gallium: add nir lowering passes for the draw pipe stages. (v2)
This transforms the NIR shaders like the TGSI transforms worked. v2: fix some nir info requirements, use 32-bit bools Acked-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
parent
bf12bc2dd7
commit
3eb27cfccd
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@ -319,7 +319,9 @@ NIR_SOURCES := \
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nir/tgsi_to_nir.c \
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nir/tgsi_to_nir.h \
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nir/nir_to_tgsi_info.c \
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nir/nir_to_tgsi_info.h
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nir/nir_to_tgsi_info.h \
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nir/nir_draw_helpers.c \
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nir/nir_draw_helpers.h
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VL_SOURCES := \
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vl/vl_bicubic_filter.c \
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@ -48,6 +48,8 @@
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#include "draw_private.h"
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#include "draw_pipe.h"
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#include "nir.h"
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#include "nir/nir_draw_helpers.h"
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/** Approx number of new tokens for instructions in aa_transform_inst() */
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#define NUM_NEW_TOKENS 53
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@ -318,6 +320,30 @@ fail:
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return FALSE;
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}
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static boolean
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generate_aaline_fs_nir(struct aaline_stage *aaline)
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{
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#ifdef LLVM_AVAILABLE
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struct pipe_context *pipe = aaline->stage.draw->pipe;
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const struct pipe_shader_state *orig_fs = &aaline->fs->state;
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struct pipe_shader_state aaline_fs;
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aaline_fs = *orig_fs; /* copy to init */
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aaline_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
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if (!aaline_fs.ir.nir)
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return FALSE;
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nir_lower_aaline_fs(aaline_fs.ir.nir, &aaline->fs->generic_attrib);
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aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
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if (aaline->fs->aaline_fs == NULL)
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goto fail;
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return TRUE;
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fail:
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#endif
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return FALSE;
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}
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/**
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* When we're about to draw our first AA line in a batch, this function is
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@ -329,8 +355,14 @@ bind_aaline_fragment_shader(struct aaline_stage *aaline)
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struct draw_context *draw = aaline->stage.draw;
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struct pipe_context *pipe = draw->pipe;
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if (!aaline->fs->aaline_fs && !generate_aaline_fs(aaline))
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return FALSE;
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if (!aaline->fs->aaline_fs) {
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if (aaline->fs->state.type == PIPE_SHADER_IR_NIR) {
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if (!generate_aaline_fs_nir(aaline))
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return FALSE;
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} else
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if (!generate_aaline_fs(aaline))
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return FALSE;
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}
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draw->suspend_flushing = TRUE;
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aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
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@ -618,7 +650,13 @@ aaline_create_fs_state(struct pipe_context *pipe,
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if (!aafs)
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return NULL;
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aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
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aafs->state.type = fs->type;
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if (fs->type == PIPE_SHADER_IR_TGSI)
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aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
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#ifdef LLVM_AVAILABLE
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else
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aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
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#endif
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/* pass-through */
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aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
