gallium: add nir lowering passes for the draw pipe stages. (v2)

This transforms the NIR shaders like the TGSI transforms worked.

v2: fix some nir info requirements, use 32-bit bools

Acked-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Dave Airlie 2019-09-05 15:47:39 +10:00
parent bf12bc2dd7
commit 3eb27cfccd
7 changed files with 547 additions and 27 deletions

View File

@ -319,7 +319,9 @@ NIR_SOURCES := \
nir/tgsi_to_nir.c \
nir/tgsi_to_nir.h \
nir/nir_to_tgsi_info.c \
nir/nir_to_tgsi_info.h
nir/nir_to_tgsi_info.h \
nir/nir_draw_helpers.c \
nir/nir_draw_helpers.h
VL_SOURCES := \
vl/vl_bicubic_filter.c \

View File

@ -48,6 +48,8 @@
#include "draw_private.h"
#include "draw_pipe.h"
#include "nir.h"
#include "nir/nir_draw_helpers.h"
/** Approx number of new tokens for instructions in aa_transform_inst() */
#define NUM_NEW_TOKENS 53
@ -318,6 +320,30 @@ fail:
return FALSE;
}
static boolean
generate_aaline_fs_nir(struct aaline_stage *aaline)
{
#ifdef LLVM_AVAILABLE
struct pipe_context *pipe = aaline->stage.draw->pipe;
const struct pipe_shader_state *orig_fs = &aaline->fs->state;
struct pipe_shader_state aaline_fs;
aaline_fs = *orig_fs; /* copy to init */
aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
if (!aaline_fs.ir.nir)
return FALSE;
nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib);
aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
if (aaline->fs->aaline_fs == NULL)
goto fail;
return TRUE;
fail:
#endif
return FALSE;
}
/**
* When we're about to draw our first AA line in a batch, this function is
@ -329,8 +355,14 @@ bind_aaline_fragment_shader(struct aaline_stage *aaline)
struct draw_context *draw = aaline->stage.draw;
struct pipe_context *pipe = draw->pipe;
if (!aaline->fs->aaline_fs && !generate_aaline_fs(aaline))
return FALSE;
if (!aaline->fs->aaline_fs) {
if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) {
if (!generate_aaline_fs_nir(aaline))
return FALSE;
} else
if (!generate_aaline_fs(aaline))
return FALSE;
}
draw->suspend_flushing = TRUE;
aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
@ -618,7 +650,13 @@ aaline_create_fs_state(struct pipe_context *pipe,
if (!aafs)
return NULL;
aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
aafs->state.type = fs->type;
if (fs->type == PIPE_SHADER_IR_TGSI)
aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
#ifdef LLVM_AVAILABLE
else
aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
#endif
/* pass-through */
aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
@ -662,7 +700,10 @@ aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
}
FREE((void*)aafs->state.tokens);
if (aafs->state.type == PIPE_SHADER_IR_TGSI)
FREE((void*)aafs->state.tokens);
else
ralloc_free(aafs->state.ir.nir);
FREE(aafs);
}
@ -681,9 +722,12 @@ draw_aaline_prepare_outputs(struct draw_context *draw,
return;
/* allocate the extra post-transformed vertex attribute */
aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
TGSI_SEMANTIC_GENERIC,
aaline->fs->generic_attrib);
if (aaline->fs->aaline_fs)
aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
TGSI_SEMANTIC_GENERIC,
aaline->fs->generic_attrib);
else
aaline->coord_slot = -1;
}
/**

