mesa/st: indentation tidy-up
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
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@ -938,42 +938,41 @@ st_translate_mesa_program(
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/* Declare misc input registers
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*/
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{
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GLbitfield sysInputs = program->info.system_values_read;
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GLbitfield sysInputs = program->info.system_values_read;
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for (i = 0; sysInputs; i++) {
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if (sysInputs & (1 << i)) {
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unsigned semName = _mesa_sysval_to_semantic(i);
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for (i = 0; sysInputs; i++) {
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if (sysInputs & (1 << i)) {
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unsigned semName = _mesa_sysval_to_semantic(i);
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t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0);
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t->systemValues[i] = ureg_DECL_system_value(ureg, semName, 0);
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if (semName == TGSI_SEMANTIC_INSTANCEID ||
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semName == TGSI_SEMANTIC_VERTEXID) {
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/* From Gallium perspective, these system values are always
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* integer, and require native integer support. However, if
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* native integer is supported on the vertex stage but not the
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* pixel stage (e.g, i915g + draw), Mesa will generate IR that
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* assumes these system values are floats. To resolve the
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* inconsistency, we insert a U2F.
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*/
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struct st_context *st = st_context(ctx);
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struct pipe_screen *pscreen = st->pipe->screen;
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assert(procType == PIPE_SHADER_VERTEX);
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assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS));
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(void) pscreen; /* silence non-debug build warnings */
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if (!ctx->Const.NativeIntegers) {
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struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
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ureg_U2F( t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X), t->systemValues[i]);
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t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
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}
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if (semName == TGSI_SEMANTIC_INSTANCEID ||
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semName == TGSI_SEMANTIC_VERTEXID) {
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/* From Gallium perspective, these system values are always
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* integer, and require native integer support. However, if
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* native integer is supported on the vertex stage but not the
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* pixel stage (e.g, i915g + draw), Mesa will generate IR that
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* assumes these system values are floats. To resolve the
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* inconsistency, we insert a U2F.
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*/
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struct st_context *st = st_context(ctx);
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struct pipe_screen *pscreen = st->pipe->screen;
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assert(procType == PIPE_SHADER_VERTEX);
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assert(pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
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PIPE_SHADER_CAP_INTEGERS));
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(void) pscreen; /* silence non-debug build warnings */
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if (!ctx->Const.NativeIntegers) {
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struct ureg_dst temp = ureg_DECL_local_temporary(t->ureg);
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ureg_U2F(t->ureg, ureg_writemask(temp, TGSI_WRITEMASK_X),
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t->systemValues[i]);
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t->systemValues[i] = ureg_scalar(ureg_src(temp), 0);
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}
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if (procType == PIPE_SHADER_FRAGMENT &&
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semName == TGSI_SEMANTIC_POSITION)
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emit_wpos(st_context(ctx), t, program, ureg);
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sysInputs &= ~(1 << i);
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}
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if (procType == PIPE_SHADER_FRAGMENT &&
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semName == TGSI_SEMANTIC_POSITION)
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emit_wpos(st_context(ctx), t, program, ureg);
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sysInputs &= ~(1 << i);
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}
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}
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