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@ -662,7 +700,10 @@ aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
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aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
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}
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FREE((void*)aafs->state.tokens);
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if (aafs->state.type == PIPE_SHADER_IR_TGSI)
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FREE((void*)aafs->state.tokens);
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else
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ralloc_free(aafs->state.ir.nir);
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FREE(aafs);
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}
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@ -681,9 +722,12 @@ draw_aaline_prepare_outputs(struct draw_context *draw,
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return;
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/* allocate the extra post-transformed vertex attribute */
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aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
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TGSI_SEMANTIC_GENERIC,
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aaline->fs->generic_attrib);
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if (aaline->fs->aaline_fs)
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aaline->coord_slot = draw_alloc_extra_vertex_attrib(draw,
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TGSI_SEMANTIC_GENERIC,
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aaline->fs->generic_attrib);
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else
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aaline->coord_slot = -1;
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}
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/**
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@ -52,6 +52,8 @@
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#include "draw_vs.h"
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#include "draw_pipe.h"
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#include "nir.h"
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#include "nir/nir_draw_helpers.h"
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/** Approx number of new tokens for instructions in aa_transform_inst() */
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#define NUM_NEW_TOKENS 200
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@ -364,6 +366,8 @@ generate_aapoint_fs(struct aapoint_stage *aapoint)
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struct pipe_context *pipe = aapoint->stage.draw->pipe;
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aapoint_fs = *orig_fs; /* copy to init */
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assert(aapoint_fs.type == PIPE_SHADER_IR_TGSI);
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aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
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if (aapoint_fs.tokens == NULL)
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return FALSE;
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@ -404,6 +408,30 @@ fail:
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return FALSE;
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}
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static boolean
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generate_aapoint_fs_nir(struct aapoint_stage *aapoint)
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{
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#ifdef LLVM_AVAILABLE
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struct pipe_context *pipe = aapoint->stage.draw->pipe;
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const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
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struct pipe_shader_state aapoint_fs;
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aapoint_fs = *orig_fs; /* copy to init */
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aapoint_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
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if (!aapoint_fs.ir.nir)
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return FALSE;
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nir_lower_aapoint_fs(aapoint_fs.ir.nir, &aapoint->fs->generic_attrib);
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aapoint->fs->aapoint_fs = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
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if (aapoint->fs->aapoint_fs == NULL)
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goto fail;
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return TRUE;
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fail:
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#endif
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return FALSE;
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}
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/**
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* When we're about to draw our first AA point in a batch, this function is
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@ -415,9 +443,13 @@ bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
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struct draw_context *draw = aapoint->stage.draw;
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struct pipe_context *pipe = draw->pipe;
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if (!aapoint->fs->aapoint_fs &&
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!generate_aapoint_fs(aapoint))
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return FALSE;
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if (!aapoint->fs->aapoint_fs) {
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if (aapoint->fs->state.type == PIPE_SHADER_IR_NIR) {
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if (!generate_aapoint_fs_nir(aapoint))
