freedreno/a6xx: Fix a bunch of 3D texture layout to match blob behavior.

This doesn't get all of the texelfetch sampler3d testcases working, but
it's sure a lot more.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13733>
This commit is contained in:
Emma Anholt 2021-11-05 11:41:36 -07:00 committed by Marge Bot
parent a3717c1496
commit 42753be1e7
3 changed files with 266 additions and 16 deletions

View File

@ -377,7 +377,6 @@ spec@ext_transform_feedback@structs struct-array-elem run interface,Fail
spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail
spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x129x1-98x129x9,Fail
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail
spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-const-accept,Fail
spec@glsl-1.50@execution@compatibility@clipping@gs-clip-vertex-different-from-position,Fail

View File

@ -188,20 +188,15 @@ fdl6_layout(struct fdl_layout *layout, enum pipe_format format,
ubwc_height0 = align(DIV_ROUND_UP(ubwc_height0, ubwc_blockheight),
ubwc_tile_height_alignment);
uint32_t min_3d_layer_size = 0;
for (uint32_t level = 0; level < mip_levels; level++) {
uint32_t depth = u_minify(depth0, level);
struct fdl_slice *slice = &layout->slices[level];
struct fdl_slice *ubwc_slice = &layout->ubwc_slices[level];
uint32_t tile_mode = fdl_tile_mode(layout, level);
uint32_t pitch = fdl_pitch(layout, level);
uint32_t height;
/* tiled levels of 3D textures are rounded up to PoT dimensions: */
if (is_3d && tile_mode) {
height = u_minify(util_next_power_of_two(height0), level);
} else {
height = u_minify(height0, level);
}
uint32_t height = u_minify(height0, level);
uint32_t nblocksy = util_format_get_nblocksy(format, height);
if (tile_mode)
@ -219,17 +214,36 @@ fdl6_layout(struct fdl_layout *layout, enum pipe_format format,
slice->offset = offset + layout->size;
/* 1d array and 2d array textures must all have the same layer size
* for each miplevel on a6xx. 3d textures can have different layer
* sizes for high levels, but the hw auto-sizer is buggy (or at least
* different than what this code does), so as soon as the layer size
* range gets into range, we stop reducing it.
/* 1d array and 2d array textures must all have the same layer size for
* each miplevel on a6xx. For 3D, the layer size automatically reduces
* until the value we specify in TEX_CONST_3_MIN_LAYERSZ, which is used to
* make sure that we follow alignment requirements after minification.
*/
if (is_3d) {
if (level < 1 || layout->slices[level - 1].size0 > 0xf000) {
if (level == 0) {
slice->size0 = align(nblocksy * pitch, 4096);
} else if (min_3d_layer_size) {
slice->size0 = min_3d_layer_size;
} else {
slice->size0 = layout->slices[level - 1].size0;
/* Note: level * 2 for minifying in both X and Y. */
slice->size0 = u_minify(layout->slices[0].size0, level * 2);
/* If this level didn't reduce the pitch by half, then fix it up,
* and this is the end of layer size reduction.
*/
uint32_t pitch = fdl_pitch(layout, level);
if (pitch != fdl_pitch(layout, level - 1) / 2)
min_3d_layer_size = slice->size0 = nblocksy * pitch;
/* If the height is now less than the alignment requirement, then
* scale it up and let this be the minimum layer size.
*/
if (tile_mode && util_format_get_nblocksy(format, height) < heightalign)
min_3d_layer_size = slice->size0 = nblocksy * pitch;
/* If the size would become un-page-aligned, stay aligned instead. */
if (align(slice->size0, 4096) != slice->size0)
min_3d_layer_size = slice->size0 = align(slice->size0, 4096);
}
} else {
slice->size0 = nblocksy * pitch;

