radv: Call nir_propagate_invariant()

Without this, invariant qualifiers don't do anything. Together with a
fix to the game, this fixes flickering in No Man's Sky.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Connor Abbott 2019-09-05 13:57:11 +02:00
parent 2f5783bc2b
commit 3f5b541fc8
1 changed files with 2 additions and 0 deletions

View File

@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
NIR_PASS_V(nir, nir_propagate_invariant);
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);