ac/nir: change prototype of handle_shader_output_decl()

This allows to remove the ac_nir_context dependency.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2018-03-09 16:49:55 +01:00
parent 61a91ca3f5
commit 3fe47b1290
1 changed files with 14 additions and 14 deletions

View File

@ -5635,20 +5635,22 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
}
static void
handle_shader_output_decl(struct ac_nir_context *ctx,
handle_shader_output_decl(struct ac_llvm_context *ctx,
struct ac_shader_abi *abi,
struct nir_shader *nir,
struct nir_variable *variable)
struct nir_variable *variable,
gl_shader_stage stage)
{
unsigned output_loc = variable->data.driver_location / 4;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
/* tess ctrl has it's own load/store paths for outputs */
if (ctx->stage == MESA_SHADER_TESS_CTRL)
if (stage == MESA_SHADER_TESS_CTRL)
return;
if (ctx->stage == MESA_SHADER_VERTEX ||
ctx->stage == MESA_SHADER_TESS_EVAL ||
ctx->stage == MESA_SHADER_GEOMETRY) {
if (stage == MESA_SHADER_VERTEX ||
stage == MESA_SHADER_TESS_EVAL ||
stage == MESA_SHADER_GEOMETRY) {
int idx = variable->data.location + variable->data.index;
if (idx == VARYING_SLOT_CLIP_DIST0) {
int length = nir->info.clip_distance_array_size +
@ -5663,8 +5665,8 @@ handle_shader_output_decl(struct ac_nir_context *ctx,
for (unsigned i = 0; i < attrib_count; ++i) {
for (unsigned chan = 0; chan < 4; chan++) {
ctx->abi->outputs[radeon_llvm_reg_index_soa(output_loc + i, chan)] =
ac_build_alloca_undef(&ctx->ac, ctx->ac.f32, "");
abi->outputs[radeon_llvm_reg_index_soa(output_loc + i, chan)] =
ac_build_alloca_undef(ctx, ctx->f32, "");
}
}
}
@ -6752,7 +6754,8 @@ void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
ctx.main_function = LLVMGetBasicBlockParent(LLVMGetInsertBlock(ctx.ac.builder));
nir_foreach_variable(variable, &nir->outputs)
handle_shader_output_decl(&ctx, nir, variable);
handle_shader_output_decl(&ctx.ac, ctx.abi, nir, variable,
ctx.stage);
ctx.defs = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
@ -7245,13 +7248,10 @@ void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
ctx.num_output_clips = geom_shader->info.clip_distance_array_size;
ctx.num_output_culls = geom_shader->info.cull_distance_array_size;
struct ac_nir_context nir_ctx = {};
nir_ctx.ac = ctx.ac;
nir_ctx.abi = &ctx.abi;
nir_foreach_variable(variable, &geom_shader->outputs) {
scan_shader_output_decl(&ctx, variable, geom_shader, MESA_SHADER_VERTEX);
handle_shader_output_decl(&nir_ctx, geom_shader, variable);
handle_shader_output_decl(&ctx.ac, &ctx.abi, geom_shader,
variable, MESA_SHADER_VERTEX);
}
ac_gs_copy_shader_emit(&ctx);