panfrost: Merge checksum buffer with main BO

This is similar to the AFBC merge; now all (non-imported) buffers use a
common backing buffer. Reenables checksumming, eliminating a performance
regression.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-06-24 07:08:52 -07:00
parent a9fc1c8399
commit 3e6c6bb0af
5 changed files with 65 additions and 48 deletions

View File

@ -75,22 +75,6 @@ panfrost_job_type_for_pipe(enum pipe_shader_type type)
}
}
static void
panfrost_enable_checksum(struct panfrost_context *ctx, struct panfrost_resource *rsrc)
{
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
int tile_w = (rsrc->base.width0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
int tile_h = (rsrc->base.height0 + (MALI_TILE_LENGTH - 1)) >> MALI_TILE_SHIFT;
/* 8 byte checksum per tile */
rsrc->bo->checksum_stride = tile_w * 8;
int pages = (((rsrc->bo->checksum_stride * tile_h) + 4095) / 4096);
panfrost_drm_allocate_slab(screen, &rsrc->bo->checksum_slab, pages, false, 0, 0, 0);
rsrc->bo->has_checksum = true;
}
/* Framebuffer descriptor */
static void

View File

@ -214,9 +214,6 @@ panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, st
struct panfrost_resource *res = pan_resource(surf->texture);
assert(res->bo->gem_handle > 0);
bo_handles[submit.bo_handle_count++] = res->bo->gem_handle;
if (res->bo->checksum_slab.gem_handle)
bo_handles[submit.bo_handle_count++] = res->bo->checksum_slab.gem_handle;
}
/* TODO: Add here the transient pools */

View File

@ -289,14 +289,21 @@ panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws)
if (job->requirements & PAN_REQ_DEPTH_WRITE)
fb.mfbd_flags |= MALI_MFBD_DEPTH_WRITE;
if (ctx->pipe_framebuffer.nr_cbufs == 1) {
struct panfrost_resource *rsrc = (struct panfrost_resource *) ctx->pipe_framebuffer.cbufs[0]->texture;
/* Checksumming only works with a single render target */
if (ctx->pipe_framebuffer.nr_cbufs == 1) {
struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
struct panfrost_bo *bo = rsrc->bo;
if (bo->checksummed) {
unsigned level = surf->u.tex.level;
struct panfrost_slice *slice = &bo->slices[level];
if (rsrc->bo->has_checksum) {
fb.mfbd_flags |= MALI_MFBD_EXTRA;
fbx.flags |= MALI_EXTRA_PRESENT;
fbx.checksum_stride = rsrc->bo->checksum_stride;
fbx.checksum = rsrc->bo->gpu + rsrc->bo->slices[0].stride * rsrc->base.height0;
fbx.checksum_stride = slice->checksum_stride;
fbx.checksum = bo->gpu + slice->checksum_offset;
}
}

View File

@ -180,6 +180,31 @@ panfrost_surface_destroy(struct pipe_context *pipe,
ralloc_free(surf);
}
/* Computes sizes for checksumming, which is 8 bytes per 16x16 tile */
#define CHECKSUM_TILE_WIDTH 16
#define CHECKSUM_TILE_HEIGHT 16
#define CHECKSUM_BYTES_PER_TILE 8
static unsigned
panfrost_compute_checksum_sizes(
struct panfrost_slice *slice,
unsigned width,
unsigned height)
{
unsigned aligned_width = ALIGN(width, CHECKSUM_TILE_WIDTH);
unsigned aligned_height = ALIGN(width, CHECKSUM_TILE_HEIGHT);
unsigned tile_count_x = aligned_width / CHECKSUM_TILE_WIDTH;
unsigned tile_count_y = aligned_height / CHECKSUM_TILE_HEIGHT;
slice->checksum_stride = tile_count_x * CHECKSUM_BYTES_PER_TILE;
return slice->checksum_stride * tile_count_y;
}
/* Setup the mip tree given a particular layout, possibly with checksumming */
static void
panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
{
@ -254,6 +279,16 @@ panfrost_setup_slices(const struct pipe_resource *tmpl, struct panfrost_bo *bo)
offset += slice_full_size;
/* Add a checksum region if necessary */
if (bo->checksummed) {
slice->checksum_offset = offset;
unsigned size = panfrost_compute_checksum_sizes(
slice, width, height);
offset += size;
}
width = u_minify(width, 1);
height = u_minify(height, 1);
depth = u_minify(depth, 1);
@ -307,6 +342,12 @@ panfrost_create_bo(struct panfrost_screen *screen, const struct pipe_resource *t
/* Depth/stencil can't be tiled, only linear or AFBC */
should_tile &= !(template->bind & PIPE_BIND_DEPTH_STENCIL);
/* FBOs we would like to checksum, if at all possible */
bool can_checksum = !(template->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_SHARED));
bool should_checksum = template->bind & PIPE_BIND_RENDER_TARGET;
bo->checksummed = can_checksum && should_checksum;
/* Set the layout appropriately */
bo->layout = should_tile ? PAN_TILED : PAN_LINEAR;
@ -385,7 +426,9 @@ panfrost_resource_create(struct pipe_screen *screen,
static void
panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *bo)
{
if (!bo->imported) {
if (bo->imported) {
panfrost_drm_free_imported_bo(screen, bo);
} else {
struct panfrost_memory mem = {
.cpu = bo->cpu,
.gpu = bo->gpu,
@ -396,21 +439,6 @@ panfrost_destroy_bo(struct panfrost_screen *screen, struct panfrost_bo *bo)
panfrost_drm_free_slab(screen, &mem);
}
if (bo->has_checksum) {
struct panfrost_memory mem = {
.cpu = bo->checksum_slab.cpu,
.gpu = bo->checksum_slab.gpu,
.size = bo->checksum_slab.size,
.gem_handle = bo->checksum_slab.gem_handle,
};
panfrost_drm_free_slab(screen, &mem);
}
if (bo->imported) {
panfrost_drm_free_imported_bo(screen, bo);
}
ralloc_free(bo);
}

View File

@ -44,10 +44,15 @@ struct panfrost_slice {
unsigned offset;
unsigned stride;
/* If there is a header preceding each slice, how big is that header?
* Used for AFBC */
/* If there is a header preceding each slice, how big is
* that header? Used for AFBC */
unsigned header_size;
/* If checksumming is enabled following the slice, what
* is its offset/stride? */
unsigned checksum_offset;
unsigned checksum_stride;
/* Has anything been written to this slice? */
bool initialized;
};
@ -76,12 +81,8 @@ struct panfrost_bo {
/* Internal layout (tiled?) */
enum panfrost_memory_layout layout;
/* If transaciton elimination is enabled, we have a dedicated
* buffer for that as well. */
bool has_checksum;
struct panfrost_memory checksum_slab;
int checksum_stride;
/* Is transaciton elimination enabled? */
bool checksummed;
int gem_handle;
};