Added min and max blend functions.

Slight optimization of _mesa_mmx_blend_add.
This commit is contained in:
Jose Fonseca 2002-04-19 20:12:30 +00:00
parent 4fa66fa85c
commit 3fe2bb8933
3 changed files with 93 additions and 14 deletions

View File

@ -1,4 +1,4 @@
/* $Id: s_blend.c,v 1.21 2002/04/19 10:53:08 jrfonseca Exp $ */
/* $Id: s_blend.c,v 1.22 2002/04/19 20:12:31 jrfonseca Exp $ */
/*
* Mesa 3-D graphics library
@ -678,10 +678,22 @@ void _swrast_choose_blend_func( GLcontext *ctx )
SWRAST_CONTEXT(ctx)->BlendFunc = blend_modulate;
}
else if (eq==GL_MIN_EXT) {
SWRAST_CONTEXT(ctx)->BlendFunc = blend_min;
#if defined(USE_MMX_ASM)
if ( cpu_has_mmx ) {
SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_min;
}
else
#endif
SWRAST_CONTEXT(ctx)->BlendFunc = blend_min;
}
else if (eq==GL_MAX_EXT) {
SWRAST_CONTEXT(ctx)->BlendFunc = blend_max;
#if defined(USE_MMX_ASM)
if ( cpu_has_mmx ) {
SWRAST_CONTEXT(ctx)->BlendFunc = _mesa_mmx_blend_max;
}
else
#endif
SWRAST_CONTEXT(ctx)->BlendFunc = blend_max;
}
else if (eq==GL_FUNC_ADD_EXT && srcRGB == GL_ZERO && dstRGB == GL_ONE) {
SWRAST_CONTEXT(ctx)->BlendFunc = blend_noop;

View File

@ -1,4 +1,4 @@
/* $Id: mmx.h,v 1.8 2002/04/19 10:53:08 jrfonseca Exp $ */
/* $Id: mmx.h,v 1.9 2002/04/19 20:12:30 jrfonseca Exp $ */
/*
* Mesa 3-D graphics library
@ -36,6 +36,14 @@ extern void _ASMAPI
_mesa_mmx_blend_add( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], const GLubyte dest[][4] );
extern void _ASMAPI
_mesa_mmx_blend_min( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], const GLubyte dest[][4] );
extern void _ASMAPI
_mesa_mmx_blend_max( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], const GLubyte dest[][4] );
extern void _ASMAPI
_mesa_mmx_blend_modulate( GLcontext *ctx, GLuint n, const GLubyte mask[],
GLubyte rgba[][4], const GLubyte dest[][4] );