View File

@ -683,6 +683,243 @@ static const struct testcase
},
},
},
/* Easy 32x32x32 3d case */
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 32,
.height0 = 32,
.depth0 = 32,
.slices =
{
{.offset = 0, .pitch = 256, .size0 = 8192},
{.offset = 262144, .pitch = 256, .size0 = 4096},
{.offset = 327680, .pitch = 256, .size0 = 4096},
{.offset = 360448, .pitch = 256, .size0 = 4096},
{.offset = 376832, .pitch = 256, .size0 = 4096},
{.offset = 385024, .pitch = 256},
},
},
},
/* Scale up a bit to 128x128x32 3d */
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 128,
.height0 = 128,
.depth0 = 32,
.slices =
{
{.offset = 0, .pitch = 512, .size0 = 65536},
{.offset = 2097152, .pitch = 256, .size0 = 16384},
{.offset = 2359296, .pitch = 256, .size0 = 8192},
{.offset = 2424832, .pitch = 256, .size0 = 8192},
{.offset = 2457600, .pitch = 256, .size0 = 8192},
{.offset = 2473984, .pitch = 256},
{.offset = 2482176, .pitch = 256},
{.offset = 2490368, .pitch = 256},
},
},
},
/* Changing width to 1 changes where minimum layer size happens. */
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_LINEAR,
.ubwc = false,
.width0 = 1,
.height0 = 128,
.depth0 = 32,
.slices =
{
{.offset = 0, .pitch = 256, .size0 = 32768},
{.offset = 1048576, .pitch = 256, .size0 = 16384},
{.offset = 1310720, .pitch = 256, .size0 = 16384},
{.offset = 1441792, .pitch = 256, .size0 = 16384},
{.offset = 1507328, .pitch = 256, .size0 = 16384},
{.offset = 1540096, .pitch = 256},
{.offset = 1556480, .pitch = 256},
{.offset = 1572864, .pitch = 256},
},
},
},
/* And increasing width makes it happen later. */
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 1024,
.height0 = 128,
.depth0 = 32,
.slices =
{
{.offset = 0, .pitch = 4096, .size0 = 524288},
{.offset = 16777216, .pitch = 2048, .size0 = 131072},
{.offset = 18874368, .pitch = 1024, .size0 = 32768},
{.offset = 19136512, .pitch = 512, .size0 = 8192},
{.offset = 19169280, .pitch = 256, .size0 = 4096},
{.offset = 19177472, .pitch = 256},
{.offset = 19181568, .pitch = 256},
{.offset = 19185664, .pitch = 256},
{.offset = 19189760, .pitch = 256},
{.offset = 19193856, .pitch = 256},
{.offset = 19197952, .pitch = 256},
},
},
},
/* NPOT height case that piglit was catching 3d texture failure in, we
* use a higher depth though to get more slice pitches detected from
* the blob.
*/
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 128,
.height0 = 129,
.depth0 = 16,
.slices =
{
{.offset = 0, .pitch = 512, .size0 = 73728},
{.offset = 1179648, .pitch = 256, .size0 = 20480},
{.offset = 1343488, .pitch = 256, .size0 = 20480},
{.offset = 1425408, .pitch = 256, .size0 = 20480},
{.offset = 1466368, .pitch = 256},
{.offset = 1486848, .pitch = 256},
{.offset = 1507328, .pitch = 256},
{.offset = 1527808, .pitch = 256},
},
},
},
/* NPOT height case that my first 3d layout ideas failed on. */
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 128,
.height0 = 132,
.depth0 = 16,
.slices =
{
{.offset = 0, .pitch = 512, .size0 = 73728},
{.offset = 1179648, .pitch = 256, .size0 = 20480},
{.offset = 1343488, .pitch = 256, .size0 = 20480},
{.offset = 1425408, .pitch = 256, .size0 = 20480},
{.offset = 1466368, .pitch = 256},
{.offset = 1486848, .pitch = 256},
{.offset = 1507328, .pitch = 256},
{.offset = 1527808, .pitch = 256},
},
},
},
/* blob used MIN_LAYERSZ = 0x3000 here.
*
* This is an interesting case for 3d layout, since pitch stays NPOT for a while.
*/
{
.format = PIPE_FORMAT_R9G9B9E5_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 768,
.height0 = 32,
.depth0 = 128,
.slices =
{
{.offset = 0, .pitch = 3072, .size0 = 98304},
{.offset = 12582912, .pitch = 1536, .size0 = 24576},
{.offset = 14155776, .pitch = 768, .size0 = 12288},
{.offset = 14548992, .pitch = 512, .size0 = 12288},
{.offset = 14745600, .pitch = 256, .size0 = 12288},
{.offset = 14843904, .pitch = 256, .size0 = 12288},
{.offset = 14893056, .pitch = 256, .size0 = 12288},
{.offset = 14917632, .pitch = 256},
{.offset = 14929920, .pitch = 256},
{.offset = 14942208, .pitch = 256},
},
},
},
/* dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.rgba32f_rg11_eac.texture3d_to_texture2d */
#if 0 /* XXX: We disagree with the blob about level 0 size0, but the testcase passes. */
{
.format = PIPE_FORMAT_R32G32B32A32_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 129,
.height0 = 129,
.depth0 = 17,
.slices =
{
{.offset = 0, .pitch = 3072, .size0 = 524288},
{.offset = 8912896, .pitch = 2048, .size0 = 131072},
{.offset = 9961472, .pitch = 1024, .size0 = 32768},
{.offset = 10092544, .pitch = 1024, .size0 = 16384},
{.offset = 10125312, .pitch = 1024},
{.offset = 10141696, .pitch = 1024},
{.offset = 10158080, .pitch = 1024},
{.offset = 10174464, .pitch = 1024},
},
},
},
#endif
/* Size minification issue found while looking at the above test. */
{
.format = PIPE_FORMAT_R32G32B32A32_FLOAT,
.is_3d = true,
.layout =
{
.tile_mode = TILE6_3,
.ubwc = false,
.width0 = 129,
.height0 = 9,
.depth0 = 8,
.slices =
{
{.offset = 0, .pitch = 3072, .size0 = 49152},
{.offset = 393216, .pitch = 2048, .size0 = 32768},
{.offset = 524288, .pitch = 1024, .size0 = 32768},
{.offset = 589824, .pitch = 1024},
{.offset = 622592, .pitch = 1024},
{.offset = 655360, .pitch = 1024},
{.offset = 688128, .pitch = 1024},
{.offset = 720896, .pitch = 1024},
},
},
},
};
int