mesa/st: indentation tidy-up

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Timothy Arceri 2017-05-30 10:26:09 +10:00
parent 45e97c994b
commit 42fea3622f
1 changed files with 31 additions and 32 deletions

View File

@ -938,42 +938,41 @@ st_translate_mesa_program(
/* Declare misc input registers
*/
{
GLbitfield sysInputs = program->info.system_values_read;
GLbitfield sysInputs = program->info.system_values_read;
for (i = 0; sysInputs; i++) {
if (sysInputs & (1 << i)) {
unsigned semName = _mesa_sysval_to_semantic(i);
for (i = 0; sysInputs; i++) {
if (sysInputs & (1 << i)) {
unsigned semName = _mesa_sysval_to_semantic(i);
t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0);
t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0);
if (semName == TGSI_SEMANTIC_INSTANCEID ||
semName == TGSI_SEMANTIC_VERTEXID) {
/* From Gallium perspective, these system values are always
* integer, and require native integer support. However, if
* native integer is supported on the vertex stage but not the
* pixel stage (e.g, i915g + draw), Mesa will generate IR that
* assumes these system values are floats. To resolve the
* inconsistency, we insert a U2F.
*/
struct st_context *st = st_context(ctx);
struct pipe_screen *pscreen = st->pipe->screen;
assert(procType == PIPE_SHADER_VERTEX);
assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS));
(void) pscreen; /* silence non-debug build warnings */
if (!ctx->Const.NativeIntegers) {
struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
ureg_U2F( t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X), t->systemValues[i]);
t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
}
if (semName == TGSI_SEMANTIC_INSTANCEID ||
semName == TGSI_SEMANTIC_VERTEXID) {
/* From Gallium perspective, these system values are always
* integer, and require native integer support. However, if
* native integer is supported on the vertex stage but not the
* pixel stage (e.g, i915g + draw), Mesa will generate IR that
* assumes these system values are floats. To resolve the
* inconsistency, we insert a U2F.
*/
struct st_context *st = st_context(ctx);
struct pipe_screen *pscreen = st->pipe->screen;
assert(procType == PIPE_SHADER_VERTEX);
assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_INTEGERS));
(void) pscreen; /* silence non-debug build warnings */
if (!ctx->Const.NativeIntegers) {
struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
ureg_U2F(t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X),
t->systemValues[i]);
t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
}
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_POSITION)
emit_wpos(st_context(ctx), t, program, ureg);
sysInputs &= ~(1 << i);
}
if (procType == PIPE_SHADER_FRAGMENT &&
semName == TGSI_SEMANTIC_POSITION)
emit_wpos(st_context(ctx), t, program, ureg);
sysInputs &= ~(1 << i);
}
}