zink: remove leftover references to flatshading in shader keys
this is handled by st already Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10495>
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@ -229,7 +229,6 @@ shader_key_fs_gen(struct zink_context *ctx, struct zink_shader *zs,
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key->size = sizeof(struct zink_fs_key);
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fs_key->shader_id = zs->shader_id;
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//fs_key->flat_shade = ctx->rast_state->base.flatshade;
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/* if gl_SampleMask[] is written to, we have to ensure that we get a shader with the same sample count:
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* in GL, rast_samples==1 means ignore gl_SampleMask[]
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@ -37,7 +37,6 @@ struct zink_fs_key {
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unsigned shader_id;
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uint8_t coord_replace_bits;
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bool coord_replace_yinvert;
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//bool flat_shade;
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bool samples;
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bool force_dual_color_blend;
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};
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