Implement gl_TextureMatrix built-in uniform
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@ -95,10 +95,15 @@ generate_110_uniforms(exec_list *instructions,
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instructions, symtab);
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}
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/* FINISHME: Add support for gl_TextureMatrix[]. The size of this array is
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* FINISHME: implementation dependent based on the value of
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* FINISHME: GL_MAX_TEXTURE_COORDS.
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/* FINISHME: The size of this array is implementation dependent based on the
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* FINISHME: value of GL_MAX_TEXTURE_COORDS. GL_MAX_TEXTURE_COORDS must be
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* FINISHME: at least 2, so hard-code 2 for now.
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*/
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const glsl_type *const mat4_array_type =
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glsl_type::get_array_instance(glsl_type::mat4_type, 2);
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add_variable("gl_TextureMatrix", ir_var_uniform, mat4_array_type,
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instructions, symtab);
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/* FINISHME: Add support for gl_DepthRangeParameters */
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/* FINISHME: Add support for gl_ClipPlane[] */
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