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return FALSE;
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} else if (!generate_aapoint_fs(aapoint))
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return FALSE;
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}
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draw->suspend_flushing = TRUE;
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aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
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if (!rast->point_smooth)
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return;
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/* allocate the extra post-transformed vertex attribute */
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aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
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TGSI_SEMANTIC_GENERIC,
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aapoint->fs->generic_attrib);
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assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
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if (aapoint->fs->aapoint_fs) {
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/* allocate the extra post-transformed vertex attribute */
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aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
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TGSI_SEMANTIC_GENERIC,
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aapoint->fs->generic_attrib);
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assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
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} else
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aapoint->tex_slot = -1;
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/* find psize slot in post-transform vertex */
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aapoint->psize_slot = -1;
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@ -710,8 +745,13 @@ aapoint_create_fs_state(struct pipe_context *pipe,
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if (!aafs)
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return NULL;
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aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
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aafs->state.type = fs->type;
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if (fs->type == PIPE_SHADER_IR_TGSI)
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aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
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#ifdef LLVM_AVAILABLE
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else
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aafs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
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#endif
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/* pass-through */
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aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
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if (aafs->aapoint_fs)
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aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
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FREE((void*)aafs->state.tokens);
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if (aafs->state.type == PIPE_SHADER_IR_TGSI)
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FREE((void*)aafs->state.tokens);
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else
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ralloc_free(aafs->state.ir.nir);
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FREE(aafs);
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}
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@ -51,6 +51,8 @@
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#include "draw_context.h"
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#include "draw_pipe.h"
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#include "nir.h"
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#include "nir/nir_draw_helpers.h"
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/** Approx number of new tokens for instructions in pstip_transform_inst() */
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#define NUM_NEW_TOKENS 53
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TGSI_FILE_SYSTEM_VALUE : TGSI_FILE_INPUT;
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pstip_fs = *orig_fs; /* copy to init */
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pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
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&pstip->fs->sampler_unit,
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0,
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wincoord_file);
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if (pstip_fs.tokens == NULL)
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return FALSE;
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if (orig_fs->type == PIPE_SHADER_IR_TGSI) {
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pstip_fs.tokens = util_pstipple_create_fragment_shader(orig_fs->tokens,
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&pstip->fs->sampler_unit,
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0,
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wincoord_file);
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if (pstip_fs.tokens == NULL)
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return FALSE;
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} else {
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#ifdef LLVM_AVAILABLE
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pstip_fs.ir.nir = nir_shader_clone(NULL, orig_fs->ir.nir);
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nir_lower_pstipple_fs(pstip_fs.ir.nir,
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&pstip->fs->sampler_unit, 0, wincoord_file == TGSI_FILE_SYSTEM_VALUE);
