radeonsi/gfx10: disable vertex grouping
based on PAL. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
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@ -724,25 +724,22 @@ static void gfx10_emit_ge_cntl(struct si_context *sctx, unsigned num_patches)
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if (sctx->ngg) {
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if (sctx->tes_shader.cso) {
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ge_cntl = S_03096C_PRIM_GRP_SIZE(num_patches) |
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S_03096C_VERT_GRP_SIZE(0) |
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S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
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S_03096C_BREAK_WAVE_AT_EOI(key.u.tess_uses_prim_id);
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} else {
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ge_cntl = si_get_vs_state(sctx)->ge_cntl;
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}
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} else {
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unsigned primgroup_size;
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unsigned vertgroup_size;
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unsigned vertgroup_size = 256; /* 256 = disable vertex grouping */;
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if (sctx->tes_shader.cso) {
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primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
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vertgroup_size = 0;
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} else if (sctx->gs_shader.cso) {
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unsigned vgt_gs_onchip_cntl = sctx->gs_shader.current->ctx_reg.gs.vgt_gs_onchip_cntl;
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primgroup_size = G_028A44_GS_PRIMS_PER_SUBGRP(vgt_gs_onchip_cntl);
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vertgroup_size = G_028A44_ES_VERTS_PER_SUBGRP(vgt_gs_onchip_cntl);
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} else {
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primgroup_size = 128; /* recommended without a GS and tess */
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vertgroup_size = 0;
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}
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ge_cntl = S_03096C_PRIM_GRP_SIZE(primgroup_size) |
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@ -1240,7 +1240,7 @@ static void gfx10_shader_ngg(struct si_screen *sscreen, struct si_shader *shader
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shader->ge_cntl =
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S_03096C_PRIM_GRP_SIZE(shader->ngg.max_gsprims) |
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S_03096C_VERT_GRP_SIZE(shader->ngg.hw_max_esverts) |
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S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
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S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi);
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/* Bug workaround for a possible hang with non-tessellation cases.
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