diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index b619d5c02d7..a589bd4bb29 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -965,36 +965,35 @@ typedef enum */ struct gl_texture_image { - struct gl_texture_object *TexObject; /**< Pointer back to parent object */ - - GLenum16 InternalFormat; /**< Internal format as given by the user */ + GLint InternalFormat; /**< Internal format as given by the user */ GLenum16 _BaseFormat; /**< Either GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE, GL_LUMINANCE_ALPHA, - * GL_INTENSITY, GL_DEPTH_COMPONENT or - * GL_DEPTH_STENCIL_EXT only. Used for - * choosing TexEnv arithmetic. - */ - mesa_format TexFormat:16; /**< The actual texture memory format */ + * GL_LUMINANCE, GL_LUMINANCE_ALPHA, + * GL_INTENSITY, GL_DEPTH_COMPONENT or + * GL_DEPTH_STENCIL_EXT only. Used for + * choosing TexEnv arithmetic. + */ + mesa_format TexFormat; /**< The actual texture memory format */ - GLushort Width; /**< = 2^WidthLog2 + 2*Border */ - GLushort Height; /**< = 2^HeightLog2 + 2*Border */ - GLushort Depth; /**< = 2^DepthLog2 + 2*Border */ - GLushort Width2; /**< = Width - 2*Border */ - GLushort Height2; /**< = Height - 2*Border */ - GLushort Depth2; /**< = Depth - 2*Border */ - GLubyte WidthLog2; /**< = log2(Width2) */ - GLubyte HeightLog2; /**< = log2(Height2) */ - GLubyte DepthLog2; /**< = log2(Depth2) */ - GLubyte Border; /**< 0 or 1 */ - GLubyte MaxNumLevels; /**< = maximum possible number of mipmap + GLuint Border; /**< 0 or 1 */ + GLuint Width; /**< = 2^WidthLog2 + 2*Border */ + GLuint Height; /**< = 2^HeightLog2 + 2*Border */ + GLuint Depth; /**< = 2^DepthLog2 + 2*Border */ + GLuint Width2; /**< = Width - 2*Border */ + GLuint Height2; /**< = Height - 2*Border */ + GLuint Depth2; /**< = Depth - 2*Border */ + GLuint WidthLog2; /**< = log2(Width2) */ + GLuint HeightLog2; /**< = log2(Height2) */ + GLuint DepthLog2; /**< = log2(Depth2) */ + GLuint MaxNumLevels; /**< = maximum possible number of mipmap levels, computed from the dimensions */ - GLubyte Level; /**< Which mipmap level am I? */ + struct gl_texture_object *TexObject; /**< Pointer back to parent object */ + GLuint Level; /**< Which mipmap level am I? */ /** Cube map face: index into gl_texture_object::Image[] array */ - GLubyte Face; + GLuint Face; /** GL_ARB_texture_multisample */ - GLubyte NumSamples; /**< Sample count, or 0 for non-multisample */ + GLuint NumSamples; /**< Sample count, or 0 for non-multisample */ GLboolean FixedSampleLocations; /**< Same sample locations for all pixels? */ };