View File

@ -52,6 +52,8 @@
#include "draw_vs.h"
#include "draw_pipe.h"
#include "nir.h"
#include "nir/nir_draw_helpers.h"
/** Approx number of new tokens for instructions in aa_transform_inst() */
#define NUM_NEW_TOKENS 200
@ -364,6 +366,8 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
struct pipe_context *pipe = aapoint->stage.draw->pipe;
aapoint_fs = *orig_fs; /* copy to init */
assert(aapoint_fs.type == PIPE_SHADER_IR_TGSI);
aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
if (aapoint_fs.tokens == NULL)
return FALSE;
@ -404,6 +408,30 @@ fail:
return FALSE;
}
static boolean
generate_aapoint_fs_nir(struct aapoint_stage *aapoint)
{
#ifdef LLVM_AVAILABLE
struct pipe_context *pipe = aapoint->stage.draw->pipe;
const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
struct pipe_shader_state aapoint_fs;
aapoint_fs = *orig_fs; /* copy to init */
aapoint_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
if (!aapoint_fs.ir.nir)
return FALSE;
nir_lower_aapoint_fs(aapoint_fs.ir.nir, &aapoint->fs->generic_attrib);
aapoint->fs->aapoint_fs = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
if (aapoint->fs->aapoint_fs == NULL)
goto fail;
return TRUE;
fail:
#endif
return FALSE;
}
/**
* When we're about to draw our first AA point in a batch, this function is
@ -415,9 +443,13 @@ bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
struct draw_context *draw = aapoint->stage.draw;
struct pipe_context *pipe = draw->pipe;
if (!aapoint->fs->aapoint_fs &&
!generate_aapoint_fs(aapoint))
return FALSE;
if (!aapoint->fs->aapoint_fs) {
if (aapoint->fs->state.type == PIPE_SHADER_IR_NIR) {
if (!generate_aapoint_fs_nir(aapoint))
return FALSE;
} else if (!generate_aapoint_fs(aapoint))
return FALSE;
}
draw->suspend_flushing = TRUE;
aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
@ -637,11 +669,14 @@ draw_aapoint_prepare_outputs(struct draw_context *draw,
if (!rast->point_smooth)
return;
/* allocate the extra post-transformed vertex attribute */
aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
TGSI_SEMANTIC_GENERIC,
aapoint->fs->generic_attrib);
assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
if (aapoint->fs->aapoint_fs) {
/* allocate the extra post-transformed vertex attribute */
aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
TGSI_SEMANTIC_GENERIC,
aapoint->fs->generic_attrib);
assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
} else
aapoint->tex_slot = -1;
/* find psize slot in post-transform vertex */
aapoint->psize_slot = -1;
@ -710,8 +745,13 @@ aapoint_create_fs_state(struct pipe_context *pipe,
if (!aafs)
return NULL;
aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
aafs->state.type = fs->type;
if (fs->type == PIPE_SHADER_IR_TGSI)
aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
#ifdef LLVM_AVAILABLE
else
aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
#endif
/* pass-through */
aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
@ -744,7 +784,10 @@ aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
if (aafs->aapoint_fs)
aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
FREE((void*)aafs->state.tokens);
if (aafs->state.type == PIPE_SHADER_IR_TGSI)
FREE((void*)aafs->state.tokens);
else
ralloc_free(aafs->state.ir.nir);
FREE(aafs);
}

View File

@ -51,6 +51,8 @@
#include "draw_context.h"
#include "draw_pipe.h"
#include "nir.h"
#include "nir/nir_draw_helpers.h"
/** Approx number of new tokens for instructions in pstip_transform_inst() */
#define NUM_NEW_TOKENS 53
@ -133,12 +135,20 @@ generate_pstip_fs(struct pstip_stage *pstip)
TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
pstip_fs = *orig_fs; /* copy to init */
pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
&pstip->fs->sampler_unit,
0,
wincoord_file);
if (pstip_fs.tokens == NULL)
return FALSE;
if (orig_fs->type == PIPE_SHADER_IR_TGSI) {
pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
&pstip->fs->sampler_unit,
0,
wincoord_file);
if (pstip_fs.tokens == NULL)
return FALSE;
} else {
#ifdef LLVM_AVAILABLE
pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
nir_lower_pstipple_fs(pstip_fs.ir.nir,
&pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE);
#endif
}
assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
@ -334,7 +344,11 @@ pstip_create_fs_state(struct pipe_context *pipe,
struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
if (pstipfs) {
pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
pstipfs->state.type = fs->type;
if (fs->type == PIPE_SHADER_IR_TGSI)
pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
else
pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
/* pass-through */
pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
@ -368,7 +382,10 @@ pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
if (pstipfs->pstip_fs)
pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
FREE((void*)pstipfs->state.tokens);
if (pstipfs->state.type == PIPE_SHADER_IR_TGSI)
FREE((void*)pstipfs->state.tokens);
else
ralloc_free(pstipfs->state.ir.nir);
FREE(pstipfs);
}

View File

@ -336,6 +336,8 @@ files_libgallium = files(
'util/u_viewport.h',
'nir/tgsi_to_nir.c',
'nir/tgsi_to_nir.h',
'nir/nir_draw_helpers.c',
'nir/nir_draw_helpers.h',
)
if dep_libdrm.found()

