panfrost: Add MALI_SAMP_NORM_COORDS flag
Corresponds to the normalized coordinates? flag on images in OpenCL and evidently also shows up in GL, so let's wire it in. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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@ -1946,11 +1946,10 @@ panfrost_create_sampler_state(
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unsigned mag_filter = mag_nearest ? MALI_SAMP_MAG_NEAREST : 0;
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unsigned mip_filter = mip_linear ?
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(MALI_SAMP_MIP_LINEAR_1 | MALI_SAMP_MIP_LINEAR_2) : 0;
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unsigned normalized = cso->normalized_coords ? MALI_SAMP_NORM_COORDS : 0;
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struct mali_sampler_descriptor sampler_descriptor = {
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.filter_mode = min_filter | mag_filter | mip_filter
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| 0x20,
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.filter_mode = min_filter | mag_filter | mip_filter | normalized,
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.wrap_s = translate_tex_wrap(cso->wrap_s),
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.wrap_t = translate_tex_wrap(cso->wrap_t),
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.wrap_r = translate_tex_wrap(cso->wrap_r),
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@ -1198,6 +1198,11 @@ struct mali_texture_descriptor {
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#define MALI_SAMP_MIP_LINEAR_1 (1 << 3)
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#define MALI_SAMP_MIP_LINEAR_2 (1 << 4)
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/* Flag in filter_mode, corresponding to OpenCL's NORMALIZED_COORDS_TRUE
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* sampler_t flag. For typical OpenGL textures, this is always set. */
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#define MALI_SAMP_NORM_COORDS (1 << 5)
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/* Used for lod encoding. Thanks @urjaman for pointing out these routines can
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* be cleaned up a lot. */
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@ -251,6 +251,7 @@ static const struct pandecode_flag_info sampler_flag_info [] = {
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FLAG_INFO(MIN_NEAREST),
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FLAG_INFO(MIP_LINEAR_1),
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FLAG_INFO(MIP_LINEAR_2),
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FLAG_INFO(NORM_COORDS),
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{}
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};
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#undef FLAG_INFO
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