radv: Fix lowering ignore_ray_intersection
Fixes dEQP-VK.ray_tracing_pipeline.misc.report_intersection_result
Fixes: c3d82a9
("radv: Add pass to lower anyhit shader into an intersection shader.")
Signed-off-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16056>
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4080f18163
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@ -862,7 +862,7 @@ lower_any_hit_for_intersection(nir_shader *any_hit)
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*/
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*/
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nir_store_deref(b, commit, nir_imm_false(b), 0x1);
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nir_store_deref(b, commit, nir_imm_false(b), 0x1);
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nir_push_if(b, nir_imm_true(b));
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nir_push_if(b, nir_imm_true(b));
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nir_jump(b, nir_jump_halt);
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nir_jump(b, nir_jump_return);
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nir_pop_if(b, NULL);
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nir_pop_if(b, NULL);
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break;
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break;
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