vc4: Print the rounded shader size in debug output.
It's surprising to see "0kb" printed for debug on short shaders, while 4kb alignment won't be suprising.
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@ -428,7 +428,7 @@ vc4_bo_alloc_shader(struct vc4_screen *screen, const void *data, uint32_t size)
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screen->bo_count++;
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screen->bo_count++;
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screen->bo_size += bo->size;
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screen->bo_size += bo->size;
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if (dump_stats) {
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if (dump_stats) {
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fprintf(stderr, "Allocated shader %dkb:\n", size / 1024);
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fprintf(stderr, "Allocated shader %dkb:\n", bo->size / 1024);
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vc4_bo_dump_stats(screen);
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vc4_bo_dump_stats(screen);
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}
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}
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