freedreno/a6xx: Fix a bunch of 3D texture layout to match blob behavior.
This doesn't get all of the texelfetch sampler3d testcases working, but it's sure a lot more. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13733>
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@ -377,7 +377,6 @@ spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
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spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
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spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
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spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
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spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
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spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
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spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail
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spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail
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@ -188,20 +188,15 @@ fdl6_layout(struct fdl_layout *layout, enum pipe_format format,
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ubwc_height0 = align(DIV_ROUND_UP(ubwc_height0, ubwc_blockheight),
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ubwc_tile_height_alignment);
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uint32_t min_3d_layer_size = 0;
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for (uint32_t level = 0; level < mip_levels; level++) {
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uint32_t depth = u_minify(depth0, level);
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struct fdl_slice *slice = &layout->slices[level];
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struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
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uint32_t tile_mode = fdl_tile_mode(layout, level);
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uint32_t pitch = fdl_pitch(layout, level);
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uint32_t height;
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/* tiled levels of 3D textures are rounded up to PoT dimensions: */
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if (is_3d && tile_mode) {
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height = u_minify(util_next_power_of_two(height0), level);
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} else {
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height = u_minify(height0, level);
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}
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uint32_t height = u_minify(height0, level);
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uint32_t nblocksy = util_format_get_nblocksy(format, height);
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if (tile_mode)
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@ -219,17 +214,36 @@ fdl6_layout(struct fdl_layout *layout, enum pipe_format format,
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slice->offset = offset + layout->size;
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/* 1d array and 2d array textures must all have the same layer size
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* for each miplevel on a6xx. 3d textures can have different layer
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* sizes for high levels, but the hw auto-sizer is buggy (or at least
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* different than what this code does), so as soon as the layer size
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* range gets into range, we stop reducing it.
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/* 1d array and 2d array textures must all have the same layer size for
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* each miplevel on a6xx. For 3D, the layer size automatically reduces
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* until the value we specify in TEX_CONST_3_MIN_LAYERSZ, which is used to
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* make sure that we follow alignment requirements after minification.
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*/
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if (is_3d) {
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if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
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if (level == 0) {
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slice->size0 = align(nblocksy * pitch, 4096);
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} else if (min_3d_layer_size) {
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slice->size0 = min_3d_layer_size;
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} else {
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slice->size0 = layout->slices[level - 1].size0;
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/* Note: level * 2 for minifying in both X and Y. */
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slice->size0 = u_minify(layout->slices[0].size0, level * 2);
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/* If this level didn't reduce the pitch by half, then fix it up,
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* and this is the end of layer size reduction.
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*/
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uint32_t pitch = fdl_pitch(layout, level);
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if (pitch != fdl_pitch(layout, level - 1) / 2)
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min_3d_layer_size = slice->size0 = nblocksy * pitch;
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/* If the height is now less than the alignment requirement, then
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* scale it up and let this be the minimum layer size.
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*/
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if (tile_mode && util_format_get_nblocksy(format, height) < heightalign)
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min_3d_layer_size = slice->size0 = nblocksy * pitch;
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/* If the size would become un-page-aligned, stay aligned instead. */
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if (align(slice->size0, 4096) != slice->size0)
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min_3d_layer_size = slice->size0 = align(slice->size0, 4096);
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}
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} else {
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slice->size0 = nblocksy * pitch;
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@ -683,6 +683,243 @@ static const struct testcase
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},
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},
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},
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/* Easy 32x32x32 3d case */
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 32,
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.height0 = 32,
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.depth0 = 32,
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.slices =
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{
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{.offset = 0, .pitch = 256, .size0 = 8192},
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{.offset = 262144, .pitch = 256, .size0 = 4096},
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{.offset = 327680, .pitch = 256, .size0 = 4096},
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{.offset = 360448, .pitch = 256, .size0 = 4096},
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{.offset = 376832, .pitch = 256, .size0 = 4096},
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{.offset = 385024, .pitch = 256},
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},
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},
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},
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/* Scale up a bit to 128x128x32 3d */
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 128,
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.height0 = 128,
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.depth0 = 32,
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.slices =
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{
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{.offset = 0, .pitch = 512, .size0 = 65536},
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{.offset = 2097152, .pitch = 256, .size0 = 16384},
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{.offset = 2359296, .pitch = 256, .size0 = 8192},
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{.offset = 2424832, .pitch = 256, .size0 = 8192},
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{.offset = 2457600, .pitch = 256, .size0 = 8192},
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{.offset = 2473984, .pitch = 256},
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{.offset = 2482176, .pitch = 256},
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{.offset = 2490368, .pitch = 256},
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},
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},
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},
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/* Changing width to 1 changes where minimum layer size happens. */
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_LINEAR,
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.ubwc = false,
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.width0 = 1,
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.height0 = 128,
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.depth0 = 32,
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.slices =
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{
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{.offset = 0, .pitch = 256, .size0 = 32768},
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{.offset = 1048576, .pitch = 256, .size0 = 16384},
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{.offset = 1310720, .pitch = 256, .size0 = 16384},
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{.offset = 1441792, .pitch = 256, .size0 = 16384},
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{.offset = 1507328, .pitch = 256, .size0 = 16384},
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{.offset = 1540096, .pitch = 256},
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{.offset = 1556480, .pitch = 256},
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{.offset = 1572864, .pitch = 256},
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},
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},
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},
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/* And increasing width makes it happen later. */
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 1024,
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.height0 = 128,
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.depth0 = 32,
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.slices =
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{
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{.offset = 0, .pitch = 4096, .size0 = 524288},
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{.offset = 16777216, .pitch = 2048, .size0 = 131072},
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{.offset = 18874368, .pitch = 1024, .size0 = 32768},
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{.offset = 19136512, .pitch = 512, .size0 = 8192},
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{.offset = 19169280, .pitch = 256, .size0 = 4096},
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{.offset = 19177472, .pitch = 256},
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{.offset = 19181568, .pitch = 256},
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{.offset = 19185664, .pitch = 256},
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{.offset = 19189760, .pitch = 256},
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{.offset = 19193856, .pitch = 256},
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{.offset = 19197952, .pitch = 256},
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},
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},
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},
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/* NPOT height case that piglit was catching 3d texture failure in, we
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* use a higher depth though to get more slice pitches detected from
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* the blob.
