llvmpipe: do not leak map of display target in fs setup

For fragment shader textures that are backed by a display target, do not
leak the mapped pointer, but unmap before unref'ing its associated
pipe_resource instances.

Also, make sure that the pointer that's mapped into a jit texture stays
valid while rasterization works on a jit context copy by mapping the
display target again during scene setup, and unmapping when finalizing
rasterization.

v2 (Daniel Stone):
    - remove redundant helper function for [un]mapping DT, use
      llvmpipe_resource_[un]map right away

v3 (Emil Velikov):
    - add comment in lp_setup_set_fragment_sampler_views to explain
    unmapping current texture early in the loop

Signed-off-by: Heinrich Fink <hfink@snap.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11741>
This commit is contained in:
Heinrich Fink 2021-07-05 19:54:20 +02:00 committed by Marge Bot
parent 8192ffe3be
commit 3e8c6b7ae2
2 changed files with 18 additions and 8 deletions

View File

@ -278,6 +278,7 @@ lp_scene_end_rasterization(struct lp_scene *scene )
ref->resource[i]->height0,
llvmpipe_resource_size(ref->resource[i]));
j++;
llvmpipe_resource_unmap(ref->resource[i], 0, 0);
pipe_resource_reference(&ref->resource[i], NULL);
}
}
@ -439,6 +440,12 @@ lp_scene_add_resource_reference(struct lp_scene *scene,
memset(ref, 0, sizeof *ref);
}
/* Map resource again to increment the map count. We likely use the
* already-mapped pointer in a texture of the jit context, and that pointer
* needs to stay mapped during rasterization. This map is unmap'ed when
* finalizing scene rasterization. */
llvmpipe_resource_map(resource, 0, 0, LP_TEX_USAGE_READ);
/* Append the reference to the reference block.
*/
pipe_resource_reference(&ref->resource[ref->count++], resource);

View File

@ -898,6 +898,12 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
for (i = 0; i < max_tex_num; i++) {
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
/* We are going to overwrite/unref the current texture further below. If
* set, make sure to unmap its resource to avoid leaking previous
* mapping. */
if (setup->fs.current_tex[i])
llvmpipe_resource_unmap(setup->fs.current_tex[i], 0, 0);
if (view) {
struct pipe_resource *res = view->texture;
struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
@ -1002,13 +1008,7 @@ lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
}
else {
/* display target texture/surface */
/*
* XXX: Where should this be unmapped?
*/
struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
struct sw_winsys *winsys = screen->winsys;
jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
PIPE_MAP_READ);
jit_tex->base = llvmpipe_resource_map(res, 0, 0, LP_TEX_USAGE_READ);
jit_tex->row_stride[0] = lp_tex->row_stride[0];
jit_tex->img_stride[0] = lp_tex->img_stride[0];
jit_tex->mip_offsets[0] = 0;
@ -1419,7 +1419,10 @@ lp_setup_destroy( struct lp_setup_context *setup )
util_unreference_framebuffer_state(&setup->fb);
for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
struct pipe_resource **res_ptr = &setup->fs.current_tex[i];
if (*res_ptr)
llvmpipe_resource_unmap(*res_ptr, 0, 0);
pipe_resource_reference(res_ptr, NULL);
}
for (i = 0; i < ARRAY_SIZE(setup->constants); i++) {