(ctx, false, true);
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blitter_set_clear_color(ctx, color->f);
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blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
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}
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else {
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union blitter_attrib attrib;
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memcpy(attrib.color, color->ui, sizeof(color->ui));
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blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
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num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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} else {
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blitter_set_common_draw_rect_state(ctx, false, false);
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blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
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UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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}
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util_blitter_restore_vertex_states(blitter);
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@ -1644,7 +1644,7 @@ static void do_blits(struct blitter_context_priv *ctx,
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pipe->set_sample_mask(pipe, ~0);
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ctx->base.draw_rectangle(&ctx->base, dstbox->x, dstbox->y,
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dstbox->x + dstbox->width,
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dstbox->y + dstbox->height, 0,
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dstbox->y + dstbox->height, 0, 1,
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UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
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} else {
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/* Draw the quad with the generic codepath. */
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@ -2103,19 +2103,18 @@ void util_blitter_clear_render_target(struct blitter_context *blitter,
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blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
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union blitter_attrib attrib;
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memcpy(attrib.color, color->ui, sizeof(color->ui));
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num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
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if (num_layers > 1 && ctx->has_layered) {
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blitter_set_common_draw_rect_state(ctx, false, true);
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blitter_set_clear_color(ctx, color->f);
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blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0, num_layers);
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}
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else {
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union blitter_attrib attrib;
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memcpy(attrib.color, color->ui, sizeof(color->ui));
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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} else {
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blitter_set_common_draw_rect_state(ctx, false, false);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
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UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
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}
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util_blitter_restore_vertex_states(blitter);
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@ -2187,12 +2186,13 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
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num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
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if (num_layers > 1 && ctx->has_layered) {
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blitter_set_common_draw_rect_state(ctx, false, true);
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blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
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}
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else {
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
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depth, num_layers,
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UTIL_BLITTER_ATTRIB_NONE, NULL);
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} else {
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blitter_set_common_draw_rect_state(ctx, false, false);
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blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
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(float) depth,
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depth, 1,
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UTIL_BLITTER_ATTRIB_NONE, NULL);
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}
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@ -2253,7 +2253,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
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blitter_set_common_draw_rect_state(ctx, false, false);
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blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
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blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
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UTIL_BLITTER_ATTRIB_NONE, NULL);
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1, UTIL_BLITTER_ATTRIB_NONE, NULL);
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util_blitter_restore_vertex_states(blitter);
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util_blitter_restore_fragment_states(blitter);
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@ -2453,7 +2453,7 @@ void util_blitter_custom_resolve_color(struct blitter_context *blitter,
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blitter_set_common_draw_rect_state(ctx, false, false);
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blitter_set_dst_dimensions(ctx, src->width0, src->height0);
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blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
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0, 0, NULL);
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0, 1, 0, NULL);
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util_blitter_restore_fb_state(blitter);
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util_blitter_restore_vertex_states(blitter);
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util_blitter_restore_fragment_states(blitter);
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@ -2503,7 +2503,7 @@ void util_blitter_custom_color(struct blitter_context *blitter,
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blitter_set_common_draw_rect_state(ctx, false, false);
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blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
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blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
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0, 0, NULL);
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0, 1, 0, NULL);
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util_blitter_restore_vertex_states(blitter);
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util_blitter_restore_fragment_states(blitter);
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@ -81,7 +81,7 @@ struct blitter_context
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*/
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void (*draw_rectangle)(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2,
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float depth,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib);
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@ -154,7 +154,8 @@ void util_blitter_set_texture_multisample(struct blitter_context *blitter,
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/* The default function to draw a rectangle. This can only be used
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* inside of the draw_rectangle callback if the driver overrides it. */
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void util_blitter_draw_rectangle(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2, float depth,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib);
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@ -744,7 +744,7 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
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void r500_emit_index_bias(struct r300_context *r300, int index_bias);
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void r300_blitter_draw_rectangle(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2,
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float depth,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib);
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@ -1114,7 +1114,7 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
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* somewhat inefficient. Instead we use a rectangular point sprite. */
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void r300_blitter_draw_rectangle(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2,
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float depth,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib)
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{
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@ -1131,8 +1131,10 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
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/* XXX workaround for a lockup in MSAA resolve on SWTCL chipsets, this
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* function most probably doesn't handle type=NONE correctly */
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if (!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) {
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util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth, type, attrib);
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if ((!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) ||
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num_instances > 1) {
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util_blitter_draw_rectangle(blitter, x1, y1, x2, y2, depth,
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num_instances, type, attrib);
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return;
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}
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@ -211,7 +211,8 @@ void r600_gfx_wait_fence(struct r600_common_context *ctx,
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}
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void r600_draw_rectangle(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2, float depth,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib)
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{
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@ -277,8 +278,14 @@ void r600_draw_rectangle(struct blitter_context *blitter,
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}
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/* draw */
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util_draw_vertex_buffer(&rctx->b, NULL, buf, blitter->vb_slot, offset,
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R600_PRIM_RECTANGLE_LIST, 3, 2);
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struct pipe_vertex_buffer vbuffer = {};
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vbuffer.buffer.resource = buf;
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vbuffer.stride = 2 * 4 * sizeof(float); /* vertex size */
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vbuffer.buffer_offset = offset;
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rctx->b.set_vertex_buffers(&rctx->b, blitter->vb_slot, 1, &vbuffer);
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util_draw_arrays_instanced(&rctx->b, R600_PRIM_RECTANGLE_LIST, 0, 3,
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0, num_instances);
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pipe_resource_reference(&buf, NULL);
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}
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@ -765,7 +765,8 @@ unsigned r600_gfx_write_fence_dwords(struct r600_common_screen *screen);
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void r600_gfx_wait_fence(struct r600_common_context *ctx,
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uint64_t va, uint32_t ref, uint32_t mask);
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void r600_draw_rectangle(struct blitter_context *blitter,
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int x1, int y1, int x2, int y2, float depth,
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int x1, int y1, int x2, int y2,
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float depth, unsigned num_instances,
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enum blitter_attrib_type type,
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const union blitter_attrib *attrib);
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bool r600_common_screen_init(struct r600_common_screen *rscreen,
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