View File

@ -5,6 +5,9 @@
#include "matypes.h"
/* FIXME: The pairing rules must be checked as they aren't being fully obeyed.
*/
/* integer multiplication - alpha plus one
*
* makes the following approximation to the division (Sree)
@ -238,20 +241,23 @@ TWO(PUNPCKHDQ ( MA2, MA2 )) /* pa2 | pa2 | pa
PACKUSWB ( MS2, MS1 ) /* sa2 | sb2 | sg2 | sr2 | sa1 | sb1 | sg1 | sr1 */ ;\
#define GMB_STORE(rgba, MSS ) \
ONE(MOVD ( MSS, REGIND(rgba) )) ;\
TWO(MOVQ ( MSS, REGIND(rgba) ))
ONE(MOVD ( MSS, REGIND(rgba) )) /* | | | | sa1 | sb1 | sg1 | sr1 */ ;\
TWO(MOVQ ( MSS, REGIND(rgba) )) /* sa2 | sb2 | sg2 | sr2 | sa1 | sb1 | sg1 | sr1 */
SEG_DATA
ALIGNDATA8
const_0080:
D_LONG 0x00800080, 0x00800080
const_80:
D_LONG 0x00800080, 0x00800080
D_LONG 0x80808080, 0x80808080
SEG_TEXT
/* common transparency blending mode
/* Blend transparency function
*/
#define TAG(x) x##_transparency
@ -270,7 +276,9 @@ const_80:
#include "mmx_blendtmp.h"
/* add bleding mode
/* Blend add function
*
* FIXME: Add some loop unrolling here...
*/
#define TAG(x) x##_add
@ -278,21 +286,72 @@ const_80:
#define INIT
#define MAIN( rgba, dest ) \
GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
PADDUSB ( MM1, MM2 ) ;\
GMB_STORE( rgba, MM2 )
ONE(MOVD ( REGIND(rgba), MM1 )) /* | | | | qa1 | qb1 | qg1 | qr1 */ ;\
ONE(MOVD ( REGIND(dest), MM2 )) /* | | | | pa1 | pb1 | pg1 | pr1 */ ;\
ONE(PADDUSB ( MM2, MM1 )) ;\
ONE(MOVD ( MM1, REGIND(rgba) )) /* | | | | sa1 | sb1 | sg1 | sr1 */ ;\
;\
TWO(MOVQ ( REGIND(rgba), MM1 )) /* qa2 | qb2 | qg2 | qr2 | qa1 | qb1 | qg1 | qr1 */ ;\
TWO(PADDUSB ( REGIND(dest), MM1 )) /* sa2 | sb2 | sg2 | sr2 | sa1 | sb1 | sg1 | sr1 */ ;\
TWO(MOVQ ( MM1, REGIND(rgba) ))
#include "mmx_blendtmp.h"
/* modulate blending mode
/* Blend min function
*/
#define TAG(x) x##_min
#define INIT \
MOVQ ( CONTENT(const_80), MM7 ) /* 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80*/
#define MAIN( rgba, dest ) \
GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
MOVQ ( MM1, MM3 ) ;\
MOVQ ( MM2, MM4 ) ;\
PXOR ( MM7, MM3 ) /* unsigned -> signed */ ;\
PXOR ( MM7, MM4 ) /* unsigned -> signed */ ;\
PCMPGTB ( MM3, MM4 ) /* q > p ? 0xff : 0x00 */ ;\
PAND ( MM4, MM1 ) /* q > p ? p : 0 */ ;\
PANDN ( MM2, MM4 ) /* q > p ? 0 : q */ ;\
POR ( MM1, MM4 ) /* q > p ? p : q */ ;\
GMB_STORE( rgba, MM4 )
#include "mmx_blendtmp.h"
/* Blend max function
*/
#define TAG(x) x##_max
#define INIT \
MOVQ ( CONTENT(const_80), MM7 ) /* 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80| 0x80*/
#define MAIN( rgba, dest ) \
GMB_LOAD( rgba, dest, MM1, MM2 ) ;\
MOVQ ( MM1, MM3 ) ;\
MOVQ ( MM2, MM4 ) ;\
PXOR ( MM7, MM3 ) /* unsigned -> signed */ ;\
PXOR ( MM7, MM4 ) /* unsigned -> signed */ ;\
PCMPGTB ( MM3, MM4 ) /* q > p ? 0xff : 0x00 */ ;\
PAND ( MM4, MM2 ) /* q > p ? q : 0 */ ;\
PANDN ( MM1, MM4 ) /* q > p ? 0 : p */ ;\
POR ( MM2, MM4 ) /* q > p ? p : q */ ;\
GMB_STORE( rgba, MM4 )
#include "mmx_blendtmp.h"
/* Blend modulate function
*/
#define TAG(x) x##_modulate
#define INIT \
PXOR ( MM0, MM0 ) /* 0x0000 | 0x0000 | 0x0000 | 0x0000 */ ;\
MOVQ ( CONTENT(const_80), MM7 ) /* 0xffff | 0xffff | 0xffff | 0xffff */
MOVQ ( CONTENT(const_0080), MM7 ) /* 0x0080 | 0x0080 | 0x0080 | 0x0080 */
#define MAIN( rgba, dest ) \
GMB_LOAD( rgba, dest, MM1, MM2 ) ;\