View File

@ -0,0 +1,372 @@
/**************************************************************************
*
* Copyright 2019 Red Hat.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**************************************************************************/
/*
* NIR lowering passes to handle the draw stages for
* - pstipple
* - aaline
* - aapoint.
*
* These are all ported from the equivalent TGSI transforms.
*/
#include "nir.h"
#include "tgsi/tgsi_from_mesa.h"
#include "nir_builder.h"
#include "nir_draw_helpers.h"
typedef struct {
nir_builder b;
nir_shader *shader;
bool fs_pos_is_sysval;
nir_variable *stip_tex;
nir_ssa_def *fragcoord;
} lower_pstipple;
static nir_ssa_def *
load_frag_coord(nir_builder *b)
{
int max_driver_loc = -1;
nir_foreach_variable(var, &b->shader->inputs) {
if (var->data.location == VARYING_SLOT_POS)
return nir_load_var(b, var);
if (max_driver_loc < (int)var->data.driver_location)
max_driver_loc = var->data.driver_location;
}
nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
glsl_vec4_type(), NULL);
pos->data.location = VARYING_SLOT_POS;
pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
pos->data.driver_location = max_driver_loc + 1;
b->shader->num_inputs++;
return nir_load_var(b, pos);
}
static void
nir_lower_pstipple_block(nir_block *block,
lower_pstipple *state)
{
nir_builder *b = &state->b;
nir_ssa_def *texcoord;
b->cursor = nir_before_block(block);
nir_ssa_def *div32 = nir_imm_vec2(b, 1.0/32.0, 1.0/32.0);
nir_ssa_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b);
texcoord = nir_fmul(b, frag_coord, div32);
nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
tex->op = nir_texop_tex;
tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
tex->coord_components = 2;
tex->dest_type = nir_type_float;
tex->texture_index = state->stip_tex->data.binding;
tex->sampler_index = state->stip_tex->data.binding;
tex->src[0].src_type = nir_tex_src_coord;
tex->src[0].src = nir_src_for_ssa(texcoord);
nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
nir_builder_instr_insert(b, &tex->instr);
nir_ssa_def *condition = nir_f2b32(b, nir_channel(b, &tex->dest.ssa, 3));
nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
discard->src[0] = nir_src_for_ssa(condition);
nir_builder_instr_insert(b, &discard->instr);
b->shader->info.fs.uses_discard = true;
}
static void
nir_lower_pstipple_impl(nir_function_impl *impl,
lower_pstipple *state)
{
nir_builder *b = &state->b;
nir_builder_init(b, impl);
nir_block *start = nir_start_block(impl);
nir_lower_pstipple_block(start, state);
}
void
nir_lower_pstipple_fs(struct nir_shader *shader,
unsigned *samplerUnitOut,
unsigned fixedUnit,
bool fs_pos_is_sysval)
{
lower_pstipple state = {
.shader = shader,
.fs_pos_is_sysval = fs_pos_is_sysval,
};
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return;
int binding = 0;
nir_foreach_variable(var, &shader->uniforms) {
if (glsl_type_is_sampler(var->type)) {
if (var->data.binding >= binding)
binding = var->data.binding + 1;
}
}
const struct glsl_type *sampler2D =
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex");
tex_var->data.binding = binding;
tex_var->data.explicit_binding = true;
tex_var->data.how_declared = nir_var_hidden;
shader->info.textures_used |= (1 << binding);
state.stip_tex = tex_var;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_lower_pstipple_impl(function->impl, &state);
}
}
*samplerUnitOut = binding;
}
typedef struct {
nir_builder b;
nir_shader *shader;
nir_variable *line_width_input;
} lower_aaline;
static void
nir_lower_aaline_block(nir_block *block,
lower_aaline *state)
{
nir_builder *b = &state->b;
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_deref)
continue;
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
if (var->data.mode != nir_var_shader_out)
continue;
if (var->data.location != FRAG_RESULT_COLOR)
continue;
nir_ssa_def *out_input = intrin->src[1].ssa;
b->cursor = nir_before_instr(instr);
nir_ssa_def *lw = nir_load_var(b, state->line_width_input);
nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 1),
nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 0)))));
nir_ssa_def *tmp1 = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 3),
nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 2)))));
tmp = nir_fmul(b, tmp, tmp1);
tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp);
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
nir_channel(b, out_input, 1),
nir_channel(b, out_input, 2),
tmp);
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
}
}
static void
nir_lower_aaline_impl(nir_function_impl *impl,
lower_aaline *state)
{
nir_builder *b = &state->b;
nir_builder_init(b, impl);
nir_foreach_block(block, impl) {
nir_lower_aaline_block(block, state);
}
}
void
nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
