egl: split out a dri2_display_destroy() helper
Within dri2_display_release() we already tear down all the display specifics. Within the platform specific dri initialize however we badly and partially duplicate that. Let's stop that by fleshing out the required functionality into a helper and using it throughout the codebase. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org> Tested-by: Rob Herring <robh@kernel.org>
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@ -855,7 +855,6 @@ static void
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dri2_display_release(_EGLDisplay *disp)
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{
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struct dri2_egl_display *dri2_dpy;
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unsigned i;
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if (!disp)
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return;
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@ -869,6 +868,14 @@ dri2_display_release(_EGLDisplay *disp)
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return;
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_eglCleanupDisplay(disp);
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dri2_display_destroy(disp);
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}
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void
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dri2_display_destroy(_EGLDisplay *disp)
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{
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struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
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unsigned i;
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if (dri2_dpy->own_dri_screen)
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dri2_dpy->core->destroyScreen(dri2_dpy->dri_screen);
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@ -431,4 +431,7 @@ dri2_set_WL_bind_wayland_display(_EGLDriver *drv, _EGLDisplay *disp)
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#endif
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}
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void
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dri2_display_destroy(_EGLDisplay *disp);
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#endif /* EGL_DRI2_INCLUDED */
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