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#endif
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}
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assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
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struct pstip_fragment_shader *pstipfs = CALLOC_STRUCT(pstip_fragment_shader);
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if (pstipfs) {
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pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
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pstipfs->state.type = fs->type;
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if (fs->type == PIPE_SHADER_IR_TGSI)
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pstipfs->state.tokens = tgsi_dup_tokens(fs->tokens);
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else
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pstipfs->state.ir.nir = nir_shader_clone(NULL, fs->ir.nir);
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/* pass-through */
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pstipfs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
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if (pstipfs->pstip_fs)
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pstip->driver_delete_fs_state(pstip->pipe, pstipfs->pstip_fs);
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FREE((void*)pstipfs->state.tokens);
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if (pstipfs->state.type == PIPE_SHADER_IR_TGSI)
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FREE((void*)pstipfs->state.tokens);
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else
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ralloc_free(pstipfs->state.ir.nir);
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FREE(pstipfs);
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}
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@ -336,6 +336,8 @@ files_libgallium = files(
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'util/u_viewport.h',
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'nir/tgsi_to_nir.c',
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'nir/tgsi_to_nir.h',
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'nir/nir_draw_helpers.c',
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'nir/nir_draw_helpers.h',
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)
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if dep_libdrm.found()
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@ -0,0 +1,372 @@
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/**************************************************************************
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*
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* Copyright 2019 Red Hat.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**************************************************************************/
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/*
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* NIR lowering passes to handle the draw stages for
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* - pstipple
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* - aaline
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* - aapoint.
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*
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* These are all ported from the equivalent TGSI transforms.
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*/
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#include "nir.h"
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#include "tgsi/tgsi_from_mesa.h"
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#include "nir_builder.h"
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#include "nir_draw_helpers.h"
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typedef struct {
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nir_builder b;
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nir_shader *shader;
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bool fs_pos_is_sysval;
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nir_variable *stip_tex;
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nir_ssa_def *fragcoord;
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} lower_pstipple;
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static nir_ssa_def *
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load_frag_coord(nir_builder *b)
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{
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int max_driver_loc = -1;
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nir_foreach_variable(var, &b->shader->inputs) {
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if (var->data.location == VARYING_SLOT_POS)
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return nir_load_var(b, var);
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if (max_driver_loc < (int)var->data.driver_location)
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max_driver_loc = var->data.driver_location;
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}
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nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
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glsl_vec4_type(), NULL);
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pos->data.location = VARYING_SLOT_POS;
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pos->data.interpolation = INTERP_MODE_NOPERSPECTIVE;
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pos->data.driver_location = max_driver_loc + 1;
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b->shader->num_inputs++;
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return nir_load_var(b, pos);
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}
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static void
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nir_lower_pstipple_block(nir_block *block,
