zink: sum available memory heaps instead of assigning
this is supposed to accumulate now
Fixes: 73f6bff07f
("zink: fix mem info query to be more permissive")
Reviewed-by: Hoe Hao Cheng <haochengho12907@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12199>
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@ -1650,12 +1650,12 @@ zink_query_memory_info(struct pipe_screen *pscreen, struct pipe_memory_info *inf
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for (unsigned i = 0; i < mem.memoryProperties.memoryHeapCount; i++) {
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if (mem.memoryProperties.memoryHeaps[i].flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
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/* VRAM */
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info->total_device_memory = mem.memoryProperties.memoryHeaps[i].size / 1024;
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info->avail_device_memory = (budget.heapBudget[i] - budget.heapUsage[i]) / 1024;
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info->total_device_memory += mem.memoryProperties.memoryHeaps[i].size / 1024;
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info->avail_device_memory += (budget.heapBudget[i] - budget.heapUsage[i]) / 1024;
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} else if (mem.memoryProperties.memoryHeaps[i].flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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/* GART */
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info->total_staging_memory = mem.memoryProperties.memoryHeaps[i].size / 1024;
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info->avail_staging_memory = (budget.heapBudget[i] - budget.heapUsage[i]) / 1024;
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info->total_staging_memory += mem.memoryProperties.memoryHeaps[i].size / 1024;
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info->avail_staging_memory += (budget.heapBudget[i] - budget.heapUsage[i]) / 1024;
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}
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}
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/* evictions not yet supported in vulkan */
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@ -1663,14 +1663,14 @@ zink_query_memory_info(struct pipe_screen *pscreen, struct pipe_memory_info *inf
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for (unsigned i = 0; i < screen->info.mem_props.memoryHeapCount; i++) {
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if (screen->info.mem_props.memoryHeaps[i].flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
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/* VRAM */
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info->total_device_memory = screen->info.mem_props.memoryHeaps[i].size / 1024;
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info->total_device_memory += screen->info.mem_props.memoryHeaps[i].size / 1024;
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/* free real estate! */
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info->avail_device_memory = info->total_device_memory;
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info->avail_device_memory += info->total_device_memory;
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} else if (screen->info.mem_props.memoryHeaps[i].flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) {
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/* GART */
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info->total_staging_memory = screen->info.mem_props.memoryHeaps[i].size / 1024;
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info->total_staging_memory += screen->info.mem_props.memoryHeaps[i].size / 1024;
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/* free real estate! */
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info->avail_staging_memory = info->total_staging_memory;
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info->avail_staging_memory += info->total_staging_memory;
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}
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}
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}
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