nvc0: enable compute shaders on Fermi
Kepler compute support is really different than Fermi and it's not ready yet. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@ -278,7 +278,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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case PIPE_SHADER_CAP_PREFERRED_IR:
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return PIPE_SHADER_IR_TGSI;
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case PIPE_SHADER_CAP_SUPPORTED_IRS:
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return 0;
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if (class_3d >= NVE4_3D_CLASS)
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return 0;
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return 1 << PIPE_SHADER_IR_TGSI;
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case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
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case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
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case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
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