glsl: relax bindless sampler arrays indexing

From section 4.1.7 of the ARB_bindless_texture spec:

   "Samplers aggregated into arrays within a shader (using square
    brackets []) can be indexed with arbitrary integer expressions."

v3: - update spec comment formatting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-04-19 18:52:54 +02:00
parent ece1c04e8e
commit 42a2fe25f4
1 changed files with 7 additions and 1 deletions

View File

@ -299,12 +299,18 @@ _mesa_ast_array_index_to_hir(void *mem_ctx,
* values must not diverge between shader invocations run together. If the
* values *do* diverge, then the behavior of the operation requiring a
* dynamically uniform expression is undefined.
*
* From section 4.1.7 of the ARB_bindless_texture spec:
*
* "Samplers aggregated into arrays within a shader (using square
* brackets []) can be indexed with arbitrary integer expressions."
*/
if (array->type->without_array()->is_sampler()) {
if (!state->is_version(400, 320) &&
!state->ARB_gpu_shader5_enable &&
!state->EXT_gpu_shader5_enable &&
!state->OES_gpu_shader5_enable) {
!state->OES_gpu_shader5_enable &&
!state->has_bindless()) {
if (state->is_version(130, 300))
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "