svga: remove no-op checks in sampler, sampler_view functions

We are checking for no-ops in the CSO module for both of these items
so there's no reason to do it in the driver.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul 2014-04-02 17:12:20 -06:00
parent 5a2f8b2c48
commit 4105ad825f
1 changed files with 0 additions and 15 deletions

View File

@ -165,13 +165,6 @@ svga_bind_sampler_states(struct pipe_context *pipe,
if (shader != PIPE_SHADER_FRAGMENT)
return;
/* Check for no-op */
if (start + num <= svga->curr.num_samplers &&
!memcmp(svga->curr.sampler + start, samplers, num * sizeof(void *))) {
if (0) debug_printf("sampler noop\n");
return;
}
for (i = 0; i < num; i++)
svga->curr.sampler[start + i] = samplers[i];
@ -240,14 +233,6 @@ svga_set_sampler_views(struct pipe_context *pipe,
if (shader != PIPE_SHADER_FRAGMENT)
return;
/* Check for no-op */
if (start + num <= svga->curr.num_sampler_views &&
!memcmp(svga->curr.sampler_views + start, views,
num * sizeof(struct pipe_sampler_view *))) {
if (0) debug_printf("texture noop\n");
return;
}
for (i = 0; i < num; i++) {
if (svga->curr.sampler_views[start + i] != views[i]) {
/* Note: we're using pipe_sampler_view_release() here to work around