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*/
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 128,
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.height0 = 129,
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.depth0 = 16,
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.slices =
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{
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{.offset = 0, .pitch = 512, .size0 = 73728},
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{.offset = 1179648, .pitch = 256, .size0 = 20480},
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{.offset = 1343488, .pitch = 256, .size0 = 20480},
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{.offset = 1425408, .pitch = 256, .size0 = 20480},
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{.offset = 1466368, .pitch = 256},
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{.offset = 1486848, .pitch = 256},
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{.offset = 1507328, .pitch = 256},
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{.offset = 1527808, .pitch = 256},
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},
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},
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},
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/* NPOT height case that my first 3d layout ideas failed on. */
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 128,
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.height0 = 132,
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.depth0 = 16,
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.slices =
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{
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{.offset = 0, .pitch = 512, .size0 = 73728},
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{.offset = 1179648, .pitch = 256, .size0 = 20480},
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{.offset = 1343488, .pitch = 256, .size0 = 20480},
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{.offset = 1425408, .pitch = 256, .size0 = 20480},
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{.offset = 1466368, .pitch = 256},
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{.offset = 1486848, .pitch = 256},
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{.offset = 1507328, .pitch = 256},
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{.offset = 1527808, .pitch = 256},
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},
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},
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},
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/* blob used MIN_LAYERSZ = 0x3000 here.
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*
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* This is an interesting case for 3d layout, since pitch stays NPOT for a while.
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*/
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{
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.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 768,
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.height0 = 32,
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.depth0 = 128,
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.slices =
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{
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{.offset = 0, .pitch = 3072, .size0 = 98304},
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{.offset = 12582912, .pitch = 1536, .size0 = 24576},
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{.offset = 14155776, .pitch = 768, .size0 = 12288},
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{.offset = 14548992, .pitch = 512, .size0 = 12288},
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{.offset = 14745600, .pitch = 256, .size0 = 12288},
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{.offset = 14843904, .pitch = 256, .size0 = 12288},
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{.offset = 14893056, .pitch = 256, .size0 = 12288},
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{.offset = 14917632, .pitch = 256},
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{.offset = 14929920, .pitch = 256},
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{.offset = 14942208, .pitch = 256},
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},
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},
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},
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/* dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rg11_eac.texture3d_to_texture2d */
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#if 0 /* XXX: We disagree with the blob about level 0 size0, but the testcase passes. */
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{
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.format = PIPE_FORMAT_R32G32B32A32_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 129,
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.height0 = 129,
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.depth0 = 17,
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.slices =
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{
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{.offset = 0, .pitch = 3072, .size0 = 524288},
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{.offset = 8912896, .pitch = 2048, .size0 = 131072},
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{.offset = 9961472, .pitch = 1024, .size0 = 32768},
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{.offset = 10092544, .pitch = 1024, .size0 = 16384},
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{.offset = 10125312, .pitch = 1024},
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{.offset = 10141696, .pitch = 1024},
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{.offset = 10158080, .pitch = 1024},
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{.offset = 10174464, .pitch = 1024},
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},
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},
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},
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#endif
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/* Size minification issue found while looking at the above test. */
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{
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.format = PIPE_FORMAT_R32G32B32A32_FLOAT,
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.is_3d = true,
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.layout =
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{
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.tile_mode = TILE6_3,
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.ubwc = false,
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.width0 = 129,
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.height0 = 9,
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.depth0 = 8,
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.slices =
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{
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{.offset = 0, .pitch = 3072, .size0 = 49152},
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{.offset = 393216, .pitch = 2048, .size0 = 32768},
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{.offset = 524288, .pitch = 1024, .size0 = 32768},
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{.offset = 589824, .pitch = 1024},
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{.offset = 622592, .pitch = 1024},
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{.offset = 655360, .pitch = 1024},
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{.offset = 688128, .pitch = 1024},
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{.offset = 720896, .pitch = 1024},
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},
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},
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},
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};
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int
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