Make built-in gl_TexCoord available in vertex and fragment shaders

This commit is contained in:
Ian Romanick 2010-04-02 11:59:57 -07:00
parent fe1c7ff6c6
commit 3f9a73d121
1 changed files with 42 additions and 14 deletions

View File

@ -31,19 +31,13 @@
#endif
static void
add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
add_variable(const char *name, enum ir_variable_mode mode,
const glsl_type *type, exec_list *instructions,
glsl_symbol_table *symtab)
{
/* Create a new variable declaration from the description supplied by
* the caller.
*/
const glsl_type *const type = symtab->get_type(proto->type);
ir_variable *var = new ir_variable(type, name);
assert(type != NULL);
ir_variable *var = new ir_variable(type, proto->name);
var->mode = proto->mode;
var->mode = mode;
if (var->mode != ir_var_out)
var->read_only = true;
@ -56,6 +50,22 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
symtab->add_variable(var->name, var);
}
static void
add_builtin_variable(const builtin_variable *proto, exec_list *instructions,
glsl_symbol_table *symtab)
{
/* Create a new variable declaration from the description supplied by
* the caller.
*/
const glsl_type *const type = symtab->get_type(proto->type);
assert(type != NULL);
add_variable(proto->name, proto->mode, type, instructions, symtab);
}
static void
generate_110_uniforms(exec_list *instructions,
glsl_symbol_table *symtab)
@ -105,10 +115,17 @@ generate_110_vs_variables(exec_list *instructions,
}
generate_110_uniforms(instructions, symtab);
/* FINISHME: Add support fo gl_TexCoord. The size of this array is
* FINISHME: implementation dependent based on the value of
* FINISHME: GL_MAX_TEXTURE_COORDS.
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
* FINISHME: at least 2, so hard-code 2 for now.
*/
const glsl_type *const vec4_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 2);
add_variable("gl_TexCoord", ir_var_out, vec4_array_type, instructions,
symtab);
}
@ -168,7 +185,6 @@ generate_110_fs_variables(exec_list *instructions,
instructions, symtab);
}
/* FINISHME: Add support for gl_TexCoord[] */
for (unsigned i = 0
; i < Elements(builtin_110_deprecated_fs_variables)
; i++) {
@ -178,6 +194,18 @@ generate_110_fs_variables(exec_list *instructions,
generate_110_uniforms(instructions, symtab);
/* FINISHME: Add support for gl_FragData[GL_MAX_DRAW_BUFFERS]. */
/* FINISHME: The size of this array is implementation dependent based on the
* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
* FINISHME: at least 2, so hard-code 2 for now.
*/
const glsl_type *const vec4_type =
glsl_type::get_instance(GLSL_TYPE_FLOAT, 4, 0);
const glsl_type *const vec4_array_type =
glsl_type::get_array_instance(vec4_type, 2);
add_variable("gl_TexCoord", ir_var_in, vec4_array_type, instructions,
symtab);
}
static void