glsl: relax bindless sampler arrays indexing
From section 4.1.7 of the ARB_bindless_texture spec: "Samplers aggregated into arrays within a shader (using square brackets []) can be indexed with arbitrary integer expressions." v3: - update spec comment formatting Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@ -299,12 +299,18 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
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* values must not diverge between shader invocations run together. If the
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* values *do* diverge, then the behavior of the operation requiring a
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* dynamically uniform expression is undefined.
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*
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* From section 4.1.7 of the ARB_bindless_texture spec:
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*
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* "Samplers aggregated into arrays within a shader (using square
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* brackets []) can be indexed with arbitrary integer expressions."
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*/
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if (array->type->without_array()->is_sampler()) {
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if (!state->is_version(400, 320) &&
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!state->ARB_gpu_shader5_enable &&
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!state->EXT_gpu_shader5_enable &&
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!state->OES_gpu_shader5_enable) {
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!state->OES_gpu_shader5_enable &&
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!state->has_bindless()) {
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if (state->is_version(130, 300))
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_mesa_glsl_error(&loc, state,
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"sampler arrays indexed with non-constant "
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