glsl/linker: specify proper direction in location aliasing error

The check for location aliasing was always asuming output variables
but this validation is also called for input variables.

Fixes: e2abb75b0e ("glsl/linker: validate explicit locations for SSO programs")
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Andres Gomez 2019-01-07 16:11:44 +02:00
parent e2e03f84f9
commit 428164d87f
1 changed files with 10 additions and 5 deletions

View File

@ -481,9 +481,10 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
/* Component aliasing is not alloed */
if (comp >= component && comp < last_comp) {
linker_error(prog,
"%s shader has multiple outputs explicitly "
"%s shader has multiple %sputs explicitly "
"assigned to location %d and component %d\n",
_mesa_shader_stage_to_string(stage),
var->data.mode == ir_var_shader_in ? "in" : "out",
location, comp);
return false;
} else {
@ -502,10 +503,12 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
if (info->interpolation != interpolation) {
linker_error(prog,
"%s shader has multiple outputs at explicit "
"%s shader has multiple %sputs at explicit "
"location %u with different interpolation "
"settings\n",
_mesa_shader_stage_to_string(stage), location);
_mesa_shader_stage_to_string(stage),
var->data.mode == ir_var_shader_in ?
"in" : "out", location);
return false;
}
@ -513,9 +516,11 @@ check_location_aliasing(struct explicit_location_info explicit_locations[][4],
info->sample != sample ||
info->patch != patch) {
linker_error(prog,
"%s shader has multiple outputs at explicit "
"%s shader has multiple %sputs at explicit "
"location %u with different aux storage\n",
_mesa_shader_stage_to_string(stage), location);
_mesa_shader_stage_to_string(stage),
var->data.mode == ir_var_shader_in ?
"in" : "out", location);
return false;
}
}