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lower_pstipple *state)
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{
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nir_builder *b = &state->b;
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nir_ssa_def *texcoord;
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b->cursor = nir_before_block(block);
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nir_ssa_def *div32 = nir_imm_vec2(b, 1.0/32.0, 1.0/32.0);
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nir_ssa_def *frag_coord = state->fs_pos_is_sysval ? nir_load_frag_coord(b) : load_frag_coord(b);
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texcoord = nir_fmul(b, frag_coord, div32);
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nir_tex_instr *tex = nir_tex_instr_create(b->shader, 1);
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tex->op = nir_texop_tex;
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tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
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tex->coord_components = 2;
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tex->dest_type = nir_type_float;
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tex->texture_index = state->stip_tex->data.binding;
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tex->sampler_index = state->stip_tex->data.binding;
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tex->src[0].src_type = nir_tex_src_coord;
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tex->src[0].src = nir_src_for_ssa(texcoord);
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nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
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nir_builder_instr_insert(b, &tex->instr);
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nir_ssa_def *condition = nir_f2b32(b, nir_channel(b, &tex->dest.ssa, 3));
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nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
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discard->src[0] = nir_src_for_ssa(condition);
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nir_builder_instr_insert(b, &discard->instr);
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b->shader->info.fs.uses_discard = true;
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}
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static void
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nir_lower_pstipple_impl(nir_function_impl *impl,
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lower_pstipple *state)
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{
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nir_builder *b = &state->b;
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nir_builder_init(b, impl);
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nir_block *start = nir_start_block(impl);
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nir_lower_pstipple_block(start, state);
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}
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void
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nir_lower_pstipple_fs(struct nir_shader *shader,
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unsigned *samplerUnitOut,
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unsigned fixedUnit,
|
||||
bool fs_pos_is_sysval)
|
||||
{
|
||||
lower_pstipple state = {
|
||||
.shader = shader,
|
||||
.fs_pos_is_sysval = fs_pos_is_sysval,
|
||||
};
|
||||
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
||||
return;
|
||||
|
||||
int binding = 0;
|
||||
nir_foreach_variable(var, &shader->uniforms) {
|
||||
if (glsl_type_is_sampler(var->type)) {
|
||||
if (var->data.binding >= binding)
|
||||
binding = var->data.binding + 1;
|
||||
}
|
||||
}
|
||||
const struct glsl_type *sampler2D =
|
||||
glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, false, GLSL_TYPE_FLOAT);
|
||||
|
||||
nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex");
|
||||
tex_var->data.binding = binding;
|
||||
tex_var->data.explicit_binding = true;
|
||||
tex_var->data.how_declared = nir_var_hidden;
|
||||
|
||||
shader->info.textures_used |= (1 << binding);
|
||||
state.stip_tex = tex_var;
|
||||
|
||||
nir_foreach_function(function, shader) {
|
||||
if (function->impl) {
|
||||
nir_lower_pstipple_impl(function->impl, &state);
|
||||
}
|
||||
}
|
||||
*samplerUnitOut = binding;
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
nir_builder b;
|
||||
nir_shader *shader;
|
||||
nir_variable *line_width_input;
|
||||
} lower_aaline;
|
||||
|
||||
static void
|
||||
nir_lower_aaline_block(nir_block *block,
|
||||
lower_aaline *state)
|
||||
{
|
||||
nir_builder *b = &state->b;
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
||||
continue;
|
||||
|
||||
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
|
||||
if (var->data.mode != nir_var_shader_out)
|
||||
continue;
|
||||
if (var->data.location != FRAG_RESULT_COLOR)
|
||||
continue;
|
||||
|
||||
nir_ssa_def *out_input = intrin->src[1].ssa;
|
||||
b->cursor = nir_before_instr(instr);
|
||||
nir_ssa_def *lw = nir_load_var(b, state->line_width_input);
|
||||
nir_ssa_def *tmp = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 1),
|
||||
nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 0)))));
|
||||
nir_ssa_def *tmp1 = nir_fsat(b, nir_fadd(b, nir_channel(b, lw, 3),
|
||||
nir_fneg(b, nir_fabs(b, nir_channel(b, lw, 2)))));
|
||||
|
||||
tmp = nir_fmul(b, tmp, tmp1);
|
||||
tmp = nir_fmul(b, nir_channel(b, out_input, 3), tmp);
|
||||
|
||||
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
|
||||
nir_channel(b, out_input, 1),
|
||||
nir_channel(b, out_input, 2),
|
||||
tmp);
|
||||
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
nir_lower_aaline_impl(nir_function_impl *impl,
|
||||
lower_aaline *state)
|
||||
{
|
||||
nir_builder *b = &state->b;
|
||||
|
||||
nir_builder_init(b, impl);
|
||||
|
||||
nir_foreach_block(block, impl) {
|
||||
nir_lower_aaline_block(block, state);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
