draw/tgsi: implement geom shader invocation support.

This is just for softpipe, llvmpipe won't work without
some changes.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-05-20 10:32:32 +10:00
parent 24e77cb09f
commit 40d225803e
4 changed files with 34 additions and 18 deletions

View File

@ -190,9 +190,15 @@ static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
{
struct tgsi_exec_machine *machine = shader->machine;
int j;
tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
constants, constants_size);
if (shader->info.uses_invocationid) {
unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
for (j = 0; j < TGSI_QUAD_SIZE; j++)
machine->SystemValue[i].i[j] = shader->invocation_id;
}
}
static unsigned tgsi_gs_run(struct draw_geometry_shader *shader,
@ -555,7 +561,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
* overflown vertices into some area where they won't harm anyone */
unsigned total_verts_per_buffer = shader->primitive_boundary *
num_in_primitives;
unsigned invocation;
//Assume at least one primitive
max_out_prims = MAX2(max_out_prims, 1);
@ -564,7 +570,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
output_verts->stride = output_verts->vertex_size;
output_verts->verts =
(struct vertex_header *)MALLOC(output_verts->vertex_size *
total_verts_per_buffer);
total_verts_per_buffer * shader->num_invocations);
debug_assert(output_verts->verts);
#if 0
@ -592,7 +598,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
shader->input = input;
shader->input_info = input_info;
FREE(shader->primitive_lengths);
shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
#ifdef HAVE_LLVM
@ -622,24 +628,27 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
}
#endif
shader->prepare(shader, constants, constants_size);
for (invocation = 0; invocation < shader->num_invocations; invocation++) {
shader->invocation_id = invocation;
if (input_prim->linear)
gs_run(shader, input_prim, input_verts,
output_prims, output_verts);
else
gs_run_elts(shader, input_prim, input_verts,
output_prims, output_verts);
shader->prepare(shader, constants, constants_size);
/* Flush the remaining primitives. Will happen if
* num_input_primitives % 4 != 0
*/
if (shader->fetched_prim_count > 0) {
gs_flush(shader);
if (input_prim->linear)
gs_run(shader, input_prim, input_verts,
output_prims, output_verts);
else
gs_run_elts(shader, input_prim, input_verts,
output_prims, output_verts);
/* Flush the remaining primitives. Will happen if
* num_input_primitives % 4 != 0
*/
if (shader->fetched_prim_count > 0) {
gs_flush(shader);
}
debug_assert(shader->fetched_prim_count == 0);
}
debug_assert(shader->fetched_prim_count == 0);
/* Update prim_info:
*/
output_prims->linear = TRUE;
@ -771,6 +780,8 @@ draw_create_geometry_shader(struct draw_context *draw,
gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
gs->max_output_vertices =
gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
gs->num_invocations =
gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
if (!gs->max_output_vertices)
gs->max_output_vertices = 32;

View File

@ -90,6 +90,8 @@ struct draw_geometry_shader {
unsigned vector_length;
unsigned max_out_prims;
unsigned num_invocations;
unsigned invocation_id;
#ifdef HAVE_LLVM
struct draw_gs_inputs *gs_input;
struct draw_gs_jit_context *jit_context;

View File

@ -248,6 +248,8 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
}
else if (semName == TGSI_SEMANTIC_PRIMID) {
info->uses_primid = TRUE;
} else if (semName == TGSI_SEMANTIC_INVOCATIONID) {
info->uses_invocationid = TRUE;
}
}
else if (file == TGSI_FILE_OUTPUT) {

View File

@ -89,6 +89,7 @@ struct tgsi_shader_info
boolean uses_basevertex;
boolean uses_primid;
boolean uses_frontface;
boolean uses_invocationid;
boolean writes_psize;
boolean writes_clipvertex;
boolean writes_viewport_index;