nir/lower_fragcolor: set outputs_written for fragdata members
normal gather_info stuff Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10080>
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@ -72,6 +72,8 @@ lower_fragcolor_instr(nir_intrinsic_instr *instr, nir_builder *b, unsigned max_d
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/* translate gl_FragColor -> gl_FragData since this is already handled */
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out->data.location = FRAG_RESULT_DATA0;
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nir_component_mask_t writemask = nir_intrinsic_write_mask(instr);
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b->shader->info.outputs_written &= ~BITFIELD64_BIT(FRAG_RESULT_COLOR);
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b->shader->info.outputs_written |= BITFIELD64_BIT(FRAG_RESULT_DATA0);
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for (unsigned i = 1; i < max_draw_buffers; i++) {
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char name[28];
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@ -83,6 +85,7 @@ lower_fragcolor_instr(nir_intrinsic_instr *instr, nir_builder *b, unsigned max_d
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out_color->data.driver_location = i;
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out_color->data.index = out->data.index;
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nir_store_var(b, out_color, frag_color, writemask);
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b->shader->info.outputs_written |= BITFIELD64_BIT(FRAG_RESULT_DATA0 + i);
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}
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return true;
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}
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