{
lower_aaline state = {
.shader = shader,
};
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return;
int highest_location = -1, highest_drv_location = -1;
nir_foreach_variable(var, &shader->inputs) {
if ((int)var->data.location > highest_location)
highest_location = var->data.location;
if ((int)var->data.driver_location > highest_drv_location)
highest_drv_location = var->data.driver_location;
}
nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in,
glsl_vec4_type(), "aaline");
if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
line_width->data.location = VARYING_SLOT_VAR0;
line_width->data.driver_location = highest_drv_location + 1;
} else {
line_width->data.location = highest_location + 1;
line_width->data.driver_location = highest_drv_location + 1;
}
shader->num_inputs++;
*varying = tgsi_get_generic_gl_varying_index(line_width->data.location, false);
state.line_width_input = line_width;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_lower_aaline_impl(function->impl, &state);
}
}
}
typedef struct {
nir_builder b;
nir_shader *shader;
nir_variable *input;
} lower_aapoint;
static void
nir_lower_aapoint_block(nir_block *block,
lower_aapoint *state, nir_ssa_def *sel)
{
nir_builder *b = &state->b;
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
if (intrin->intrinsic != nir_intrinsic_store_deref)
continue;
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
if (var->data.mode != nir_var_shader_out)
continue;
if (var->data.location != FRAG_RESULT_COLOR)
continue;
nir_ssa_def *out_input = intrin->src[1].ssa;
b->cursor = nir_before_instr(instr);
nir_ssa_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel);
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
nir_channel(b, out_input, 1),
nir_channel(b, out_input, 2),
tmp);
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
}
}
static void
nir_lower_aapoint_impl(nir_function_impl *impl,
lower_aapoint *state)
{
nir_builder *b = &state->b;
nir_builder_init(b, impl);
nir_block *block = nir_start_block(impl);
b->cursor = nir_before_block(block);
nir_ssa_def *aainput = nir_load_var(b, state->input);
nir_ssa_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)),
nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1)));
nir_ssa_def *k = nir_channel(b, aainput, 2);
nir_ssa_def *chan_val_one = nir_channel(b, aainput, 3);
nir_ssa_def *comp = nir_flt32(b, chan_val_one, dist);
nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
discard->src[0] = nir_src_for_ssa(comp);
nir_builder_instr_insert(b, &discard->instr);
b->shader->info.fs.uses_discard = true;
/* compute coverage factor = (1-d)/(1-k) */
/* 1 - k */
nir_ssa_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k));
/* 1.0 / (1 - k) */
tmp = nir_frcp(b, tmp);
/* 1 - d */
nir_ssa_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist));
/* (1 - d) / (1 - k) */
nir_ssa_def *coverage = nir_fmul(b, tmp, tmp2);
/* if (k >= distance)
* sel = coverage;
* else
* sel = 1.0;
*/
nir_ssa_def *sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one);
nir_foreach_block(block, impl) {
nir_lower_aapoint_block(block, state, sel);
}
}
void
nir_lower_aapoint_fs(struct nir_shader *shader, int *varying)
{
lower_aapoint state = {
.shader = shader,
};
if (shader->info.stage != MESA_SHADER_FRAGMENT)
return;
int highest_location = -1, highest_drv_location = -1;
nir_foreach_variable(var, &shader->inputs) {
if ((int)var->data.location > highest_location)
highest_location = var->data.location;
if ((int)var->data.driver_location > highest_drv_location)
highest_drv_location = var->data.driver_location;
}
nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,
glsl_vec4_type(), "aapoint");
if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
aapoint_input->data.location = VARYING_SLOT_VAR0;
} else {
aapoint_input->data.location = highest_location + 1;
}
aapoint_input->data.driver_location = highest_drv_location + 1;
shader->num_inputs++;
*varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, false);
state.input = aapoint_input;
nir_foreach_function(function, shader) {
if (function->impl) {
nir_lower_aapoint_impl(function->impl, &state);
}
}
}

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/**************************************************************************
*
* Copyright 2019 Red Hat.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**************************************************************************/
#ifndef NIR_DRAW_HELPERS_H
#define NIR_DRAW_HELPERS_H
struct nir_shader;
void
nir_lower_pstipple_fs(struct nir_shader *shader,
unsigned *samplerUnitOut,
unsigned fixedUnit,
bool fs_pos_is_sysval);
void
nir_lower_aaline_fs(struct nir_shader *shader, int *varying);
void
nir_lower_aapoint_fs(struct nir_shader *shader, int *varying);
#endif