r600g: move spi update to only when states change.

This updates the spi state after ps/vs binding or rasteriser state
change.

Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2011-06-03 15:18:59 +10:00
parent 1dbcb83881
commit 4077336fc7
1 changed files with 9 additions and 2 deletions

View File

@ -32,6 +32,8 @@
#include "r600_pipe.h"
#include "r600d.h"
static void r600_spi_update(struct r600_pipe_context *rctx);
static int r600_conv_pipe_prim(unsigned pprim, unsigned *prim)
{
static const int prim_conv[] = {
@ -109,6 +111,8 @@ void r600_bind_rs_state(struct pipe_context *ctx, void *state)
} else {
r600_polygon_offset_update(rctx);
}
if (rctx->ps_shader && rctx->vs_shader)
r600_spi_update(rctx);
}
void r600_delete_rs_state(struct pipe_context *ctx, void *state)
@ -269,6 +273,8 @@ void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
if (state) {
r600_context_pipe_state_set(&rctx->ctx, &rctx->ps_shader->rstate);
}
if (rctx->ps_shader && rctx->vs_shader)
r600_spi_update(rctx);
}
void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
@ -280,6 +286,8 @@ void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
if (state) {
r600_context_pipe_state_set(&rctx->ctx, &rctx->vs_shader->rstate);
}
if (rctx->ps_shader && rctx->vs_shader)
r600_spi_update(rctx);
}
void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
@ -336,7 +344,7 @@ static void r600_spi_block_init(struct r600_pipe_context *rctx, struct r600_pipe
}
}
static void r600_spi_update(struct r600_pipe_context *rctx, unsigned prim)
static void r600_spi_update(struct r600_pipe_context *rctx)
{
struct r600_pipe_shader *shader = rctx->ps_shader;
struct r600_pipe_state *rstate = &rctx->spi;
@ -588,7 +596,6 @@ void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
}
r600_update_alpha_ref(rctx);
r600_spi_update(rctx, draw.info.mode);
mask = 0;
for (int i = 0; i < rctx->framebuffer.nr_cbufs; i++) {