vk/meta: Fix declared type of a shader module
s/VkShader/VkShaderModule/ I'm looking forward to a type-safe vulkan.h ;)
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@ -36,7 +36,7 @@ anv_device_init_meta_clear_state(struct anv_device *device)
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/* We don't use a vertex shader for clearing, but instead build and pass
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* the VUEs directly to the rasterization backend.
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*/
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VkShader fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
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VkShaderModule fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
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out vec4 f_color;
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flat in vec4 v_color;
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void main()
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