[g3dvl] stop calling dri2DestroyDrawable

When switching channels with xine it sometimes happens that xine
destroys the drawable before we get a chance to call
DRI2DestroyDrawable, resulting in an x error.
This commit is contained in:
Christian König 2011-07-09 00:00:10 +02:00
parent 34145ecdad
commit 3ed8182c76
1 changed files with 0 additions and 16 deletions

View File

@ -167,21 +167,6 @@ static int drawable_cmp(void *key1, void *key2)
return d1 != d2;
}
static enum pipe_error
drawable_destroy(void *key, void *value, void *data)
{
Drawable drawable = (Drawable)key;
struct vl_dri_screen *vl_dri_scrn = (struct vl_dri_screen*)data;
assert(drawable != None);
assert(value);
assert(data);
dri2DestroyDrawable(vl_dri_scrn->dri_screen, drawable);
return PIPE_OK;
}
struct vl_screen*
vl_screen_create(Display *display, int screen)
{
@ -226,7 +211,6 @@ void vl_screen_destroy(struct vl_screen *vscreen)
assert(vscreen);
util_hash_table_foreach(vl_dri_scrn->drawable_table, drawable_destroy, vl_dri_scrn);
util_hash_table_destroy(vl_dri_scrn->drawable_table);
vl_dri_scrn->base.pscreen->destroy(vl_dri_scrn->base.pscreen);
dri2DestroyScreen(vl_dri_scrn->dri_screen);