gallivm/nir: split tex/sampler indirect offsets

vulkan has these separate, should be fine for GL as well as
the values will be the same anyways.

Fixes:
dEQP-VK.binding_model.shader_access.secondary_cmd_buf.uniform_texel_buffer.*
dEQP-VK.binding_model.descriptorset_random.sets4.noarray.ubolimitlow.sbolimitlow.sampledimglow.outimgtexlow.noiub.uab.vert.noia*
dEQP-VK.binding_model.descriptor_copy.graphics.uniform_texel_buffer.*

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6339>
This commit is contained in:
Dave Airlie 2020-06-19 17:00:46 +10:00
parent e616223024
commit 3cc5b75577
1 changed files with 11 additions and 5 deletions

View File

@ -1775,11 +1775,17 @@ static void visit_tex(struct lp_build_nir_context *bld_base, nir_tex_instr *inst
coords[4] = lp_build_mul(&bld_base->base, coords[4], projector);
}
uint32_t base_index = 0;
if (!texture_deref_instr) {
uint32_t samp_base_index = 0, tex_base_index = 0;
if (!sampler_deref_instr) {
int samp_src_index = nir_tex_instr_src_index(instr, nir_tex_src_sampler_handle);
if (samp_src_index == -1) {
base_index = instr->sampler_index;
samp_base_index = instr->sampler_index;
}
}
if (!texture_deref_instr) {
int tex_src_index = nir_tex_instr_src_index(instr, nir_tex_src_texture_handle);
if (tex_src_index == -1) {
tex_base_index = instr->texture_index;
}
}
@ -1798,9 +1804,9 @@ static void visit_tex(struct lp_build_nir_context *bld_base, nir_tex_instr *inst
sample_key |= lod_property << LP_SAMPLER_LOD_PROPERTY_SHIFT;
params.sample_key = sample_key;
params.offsets = offsets;
params.texture_index = base_index;
params.texture_index = tex_base_index;
params.texture_index_offset = texture_unit_offset;
params.sampler_index = base_index;
params.sampler_index = samp_base_index;
params.coords = coords;
params.texel = texel;
params.lod = explicit_lod;