mesa: rename texformat_tmp.h to texfetch_tmp.h

This commit is contained in:
Brian Paul 2009-09-30 21:08:06 -06:00
parent 60843e3ee5
commit 3d6a20e5b6
4 changed files with 10 additions and 12 deletions

View File

@ -77,13 +77,13 @@ nonlinear_to_linear(GLubyte cs8)
/* Texel fetch routines for all supported formats /* Texel fetch routines for all supported formats
*/ */
#define DIM 1 #define DIM 1
#include "texformat_tmp.h" #include "texfetch_tmp.h"
#define DIM 2 #define DIM 2
#include "texformat_tmp.h" #include "texfetch_tmp.h"
#define DIM 3 #define DIM 3
#include "texformat_tmp.h" #include "texfetch_tmp.h"
/** /**
* Null texel fetch function. * Null texel fetch function.

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@ -1,9 +1,9 @@
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
* Version: 6.5.1 * Version: 7.7
* *
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (c) 2008 VMware, Inc. * Copyright (c) 2008-2009 VMware, Inc.
* *
* Permission is hereby granted, free of charge, to any person obtaining a * Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"), * copy of this software and associated documentation files (the "Software"),
@ -25,18 +25,16 @@
/** /**
* \file texformat_tmp.h * \file texfetch_tmp.h
* Texel fetch functions template. * Texel fetch functions template.
* *
* This template file is used by texformat.c to generate texel fetch functions * This template file is used by texfetch.c to generate texel fetch functions
* for 1-D, 2-D and 3-D texture images. * for 1-D, 2-D and 3-D texture images.
* *
* It should be expanded by defining \p DIM as the number texture dimensions * It should be expanded by defining \p DIM as the number texture dimensions
* (1, 2 or 3). According to the value of \p DIM a series of macros is defined * (1, 2 or 3). According to the value of \p DIM a series of macros is defined
* for the texel lookup in the gl_texture_image::Data. * for the texel lookup in the gl_texture_image::Data.
* *
* \sa texformat.c and FetchTexel.
*
* \author Gareth Hughes * \author Gareth Hughes
* \author Brian Paul * \author Brian Paul
*/ */

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@ -1167,7 +1167,7 @@
RelativePath="..\..\..\..\src\mesa\main\texformat.h"> RelativePath="..\..\..\..\src\mesa\main\texformat.h">
</File> </File>
<File <File
RelativePath="..\..\..\..\src\mesa\main\texformat_tmp.h"> RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h">
</File> </File>
<File <File
RelativePath="..\..\..\..\src\mesa\main\teximage.h"> RelativePath="..\..\..\..\src\mesa\main\teximage.h">

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@ -1888,7 +1888,7 @@
> >
</File> </File>
<File <File
RelativePath="..\..\..\..\src\mesa\main\texformat_tmp.h" RelativePath="..\..\..\..\src\mesa\main\texfetch_tmp.h"
> >
</File> </File>
<File <File