nir_lower_aaline_fs(struct nir_shader *shader, int *varying)
|
||||
{
|
||||
lower_aaline state = {
|
||||
.shader = shader,
|
||||
};
|
||||
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
||||
return;
|
||||
|
||||
int highest_location = -1, highest_drv_location = -1;
|
||||
nir_foreach_variable(var, &shader->inputs) {
|
||||
if ((int)var->data.location > highest_location)
|
||||
highest_location = var->data.location;
|
||||
if ((int)var->data.driver_location > highest_drv_location)
|
||||
highest_drv_location = var->data.driver_location;
|
||||
}
|
||||
|
||||
nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in,
|
||||
glsl_vec4_type(), "aaline");
|
||||
if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
|
||||
line_width->data.location = VARYING_SLOT_VAR0;
|
||||
line_width->data.driver_location = highest_drv_location + 1;
|
||||
} else {
|
||||
line_width->data.location = highest_location + 1;
|
||||
line_width->data.driver_location = highest_drv_location + 1;
|
||||
}
|
||||
shader->num_inputs++;
|
||||
*varying = tgsi_get_generic_gl_varying_index(line_width->data.location, false);
|
||||
state.line_width_input = line_width;
|
||||
|
||||
nir_foreach_function(function, shader) {
|
||||
if (function->impl) {
|
||||
nir_lower_aaline_impl(function->impl, &state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
nir_builder b;
|
||||
nir_shader *shader;
|
||||
nir_variable *input;
|
||||
} lower_aapoint;
|
||||
|
||||
static void
|
||||
nir_lower_aapoint_block(nir_block *block,
|
||||
lower_aapoint *state, nir_ssa_def *sel)
|
||||
{
|
||||
nir_builder *b = &state->b;
|
||||
nir_foreach_instr(instr, block) {
|
||||
if (instr->type != nir_instr_type_intrinsic)
|
||||
continue;
|
||||
|
||||
nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
|
||||
if (intrin->intrinsic != nir_intrinsic_store_deref)
|
||||
continue;
|
||||
|
||||
nir_variable *var = nir_intrinsic_get_var(intrin, 0);
|
||||
if (var->data.mode != nir_var_shader_out)
|
||||
continue;
|
||||
if (var->data.location != FRAG_RESULT_COLOR)
|
||||
continue;
|
||||
|
||||
nir_ssa_def *out_input = intrin->src[1].ssa;
|
||||
b->cursor = nir_before_instr(instr);
|
||||
|
||||
nir_ssa_def *tmp = nir_fmul(b, nir_channel(b, out_input, 3), sel);
|
||||
nir_ssa_def *out = nir_vec4(b, nir_channel(b, out_input, 0),
|
||||
nir_channel(b, out_input, 1),
|
||||
nir_channel(b, out_input, 2),
|
||||
tmp);
|
||||
nir_instr_rewrite_src(instr, &intrin->src[1], nir_src_for_ssa(out));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void
|
||||
nir_lower_aapoint_impl(nir_function_impl *impl,
|
||||
lower_aapoint *state)
|
||||
{
|
||||
nir_builder *b = &state->b;
|
||||
|
||||
nir_builder_init(b, impl);
|
||||
|
||||
nir_block *block = nir_start_block(impl);
|
||||
b->cursor = nir_before_block(block);
|
||||
|
||||
nir_ssa_def *aainput = nir_load_var(b, state->input);
|
||||
|
||||
nir_ssa_def *dist = nir_fadd(b, nir_fmul(b, nir_channel(b, aainput, 0), nir_channel(b, aainput, 0)),
|
||||
nir_fmul(b, nir_channel(b, aainput, 1), nir_channel(b, aainput, 1)));
|
||||
|
||||
nir_ssa_def *k = nir_channel(b, aainput, 2);
|
||||
nir_ssa_def *chan_val_one = nir_channel(b, aainput, 3);
|
||||
nir_ssa_def *comp = nir_flt32(b, chan_val_one, dist);
|
||||
|
||||
nir_intrinsic_instr *discard = nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
|
||||
discard->src[0] = nir_src_for_ssa(comp);
|
||||
nir_builder_instr_insert(b, &discard->instr);
|
||||
b->shader->info.fs.uses_discard = true;
|
||||
|
||||
/* compute coverage factor = (1-d)/(1-k) */
|
||||
/* 1 - k */
|
||||
nir_ssa_def *tmp = nir_fadd(b, chan_val_one, nir_fneg(b, k));
|
||||
/* 1.0 / (1 - k) */
|
||||
tmp = nir_frcp(b, tmp);
|
||||
|
||||
/* 1 - d */
|
||||
nir_ssa_def *tmp2 = nir_fadd(b, chan_val_one, nir_fneg(b, dist));
|
||||
|
||||
/* (1 - d) / (1 - k) */
|
||||
nir_ssa_def *coverage = nir_fmul(b, tmp, tmp2);
|
||||
|
||||
/* if (k >= distance)
|
||||
* sel = coverage;
|
||||
* else
|
||||
* sel = 1.0;
|
||||
*/
|
||||
nir_ssa_def *sel = nir_b32csel(b, nir_fge32(b, k, dist), coverage, chan_val_one);
|
||||
|
||||
nir_foreach_block(block, impl) {
|
||||
nir_lower_aapoint_block(block, state, sel);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
nir_lower_aapoint_fs(struct nir_shader *shader, int *varying)
|
||||
{
|
||||
lower_aapoint state = {
|
||||
.shader = shader,
|
||||
};
|
||||
if (shader->info.stage != MESA_SHADER_FRAGMENT)
|
||||
return;
|
||||
|
||||
int highest_location = -1, highest_drv_location = -1;
|
||||
nir_foreach_variable(var, &shader->inputs) {
|
||||
if ((int)var->data.location > highest_location)
|
||||
highest_location = var->data.location;
|
||||
if ((int)var->data.driver_location > highest_drv_location)
|
||||
highest_drv_location = var->data.driver_location;
|
||||
}
|
||||
|
||||
nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,
|
||||
glsl_vec4_type(), "aapoint");
|
||||
if (highest_location == -1 || highest_location < VARYING_SLOT_VAR0) {
|
||||
aapoint_input->data.location = VARYING_SLOT_VAR0;
|
||||
} else {
|
||||
aapoint_input->data.location = highest_location + 1;
|
||||
}
|
||||
aapoint_input->data.driver_location = highest_drv_location + 1;
|
||||
|
||||
shader->num_inputs++;
|
||||
*varying = tgsi_get_generic_gl_varying_index(aapoint_input->data.location, false);
|
||||
state.input = aapoint_input;
|
||||
|
||||
nir_foreach_function(function, shader) {
|
||||
if (function->impl) {
|
||||
nir_lower_aapoint_impl(function->impl, &state);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2019 Red Hat.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef NIR_DRAW_HELPERS_H
|
||||
#define NIR_DRAW_HELPERS_H
|
||||
struct nir_shader;
|
||||
void
|
||||
nir_lower_pstipple_fs(struct nir_shader *shader,
|
||||
unsigned *samplerUnitOut,
|
||||
unsigned fixedUnit,
|
||||
bool fs_pos_is_sysval);
|
||||
|
||||
void
|
||||
nir_lower_aaline_fs(struct nir_shader *shader, int *varying);
|
||||
|
||||
void
|
||||
nir_lower_aapoint_fs(struct nir_shader *shader, int *varying);
|
||||
#endif
|
Loading…
Reference in New Issue