mesa: fix baseLevel >= MAX_TEXTURE_LEVELS test
This fixes invalid array indexing when baseLevel == MAX_TEXTURE_LEVELS. See bug 25528.
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@ -418,7 +418,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
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/* Detect cases where the application set the base level to an invalid
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* value.
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*/
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if ((baseLevel < 0) || (baseLevel > MAX_TEXTURE_LEVELS)) {
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if ((baseLevel < 0) || (baseLevel >= MAX_TEXTURE_LEVELS)) {
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char s[100];
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_mesa_sprintf(s, "base level = %d is invalid", baseLevel);
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incomplete(t, s);
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