radeonsi: fix monolithic pixel shaders with two-sided colors and SampleMaskIn

They are never used except for testing AMD_DEBUG=mono.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
This commit is contained in:
Marek Olšák 2019-12-27 16:29:16 -05:00
parent 186335d17d
commit 4249a90f5d
1 changed files with 2 additions and 2 deletions

View File

@ -3716,12 +3716,12 @@ static void create_function(struct si_shader_context *ctx)
&ctx->args.frag_pos[2], SI_PARAM_POS_Z_FLOAT);
add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.frag_pos[3], SI_PARAM_POS_W_FLOAT);
shader->info.face_vgpr_index = ctx->args.num_vgprs_used;
add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->args.front_face, SI_PARAM_FRONT_FACE);
shader->info.face_vgpr_index = 20;
shader->info.ancillary_vgpr_index = ctx->args.num_vgprs_used;
add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,
&ctx->args.ancillary, SI_PARAM_ANCILLARY);
shader->info.ancillary_vgpr_index = 21;
add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT,
&ctx->args.sample_coverage, SI_PARAM_SAMPLE_COVERAGE);
add_arg_checked(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT,