diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c index 334ee1883b4..e0503908ee3 100644 --- a/src/amd/vulkan/radv_nir_to_llvm.c +++ b/src/amd/vulkan/radv_nir_to_llvm.c @@ -2828,8 +2828,6 @@ handle_vs_outputs_post(struct radv_shader_context *ctx, /* Export PrimitiveID. */ if (export_prim_id) { - outinfo->export_prim_id = true; - outputs[noutput].slot_name = VARYING_SLOT_PRIMITIVE_ID; outputs[noutput].slot_index = 0; outputs[noutput].usage_mask = 0x1; @@ -3256,7 +3254,6 @@ handle_ngg_outputs_post(struct radv_shader_context *ctx) radv_export_param(ctx, param_count, values, 0x1); outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID] = param_count++; - outinfo->export_prim_id = true; outinfo->param_exports = param_count; } } diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c index ce9823f8485..7f2d9752948 100644 --- a/src/amd/vulkan/radv_shader_info.c +++ b/src/amd/vulkan/radv_shader_info.c @@ -687,6 +687,23 @@ radv_nir_shader_info_pass(const struct nir_shader *nir, } } + /* Make sure to export the PrimitiveID if the fragment shader needs it. */ + if (options->key.vs_common_out.export_prim_id) { + switch (nir->info.stage) { + case MESA_SHADER_VERTEX: + info->vs.outinfo.export_prim_id = true; + break; + case MESA_SHADER_TESS_EVAL: + info->tes.outinfo.export_prim_id = true; + break; + case MESA_SHADER_GEOMETRY: + info->vs.outinfo.export_prim_id = true; + break; + default: + break; + } + } + if (nir->info.stage == MESA_SHADER_FRAGMENT) info->ps.num_interp = nir->num_inputs;