vk/meta: Fix declared type of a shader module

s/VkShader/VkShaderModule/

I'm looking forward to a type-safe vulkan.h ;)
This commit is contained in:
Chad Versace 2015-07-15 11:49:37 -07:00
parent 94e473c993
commit 43241a24bc
1 changed files with 1 additions and 1 deletions

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@ -36,7 +36,7 @@ anv_device_init_meta_clear_state(struct anv_device *device)
/* We don't use a vertex shader for clearing, but instead build and pass
* the VUEs directly to the rasterization backend.
*/
VkShader fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
out vec4 f_color;
flat in vec4 v_color;
void main()