radeonsi: fix monolithic pixel shaders with two-sided colors and SampleMaskIn
They are never used except for testing AMD_DEBUG=mono. Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
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@ -3716,12 +3716,12 @@ static void create_function(struct si_shader_context *ctx)
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&ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
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add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
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&ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
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shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
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add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
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&ctx->args.front_face, SI_PARAM_FRONT_FACE);
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shader->info.face_vgpr_index = 20;
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shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
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add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
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&ctx->args.ancillary, SI_PARAM_ANCILLARY);
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shader->info.ancillary_vgpr_index = 21;
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add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
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&ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
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add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
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