panfrost: Share MRT blend flag calculation with Bifrost
As far as I know the field is the same. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5232>
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@ -730,9 +730,26 @@ panfrost_frag_meta_blend_update(struct panfrost_context *ctx,
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/* Additional blend descriptor tacked on for jobs using MFBD */
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for (unsigned i = 0; i < rt_count; ++i) {
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unsigned flags = 0;
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if (ctx->pipe_framebuffer.nr_cbufs > i && !blend[i].no_colour) {
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flags = 0x200;
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bool is_srgb = (ctx->pipe_framebuffer.nr_cbufs > i) &&
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(ctx->pipe_framebuffer.cbufs[i]) &&
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util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
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SET_BIT(flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
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SET_BIT(flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
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SET_BIT(flags, MALI_BLEND_SRGB, is_srgb);
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SET_BIT(flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
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}
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if (dev->quirks & IS_BIFROST) {
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struct bifrost_blend_rt *brts = rts;
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brts[i].flags = flags;
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if (blend[i].is_shader) {
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/* The blend shader's address needs to be at
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* the same top 32 bit as the fragment shader.
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@ -742,7 +759,6 @@ panfrost_frag_meta_blend_update(struct panfrost_context *ctx,
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(fs->bo->gpu & (0xffffffffull << 32)));
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brts[i].shader = blend[i].shader.gpu;
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brts[i].unk2 = 0x0;
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brts[i].flags = 0x200;
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} else if (ctx->pipe_framebuffer.nr_cbufs > i) {
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enum pipe_format format = ctx->pipe_framebuffer.cbufs[i]->format;
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const struct util_format_description *format_desc;
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@ -757,7 +773,6 @@ panfrost_frag_meta_blend_update(struct panfrost_context *ctx,
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brts[i].unk2 = 0x19;
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brts[i].shader_type = fs->blend_types[i];
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brts[i].flags = 0x200;
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} else {
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/* Dummy attachment for depth-only */
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brts[i].unk2 = 0x3;
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@ -765,19 +780,7 @@ panfrost_frag_meta_blend_update(struct panfrost_context *ctx,
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}
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} else {
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struct midgard_blend_rt *mrts = rts;
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if (!blend[i].no_colour) {
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mrts[i].flags = 0x200;
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bool is_srgb = (ctx->pipe_framebuffer.nr_cbufs > i) &&
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(ctx->pipe_framebuffer.cbufs[i]) &&
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util_format_is_srgb(ctx->pipe_framebuffer.cbufs[i]->format);
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SET_BIT(mrts[i].flags, MALI_BLEND_MRT_SHADER, blend[i].is_shader);
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SET_BIT(mrts[i].flags, MALI_BLEND_LOAD_TIB, !blend[i].no_blending);
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SET_BIT(mrts[i].flags, MALI_BLEND_SRGB, is_srgb);
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SET_BIT(mrts[i].flags, MALI_BLEND_NO_DITHER, !ctx->blend->base.dither);
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}
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mrts[i].flags = flags;
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if (blend[i].is_shader) {
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mrts[i].blend.shader = blend[i].shader.gpu | blend[i].shader.first_tag;
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