glthread: only log glthread destroy reason when it's not NULL
Fixes: 670759a208
("glthread: inline _mesa_glthread_restore_dispatch and merge disable & destroy")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14226>
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@ -164,7 +164,8 @@ _mesa_glthread_destroy(struct gl_context *ctx, const char *reason)
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if (!glthread->enabled)
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return;
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_mesa_debug(ctx, "glthread destroy reason: %s\n", reason);
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if (reason)
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_mesa_debug(ctx, "glthread destroy reason: %s\n", reason);
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_mesa_glthread_finish(ctx);
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util_queue_destroy(&glthread->queue);
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